elepower/elepower_lighting
Sirrobzeroone 5d14083f2c Standalone Powercell, Lighting Fix's
Powercells can now power machines so long as they are charged up and connected to a machine/light bulb etc ie powercells can be a provider on there own now.

Lighting fixed a few issues:
Lights weren't getting power if you added them to a network while it was on powercell power rather than provider power.
Floodlights had the wrong drops listed
2021-09-26 22:35:44 +10:00
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models elepower lighting initial and elepower inventory update 2021-08-08 20:39:20 +10:00
textures elepower lighting initial and elepower inventory update 2021-08-08 20:39:20 +10:00
i_crafting_shades.lua Decouple from default start and fixes 2021-08-11 20:25:00 +10:00
i_crafting.lua Decouple from default start and fixes 2021-08-11 20:25:00 +10:00
i_craftitems.lua elepower lighting initial and elepower inventory update 2021-08-08 20:39:20 +10:00
i_functions.lua Standalone Powercell, Lighting Fix's 2021-09-26 22:35:44 +10:00
i_register_flood_lights.lua Standalone Powercell, Lighting Fix's 2021-09-26 22:35:44 +10:00
i_register_nodes_shades.lua elepower lighting initial and elepower inventory update 2021-08-08 20:39:20 +10:00
i_register_nodes.lua elepower lighting initial and elepower inventory update 2021-08-08 20:39:20 +10:00
init.lua elepower lighting initial and elepower inventory update 2021-08-08 20:39:20 +10:00
mod.conf elepower lighting initial and elepower inventory update 2021-08-08 20:39:20 +10:00