3d28ad39b5
Start to remove all default references to default mod into a single file so they can be more easily updated. Add recipes for blue/red paper. Add Silver Wire to internal copy of basic materials
144 lines
3.7 KiB
Lua
144 lines
3.7 KiB
Lua
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-- see elepower_papi >> external_nodes_items.lua for explanation
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-- shorten table ref
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local epr = ele.external.ref
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local epg = ele.external.graphic
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local function get_formspec(heat, cold, water, steam)
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return "size[8,8.5]"..
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epr.gui_bg..
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epr.gui_bg_img..
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epr.gui_slots..
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ele.formspec.fluid_bar(0, 0, heat)..
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ele.formspec.fluid_bar(1, 0, cold)..
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"image[3.5,1;1,1;"..epg.gui_furnace_arrow_bg.."^[transformR270]"..
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ele.formspec.fluid_bar(6, 0, water)..
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ele.formspec.fluid_bar(7, 0, steam)..
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"list[current_player;main;0,4.25;8,1;]"..
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"list[current_player;main;0,5.5;8,3;8]"..
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"listring[current_player;main]"..
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epr.get_hotbar_bg(0, 4.25)
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end
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local heat_recipes = {
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["elepower_nuclear:hot_coolant_source"] = {
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out = "elepower_nuclear:coolant_source",
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factor = 8,
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},
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["elepower_nuclear:helium_plasma"] = {
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out = "elepower_nuclear:helium",
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factor = 32,
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},
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}
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local function heat_exchanger_timer(pos)
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local meta = minetest.get_meta(pos)
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local change = false
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local heat = fluid_lib.get_buffer_data(pos, "heat")
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local cold = fluid_lib.get_buffer_data(pos, "cold")
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local water = fluid_lib.get_buffer_data(pos, "water")
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local steam = fluid_lib.get_buffer_data(pos, "steam")
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while true do
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if heat.fluid == "" or not heat_recipes[heat.fluid] then
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break
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end
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-- Convert a maximum of 1000 buckets of hot fluid per second
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local heatper = 1000
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if heat.amount < 1000 then
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heatper = heat.amount
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end
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-- See if we have enough hot coolant
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if heatper > 0 and heat.fluid ~= "" then
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local damnt = heat_recipes[heat.fluid]
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local water_convert = math.min(water.amount, heatper * damnt.factor)
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if cold.fluid ~= damnt.out and cold.fluid ~= "" then
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break
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end
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if steam.amount + water_convert > steam.capacity then
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water_convert = steam.capacity - steam.amount
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end
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if water_convert > 0 and cold.amount + heatper <= cold.capacity then
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-- Conversion
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heat.amount = heat.amount - heatper
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cold.amount = cold.amount + heatper
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water.amount = water.amount - water_convert
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steam.amount = steam.amount + water_convert
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cold.fluid = damnt.out
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change = true
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end
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end
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if heat.fluid ~= "" and heat.amount == 0 then
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heat.fluid = ""
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change = true
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end
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if cold.fluid ~= "" and cold.amount == 0 then
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cold.fluid = ""
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change = true
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end
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break
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end
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if change then
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meta:set_string("heat_fluid", heat.fluid)
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meta:set_string("cold_fluid", cold.fluid)
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meta:set_string("steam_fluid", "elepower_dynamics:steam")
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meta:set_int("heat_fluid_storage", heat.amount)
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meta:set_int("cold_fluid_storage", cold.amount)
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meta:set_int("water_fluid_storage", water.amount)
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meta:set_int("steam_fluid_storage", steam.amount)
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end
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meta:set_string("formspec", get_formspec(heat, cold, water, steam))
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return change
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end
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ele.register_machine("elepower_nuclear:heat_exchanger", {
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description = "Shielded Heat Exchanger\nFor use in nuclear power plants",
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tiles = {
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"elenuclear_machine_top.png", "elepower_lead_block.png", "elenuclear_machine_side.png",
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"elenuclear_machine_side.png", "elenuclear_machine_side.png", "elenuclear_heat_exchanger.png",
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},
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groups = {cracky = 3, fluid_container = 1},
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fluid_buffers = {
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heat = {
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capacity = 16000,
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accepts = {"elepower_nuclear:hot_coolant_source", "elepower_nuclear:helium_plasma"},
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drainable = false,
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},
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cold = {
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capacity = 16000,
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accepts = {"elepower_nuclear:coolant_source", "elepower_nuclear:helium"},
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drainable = true,
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},
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water = {
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capacity = 64000,
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accepts = {epr.water_source},
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drainable = false,
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},
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steam = {
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capacity = 64000,
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drainable = true,
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},
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},
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on_construct = function (pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", get_formspec())
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end,
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on_timer = heat_exchanger_timer,
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})
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