elepower/elepower_dynamics/conduits.lua
Sirrobzeroone 3d28ad39b5 Decouple from default start and fixes
Start to remove all default references to default mod into a single file so they can be more easily updated.
Add recipes for blue/red paper.
Add Silver Wire to internal copy of basic materials
2021-08-11 20:25:00 +10:00

88 lines
2.7 KiB
Lua

-- see elepower_papi >> external_nodes_items.lua for explanation
-- shorten table ref
local epg = ele.external.graphic
local eps = ele.external.sounds
-- Electric power
ele.register_conduit("elepower_dynamics:conduit", {
description = "Power Conduit",
tiles = {"elepower_conduit.png"},
use_texture_alpha = "clip",
groups = {oddly_breakable_by_hand = 1, cracky = 1}
})
ele.register_conduit("elepower_dynamics:conduit_wall", {
description = "Power Conduit Wall Pass Through",
tiles = {"elepower_conduit_wall.png"},
use_texture_alpha = "clip",
ele_conductor_density = 4/8,
groups = {cracky = 1}
})
if ele.external.conduit_dirt_with_grass == true then
ele.register_conduit("elepower_dynamics:conduit_dirt_with_grass", {
description = "Power Conduit Grass Outlet",
tiles = {epg.grass.."^elepower_conduit_node_socket.png",
epg.dirt,
epg.dirt.."^"..epg.grass_side
},
use_texture_alpha = "clip",
ele_conductor_density = 4/8,
groups = {crumbly = 3, soil = 1},
sounds = eps.node_sound_dirt_c
})
end
if ele.external.conduit_dirt_with_dry_grass == true then
ele.register_conduit("elepower_dynamics:conduit_dirt_with_dry_grass", {
description = "Power Conduit Dry Grass Outlet",
tiles = {epg.grass_dry.."^elepower_conduit_node_socket.png",
epg.dirt,
epg.dirt.."^"..epg.grass_side_dry
},
use_texture_alpha = "clip",
ele_conductor_density = 4/8,
groups = {crumbly = 3, soil = 1},
sounds = eps.node_sound_dirt_c
})
end
if ele.external.conduit_stone_block == true then
ele.register_conduit("elepower_dynamics:conduit_stone_block", {
description = "Power Conduit Stone Block",
tiles = {epg.stone_block.."^elepower_conduit_node_socket.png",
epg.stone_block.."^elepower_conduit_node_socket.png",
epg.stone_block.."^elepower_conduit_node_socket.png"
},
use_texture_alpha = "clip",
ele_conductor_density = 4/8,
groups = {cracky = 2, stone = 1},
sounds = eps.node_sound_stone
})
end
if ele.external.conduit_stone_block_desert == true then
ele.register_conduit("elepower_dynamics:conduit_stone_block_desert", {
description = "Power Conduit Desert Stone Block",
tiles = {epg.desert_stone_block.."^elepower_conduit_node_socket.png",
epg.desert_stone_block.."^elepower_conduit_node_socket.png",
epg.desert_stone_block.."^elepower_conduit_node_socket.png"
},
use_texture_alpha = "clip",
ele_conductor_density = 4/8,
groups = {cracky = 2, stone = 1},
sounds = eps.node_sound_stone
})
end
-- Fluid
fluid_lib.register_transfer_node("elepower_dynamics:opaque_duct", {
description = "Opaque Fluid Duct",
tiles = {"elepower_opaque_duct.png"},
use_texture_alpha = "clip",
duct_density = 1/5,
groups = {oddly_breakable_by_hand = 1, cracky = 1}
})