0c13366b5a
~ Add back button to Tome/Guide ~ Move Help and Instructions into there own lua files ~ Fix minor mistake in electrolyzer tome txt Biofuel to Biomass
135 lines
4.6 KiB
Lua
135 lines
4.6 KiB
Lua
---------------------------------------------------
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-- ___ _ --
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-- | __| |___ _ __ _____ __ _____ _ _ --
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-- | _|| / -_) '_ \/ _ \ V V / -_) '_| --
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-- |___|_\___| .__/\___/\_/\_/\___|_| --
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-- |_| --
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-- _____ --
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-- |_ _|__ _ __ ___ --
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-- | |/ _ \ ' \/ -_) --
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-- |_|\___/_|_|_\___| --
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---------------------------------------------------
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-- Simple Machines/Node Instructions --
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---------------------------------------------------
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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function eletome.instructions_page(machine)
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-- instructions page structured as 2 pages ie an open book
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-- a single column on left page and single column on the right
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-- machine structure; description = "action:machine-Miner"
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-- remove "description = action:machine-" from string
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local machine_name = string.match(machine, "-(.*)")
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-- remove "_"
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local mach_name = string.gsub(machine_name,"_", " ")
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-- Assign Common styles to local vars
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local sty_h0s = eletome.common_styles.style_h0s
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local sty_h0e = eletome.common_styles.style_h0e
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local sty_h1s = eletome.common_styles.style_h1s
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local sty_h1e = eletome.common_styles.style_h1e
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local sty_h2s = eletome.common_styles.style_h2s
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local sty_h2e = eletome.common_styles.style_h2e
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local sty_h3s = eletome.common_styles.style_h3s
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local sty_h3e = eletome.common_styles.style_h3e
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local sty_h4s = eletome.common_styles.style_h4s
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local sty_h4e = eletome.common_styles.style_h4e
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local file_exists
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function file_exists(img_name)
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local file=io.open(img_name,"r")
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if file~=nil then
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io.close(file)
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return true
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else
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return false
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end
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end
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---------------
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-- left page --
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---------------
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local lp_heading = "hypertext[0.5,0.7;8.5,1.1;lp_heading;"..sty_h0s..mach_name..sty_h0e.."]"
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local lp_sub_head = "hypertext[0.5,1.4;8.5,1.0;lp_sub_heading;"..sty_h1s.."Instructions"..sty_h1e.."]"
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local lp_content = ""
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local rp_content = ""
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local li = 1
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local ri = 4
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while li <= 3 do
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local img_path = modpath.."/textures/eletome_instructions_"..machine_name:lower().."_".. li ..".png"
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local file_check = file_exists(img_path)
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if file_check then
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if (li % 2 == 0) then -- even
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lp_content = lp_content.."image[4.5,"..(2.0+(2.5*(li-1)))..";4,3;eletome_instructions_"..machine_name:lower().."_".. li ..".png]"
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else
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lp_content = lp_content.."image[1.00,"..(2.0+(2.5*(li-1)))..";4,3;eletome_instructions_"..machine_name:lower().."_".. li ..".png]"
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end
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else
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break
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end
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li=li+1
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end
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----------------
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-- right page --
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----------------
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while ri <= 7 do
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local img_path = modpath.."/textures/eletome_instructions_"..machine_name:lower().."_".. ri ..".png"
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local file_check = file_exists(img_path)
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if file_check then
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if (ri % 2 ~= 0) then -- odd
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rp_content = rp_content.."image[13,"..(0.26+(2.4*(ri-4)))..";4,3;eletome_instructions_"..machine_name:lower().."_".. ri ..".png]"
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else
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rp_content = rp_content.."image[9.5,"..(0.26+(2.4*(ri-4)))..";4,3;eletome_instructions_"..machine_name:lower().."_".. ri ..".png]"
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end
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else
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break
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end
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ri=ri+1
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end
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-------------------
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-- Assemble page --
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-------------------
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local eletome_inst = lp_heading..lp_sub_head..lp_content..rp_content
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return eletome_inst
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end
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function eletome.large_image_page(machine)
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-- Page to view the complex machine image large size
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-- remove "description = action:machine-" from string
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local machine_name = string.match(machine, "-(.*)")
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-- remove "_"
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local mach_name = string.gsub(machine_name,"_", " ")
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-- Assign Common styles to local vars
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local sty_h0s = eletome.common_styles.style_h0s
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local sty_h0e = eletome.common_styles.style_h0e
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local heading = "hypertext[0.5,0.7;17.5,1.1;lp_heading;"..sty_h0s..mach_name..sty_h0e.."]"
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local image ="style_type[image_button;bgimg=elepower_tome_bgimg_1.png]"..
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"image_button[2.33,0.5;13.33,10;"..eletome.ai[machine_name:lower()].img..";instructions;]"..
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"tooltip[2.33,0.5;13.33,10;Click for detailed\ninstructions;"..eletome.tooltip_color.."]"
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-- Pass page reference value to player recieve fields when fwd/bwd pressed - not visible on formspec
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heading = heading .."field[10,12;1,0.5;description;;action:machine-"..machine_name.."]"
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local eletome_lrg_img = image..heading
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return eletome_lrg_img
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end |