elepower/elepower_dynamics/fluids.lua

185 lines
5.4 KiB
Lua

local etching = {
["elepower_dynamics:pcb_blank"] = {
time = 5,
result = "elepower_dynamics:pcb"
}
}
-- Etching Acid
minetest.register_node("elepower_dynamics:etching_acid_source", {
description = "Etching Acid Source",
drawtype = "liquid",
tiles = {"elepower_etching_acid.png"},
alpha = 200,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_source = "elepower_dynamics:etching_acid_source",
liquid_alternative_flowing = "elepower_dynamics:etching_acid_flowing",
liquid_viscosity = 4,
damage_per_second = 4,
post_effect_color = {a = 103, r = 65, g = 8, b = 0},
groups = {acid = 1, etching_acid = 1, liquid = 3, tree_fluid = 1},
sounds = default.node_sound_water_defaults(),
on_rightclick = function (pos, node, clicker, itemstack, pointed_thing)
local istack = itemstack:get_name()
if not clicker or clicker:get_player_name() == "" then
return itemstack
end
if not etching[istack] then
return itemstack
end
local recipe = etching[istack]
local out = ItemStack(recipe.result)
local inv = clicker:get_inventory()
local meta = minetest.get_meta(pos)
local uses = meta:get_int("uses")
if inv:room_for_item("main", out) then
inv:add_item("main", out)
itemstack:take_item(1)
uses = uses + 1
end
-- Limited etchings
if uses == 10 then
minetest.set_node(pos, {name = "default:water_source"})
else
meta:set_int("uses", uses)
end
return itemstack
end
})
minetest.register_node("elepower_dynamics:etching_acid_flowing", {
description = "Flowing Etching Acid",
drawtype = "flowingliquid",
tiles = {"elepower_etching_acid.png"},
special_tiles = {"elepower_etching_acid.png", "elepower_etching_acid.png"},
alpha = 200,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "elepower_dynamics:etching_acid_flowing",
liquid_alternative_source = "elepower_dynamics:etching_acid_source",
liquid_viscosity = 4,
damage_per_second = 4,
post_effect_color = {a = 103, r = 65, g = 8, b = 0},
groups = {acid = 1, etching_acid = 1, liquid = 3, not_in_creative_inventory = 1},
sounds = default.node_sound_water_defaults(),
})
-- Liquid Lithium
minetest.register_node("elepower_dynamics:lithium_source", {
description = "Liquid Lithium Source",
drawtype = "liquid",
tiles = {"elepower_lithium.png"},
alpha = 200,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_source = "elepower_dynamics:lithium_source",
liquid_alternative_flowing = "elepower_dynamics:lithium_flowing",
liquid_viscosity = 4,
damage_per_second = 4,
post_effect_color = {a = 103, r = 229, g = 227, b = 196},
groups = {lithium = 1, liquid = 3},
sounds = default.node_sound_water_defaults(),
})
minetest.register_node("elepower_dynamics:lithium_flowing", {
description = "Flowing Liquid Lithium",
drawtype = "flowingliquid",
tiles = {"elepower_lithium.png"},
special_tiles = {"elepower_lithium.png", "elepower_lithium.png"},
alpha = 200,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "elepower_dynamics:lithium_flowing",
liquid_alternative_source = "elepower_dynamics:lithium_source",
liquid_viscosity = 4,
damage_per_second = 4,
post_effect_color = {a = 103, r = 229, g = 227, b = 196},
groups = {lithium = 1, liquid = 3, not_in_creative_inventory = 1},
sounds = default.node_sound_water_defaults(),
})
bucket.register_liquid("elepower_dynamics:etching_acid_source", "elepower_dynamics:etching_acid_flowing",
"elepower_dynamics:bucket_etching_acid", "#410800", "Etching Acid Bucket")
bucket.register_liquid("elepower_dynamics:lithium_source", "elepower_dynamics:lithium_flowing",
"elepower_dynamics:bucket_lithium", "#e5e3c4", "Liquid Lithium Bucket")
-----------
-- Gases --
-----------
minetest.register_node("elepower_dynamics:steam", {
description = "Steam",
groups = {not_in_creative_inventory = 1, gas = 1},
tiles = {"elepower_steam.png"},
})
minetest.register_node("elepower_dynamics:oxygen", {
description = "Oxygen",
groups = {not_in_creative_inventory = 1, gas = 1},
tiles = {"elepower_steam.png"},
})
minetest.register_node("elepower_dynamics:hydrogen", {
description = "Hydrogen",
groups = {not_in_creative_inventory = 1, gas = 1},
tiles = {"elepower_steam.png"},
})
minetest.register_node("elepower_dynamics:nitrogen", {
description = "Nitrogen",
groups = {not_in_creative_inventory = 1, gas = 1},
tiles = {"elepower_steam.png"},
})
minetest.register_node("elepower_dynamics:lithium_gas", {
description = "Lithium Gas",
groups = {not_in_creative_inventory = 1, gas = 1, lithium = 1},
tiles = {"elepower_lithium.png"},
})
minetest.register_node("elepower_dynamics:chlorine_gas", {
description = "Chlorine Gas",
groups = {not_in_creative_inventory = 1, gas = 1, chlorine = 1},
tiles = {"elepower_chlorine.png"},
})