241 lines
6.0 KiB
Lua
241 lines
6.0 KiB
Lua
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local c_air = minetest.get_content_id("air")
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local function get_formspec(power, fluid, state, level)
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return "size[8,8.5]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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ele.formspec.state_switcher(7, 2.5, state)..
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ele.formspec.power_meter(power)..
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ele.formspec.fluid_bar(7, 0, fluid)..
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"label[1,0;Pump level: "..level.."]"..
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"list[current_player;main;0,4.25;8,1;]"..
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"list[current_player;main;0,5.5;8,3;8]"..
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default.get_hotbar_bg(0, 4.25)
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end
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-- Dig a node in a certain radius on the same Y level
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local function dig_node_leveled_radius(pos, radius, node)
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local c_node = minetest.get_content_id(node)
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local startp = vector.subtract(pos, {x=radius,y=0,z=radius})
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local endp = vector.add(pos, {x=radius,y=0,z=radius})
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local manip = minetest.get_voxel_manip()
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local e1, e2 = manip:read_from_map(startp, endp)
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local area = VoxelArea:new{MinEdge=e1, MaxEdge=e2}
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local data = manip:get_data()
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local dug = false
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for i in area:iter(
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startp.x, startp.y, startp.z,
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endp.x, endp.y, endp.z
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) do
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if data[i] == c_node then
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data[i] = c_air
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dug = true
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break
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end
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end
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if dug then
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manip:set_data(data)
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manip:write_to_map()
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end
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return dug
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end
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local function timer(pos, elapsed)
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local refresh = false
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local machine_node = "elepower_machines:pump"
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local machine_def = minetest.registered_nodes[machine_node]
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local capacity = ele.helpers.get_node_property(meta, pos, "capacity")
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local usage = ele.helpers.get_node_property(meta, pos, "usage")
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local storage = ele.helpers.get_node_property(meta, pos, "storage")
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local state = meta:get_int("state")
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local status = "Idle"
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local is_enabled = ele.helpers.state_enabled(meta, pos, state)
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local res_time = 0
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local pow_buffer = {capacity = capacity, storage = storage, usage = 0}
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local fl_buffer = fluid_lib.get_buffer_data(pos, "pump")
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-- Pump level
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local plevel = meta:get_int("level")
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if plevel == 0 then plevel = -1 end
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local ppos = vector.add(pos, {x=0,y=plevel,z=0})
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while true do
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if not is_enabled then
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status = "Off"
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break
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end
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if pow_buffer.storage < usage then
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status = "Out of Power!"
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break
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end
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if fl_buffer.amount + 1000 > fl_buffer.capacity then
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status = "Tank Full!"
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break
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end
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if fl_buffer.fluid == "" then
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local node = minetest.get_node_or_nil(ppos)
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if not node or node.name == "air" then
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plevel = plevel - 1
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status = "Seeking"
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refresh = true
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if plevel < -16 then
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plevel = -1
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end
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break
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end
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-- Valid liquid, proceed pumping
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if bucket.liquids[node.name] then
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fl_buffer.fluid = node.name
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refresh = true
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else
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-- Run into a non-liquid node, stop the timer
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refresh = false
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end
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end
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if fl_buffer.fluid ~= "" then
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-- We are looking for `fl_buffer.fluid` on Y level `plevel`
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-- If we find a fluid node, we dig it, and add it to the buffer's storage
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-- If we don't find a fluid node, we go a level down
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local dug = dig_node_leveled_radius(ppos, 16, fl_buffer.fluid)
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if not dug then
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local node = minetest.get_node_or_nil(ppos)
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if not node or (node.name ~= fl_buffer.fluid and node.name ~= "air") then
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status = "No More Fluid!"
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refresh = false
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break
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end
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plevel = plevel - 1
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refresh = true
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if plevel < -16 then
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plevel = -1
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end
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break
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else
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fl_buffer.amount = fl_buffer.amount + 1000
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pow_buffer.usage = usage
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pow_buffer.storage = pow_buffer.storage - usage
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status = "Pumping"
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refresh = true
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end
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end
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break
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end
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-- Spawn tube entities
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if status == "Pumping" or status == "Seeking" then
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for i = 1, math.abs(plevel) do
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local tentpos = vector.subtract(pos, {x=0,y=i,z=0})
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local skip = false
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for i, ob in pairs(minetest.get_objects_inside_radius(tentpos, 0.5)) do
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if ob:get_luaentity() and ob:get_luaentity().name == "elepower_machines:pump_tube" then
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skip = true
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break
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end
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end
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if not skip then
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local e = minetest.add_entity(tentpos, "elepower_machines:pump_tube")
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local ent = e:get_luaentity()
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ent.pump = pos
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ent.level = i * -1
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end
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end
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end
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meta:set_string("formspec", get_formspec(pow_buffer, fl_buffer, state, plevel))
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meta:set_string("infotext", ("%s %s"):format(machine_def.description, status) ..
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"\n" .. ele.capacity_text(capacity, storage))
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meta:set_int("storage", pow_buffer.storage)
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meta:set_int("level", plevel)
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meta:set_int("pump_fluid_storage", fl_buffer.amount)
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meta:set_string("pump_fluid", fl_buffer.fluid)
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return refresh
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end
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ele.register_machine("elepower_machines:pump", {
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description = "Pump",
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tiles = {
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"elepower_machine_top.png^elepower_power_port.png", "elepower_pump_base.png", "elepower_pump_side.png",
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"elepower_pump_side.png", "elepower_pump_side.png", "elepower_pump_side.png",
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},
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groups = {
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ele_machine = 1,
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ele_user = 1,
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fluid_container = 1,
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oddly_breakable_by_hand = 1,
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},
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ele_no_automatic_ports = true,
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fluid_buffers = {
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pump = {
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capacity = 16000,
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drainable = true,
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},
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},
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on_timer = timer,
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on_construct = function (pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", nil, nil, 0, -1)
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end
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})
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minetest.register_entity("elepower_machines:pump_tube", {
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initial_properties = {
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hp_max = 1,
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visual = "mesh",
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mesh = "elepower_pump_tube.obj",
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physical = false,
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textures = {"elepower_pump_tube.png"}
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},
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timer = 0,
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pump = {x=0,y=0,z=0},
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level = 0,
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on_step = function (self, dt)
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self.timer = self.timer + 1
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if self.timer < 50 then
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return self
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end
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self.timer = 0
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-- Check for pump
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local pump = minetest.get_node_or_nil(self.pump)
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if not pump or pump.name ~= "elepower_machines:pump" then
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-- Delete self if pump wasn't found
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self.object:remove()
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return self
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else
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-- Delete self if pump's discovery level is above tube's level
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local meta = minetest.get_meta(self.pump)
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local pl = meta:get_int("level")
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if pl > self.level then
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self.object:remove()
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return self
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end
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end
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end
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})
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