elepower/elepower_machines/machines/bases
Sirrobzeroone 2627e0c763 Network fixes - Powercells/Batteries
- Powercells/Batteries now distribute power when Powergen for network is 0
- Powercells/Batteries will only distribute power to "Active" machines lowering network drain
- All machines/Powercells-Batteries act as power pass through ie no longer a network end point - note this only happened on reload of game they worked like this when laid out this way just game save/reload caused machines/Powercells to act as end point.
- fixed Issue max_stack to stack_max, https://gitlab.icynet.eu/evert/elepower/-/issues/5
2021-06-14 08:29:25 +10:00
..
crafter.lua oopsie 2018-12-12 15:29:57 +02:00
fluid_generator.lua Common timer function, fusion reactor fix 2019-11-26 19:42:50 +02:00
generator.lua A crude wooden windmill 2019-01-28 13:43:07 +02:00
init.lua Liquid Fuel Burner 2018-08-12 15:42:32 +03:00
storage.lua Network fixes - Powercells/Batteries 2021-06-14 08:29:25 +10:00