elepower/elepower_dynamics/plates.lua

57 lines
1.4 KiB
Lua

------------
-- Plates --
------------
elepd.registered_plates = {}
function elepd.register_plate(mat, data)
local mod = minetest.get_current_modname()
local itemname = mod..":"..mat.."_plate"
data.item = itemname
elepd.registered_plates[mat] = data
-- Make descriptions overridable
local description = data.description .. " Plate"
if data.force_description then
description = data.description
end
minetest.register_craftitem(itemname, {
description = description,
inventory_image = "elepower_plate.png^[multiply:" .. data.color,
groups = {
["plate_" .. mat] = 1,
plate = 1
}
})
end
-- Default plate list
local plates = {
{"bronze", "Bronze", "#fa7b26"},
{"copper", "Copper", "#fcb15f"},
{"gold", "Gold", "#ffff47"},
{"steel", "Steel", "#ffffff"},
{"tin", "Tin", "#c1c1c1"},
{"mithril", "Mithril", "#8686df"},
{"silver", "Silver", "#d7e2e8"},
{"lead", "Lead", "#aeaedc"},
{"iron", "Iron", "#dddddd"},
{"diamond", "Diamond", "#02c1e8"},
{"nickel", "Nickel", "#d6d5ab"},
{"invar", "Invar", "#9fa5b2"},
{"electrum", "Electrum", "#ebeb90"},
{"viridisium", "Viridisium", "#5b9751"},
{"zinc", "Zinc", "#598a9e"},
}
for _,plate in ipairs(plates) do
elepd.register_plate(plate[1], {
description = plate[2],
color = plate[3],
force_description = plate[4],
})
end