340 lines
9.3 KiB
Lua
340 lines
9.3 KiB
Lua
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local structures = {}
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local ores = {}
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local TIMER = 10
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local function determine_structure(controller, player)
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local below1 = vector.add(controller, {x=0,y=-1,z=0})
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local below2 = vector.add(below1, {x=0,y=-1,z=0})
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local miners = 0
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local nodes = {}
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local cpos = minetest.pos_to_string(controller)
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if ele.helpers.node_compare(below1, "elepower_mining:miner_core") and
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ele.helpers.node_compare(below2, "elepower_mining:miner_drill") then
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table.insert(nodes, below1)
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table.insert(nodes, below2)
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miners = 1
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end
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if miners == 0 then
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if structures[cpos] then
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structures[cpos] = nil
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end
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return false
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end
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for x = -1, 1 do
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for z = -1, 1 do
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if not (x == 0 and z == 0) then
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local duct = vector.add(controller, {x=x,y=-1,z=z})
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local appr = vector.add(duct, {x=0,y=-1,z=0})
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if ele.helpers.node_compare(appr, "elepower_mining:miner_drill") and
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ele.helpers.node_compare(duct, "group:fluid_transport") then
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table.insert(nodes, duct)
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table.insert(nodes, appr)
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miners = miners + 1
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end
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end
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end
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end
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structures[cpos] = {
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miners = miners,
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nodes = nodes
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}
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if player then
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minetest.chat_send_player(player, string.format("Miner structure complete (detected %d drills)!", miners))
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end
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local t = minetest.get_node_timer(controller)
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if not t:is_started() then
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t:start(1.0)
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end
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return true, miners, nodes
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end
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local function random_ore()
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for ore, probability in pairs(ores) do
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if math.random(probability) == 1 then
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return ore
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end
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end
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end
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local function get_mining_results(drills)
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local results = {}
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local amount = math.random(0, drills)
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-- Run mining operations
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for i = 0, amount do
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local picked
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-- Run three tries trying to find a random ore
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for j = 0, 3 do
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picked = random_ore()
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if picked then
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break
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end
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end
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-- If a random ore was found, add it to results
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if picked then
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local count = math.random(1, 3)
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local stack = ItemStack(picked)
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stack:set_count(count)
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table.insert(results, stack)
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end
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end
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return results
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end
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local function get_formspec(timer, power, buffer, state)
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if not timer then
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timer = 0
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end
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return "size[8,8.5]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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ele.formspec.power_meter(power)..
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ele.formspec.state_switcher(0, 0, state)..
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ele.formspec.fluid_bar(7, 0, buffer)..
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ele.formspec.create_bar(1, 0, 100 - timer, "#00ff11", true)..
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"list[context;dst;1.5,0;5,3;]"..
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"list[current_player;main;0,4.25;8,1;]"..
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"list[current_player;main;0,5.5;8,3;8]"..
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"listring[current_player;main]"..
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"listring[context;dst]"..
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"listring[current_player;main]"..
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default.get_hotbar_bg(0, 4.25)
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end
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local function on_timer(pos, elapsed)
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local refresh = false
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local buffer = fluid_lib.get_buffer_data(pos, "water")
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local state = meta:get_int("state")
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local work = meta:get_int("work")
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local is_enabled = ele.helpers.state_enabled(meta, pos, state)
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local capacity = ele.helpers.get_node_property(meta, pos, "capacity")
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local usage = ele.helpers.get_node_property(meta, pos, "usage")
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local storage = ele.helpers.get_node_property(meta, pos, "storage")
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local pow_buffer = {capacity = capacity, storage = storage, usage = 0}
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local active = "with Invalid structure - Punch to redetect"
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local miners = 0
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local pts = minetest.pos_to_string(pos)
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while true do
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if not structures[pts] then break end
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active = "Idle"
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miners = structures[pts].miners
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usage = usage * miners
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if storage < usage then
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active = "Out of Power!"
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break
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end
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active = string.format("Mining with %d miners", miners)
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pow_buffer.usage = usage
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local coolant = 500 * miners
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if buffer.amount < coolant then
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active = "Out of Water!"
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break
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end
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if work < TIMER then
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work = work + 1
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pow_buffer.storage = pow_buffer.storage - usage
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buffer.amount = buffer.amount - coolant
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break
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end
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-- Get some lumps
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local added = 0
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local itms = get_mining_results(miners)
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for _,stack in pairs(itms) do
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if inv:room_for_item("dst", stack) then
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inv:add_item("dst", stack)
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added = added + 1
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end
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end
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if added == 0 then
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active = "Inventory full!"
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refresh = false
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break
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end
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pow_buffer.storage = pow_buffer.storage - usage
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buffer.amount = buffer.amount - coolant
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work = 0
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refresh = true
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break
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end
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local wp = math.floor(work / TIMER * 100)
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meta:set_string("infotext", ("Miner %s\n%s"):format(active,
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ele.capacity_text(capacity, storage)))
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meta:set_string("formspec", get_formspec(wp, pow_buffer, buffer, state))
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meta:set_int("storage", pow_buffer.storage)
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meta:set_int("water_fluid_storage", buffer.amount)
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meta:set_string("water_fluid", "default:water_source")
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meta:set_int("work", work)
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return refresh
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end
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local function recalc_on_break(pos)
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for core,data in pairs(structures) do
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local cp = minetest.string_to_pos(core)
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local match = false
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for _,ipos in pairs(data.nodes) do
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if vector.equals(pos, ipos) then
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match = true
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determine_structure(cp)
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break
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end
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end
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if match then break end
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end
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end
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ele.register_machine("elepower_mining:miner_controller", {
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description = "Miner Controller\nMachine Component",
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tiles = {
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"elepower_machine_top.png^elepower_power_port.png", "elepower_machine_base.png^elepower_power_port.png",
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"elepower_machine_side.png^elepower_power_port.png",
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"elepower_machine_side.png^elepower_power_port.png", "elepower_machine_side.png^elepower_power_port.png",
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"elepower_machine_side.png^elenuclear_fusion_controller.png",
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},
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fluid_buffers = {
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water = {
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capacity = 16000,
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accepts = {"default:water_source"},
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drainable = false,
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},
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},
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ele_capacity = 320000,
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ele_inrush = 1200,
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ele_usage = 128,
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paramtype2 = "facedir",
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groups = {fluid_container = 1, oddly_breakable_by_hand = 1, cracky = 1, tube = 1, ele_user = 1},
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on_construct = function (pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("dst", 5*3)
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meta:set_string("formspec", get_formspec())
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end,
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on_timer = on_timer,
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on_punch = function (pos, node, puncher, pointed_thing)
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determine_structure(pos, puncher:get_player_name())
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minetest.node_punch(pos, node, puncher, pointed_thing)
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end,
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})
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minetest.register_node("elepower_mining:miner_core", {
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description = "Miner Core\nMachine Component",
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tiles = {
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"elepower_mining_core.png^elepower_power_port.png", "elepower_mining_core.png^elepower_power_port.png",
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"elepower_mining_core.png^elepower_power_port.png",
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"elepower_mining_core.png^elepower_power_port.png", "elepower_mining_core.png^elepower_power_port.png",
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"elepower_mining_core.png^elepower_power_port.png",
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},
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groups = {fluid_container = 1, oddly_breakable_by_hand = 1, cracky = 1},
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after_dig_node = recalc_on_break,
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})
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minetest.register_node("elepower_mining:miner_drill", {
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description = "Miner Drill\nMachine Component",
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tiles = {
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"elepower_machine_top.png^elepower_power_port.png", "elepower_mining_apparatus_base.png",
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"elepower_machine_side.png^elepower_mining_apparatus_side.png",
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"elepower_machine_side.png^elepower_mining_apparatus_side.png",
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"elepower_machine_side.png^elepower_mining_apparatus_side.png", "elepower_machine_side.png^elepower_mining_apparatus_side.png",
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},
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groups = {fluid_container = 1, oddly_breakable_by_hand = 1, cracky = 1},
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after_dig_node = recalc_on_break,
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})
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minetest.register_lbm({
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label = "Enable Miners on load",
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name = "elepower_mining:load_miner_controllers",
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nodenames = {"elepower_mining:miner_controller"},
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run_at_every_load = true,
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action = function (pos)
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determine_structure(pos)
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end,
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})
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-- The following code is borrowed from the gravelsieve mod by Joachim Stolberg, licensed under LGPLv2.1+
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-- https://github.com/joe7575/techpack/blob/master/gravelsieve/
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local PROBABILITY_FACTOR = 3
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local ore_rarity = 1.16
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local ore_max_elevation = 0
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local ore_min_elevation = -30912
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local y_spread = math.max(1 + ore_max_elevation - ore_min_elevation, 1)
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local function harmonic_sum(a, b)
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return 1 / ((1 / a) + (1 / b))
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end
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local function calculate_probability(item)
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local ymax = math.min(item.y_max, ore_max_elevation)
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local ymin = math.max(item.y_min, ore_min_elevation)
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return (ore_rarity / PROBABILITY_FACTOR) *
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item.clust_scarcity / (item.clust_num_ores * ((ymax - ymin) / y_spread))
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end
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local function add_ores()
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for _,item in pairs(minetest.registered_ores) do
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if minetest.registered_nodes[item.ore] then
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local drop = minetest.registered_nodes[item.ore].drop
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if type(drop) == "string"
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and drop ~= item.ore
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and drop ~= ""
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and item.ore_type == "scatter"
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and item.wherein == "default:stone"
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and item.clust_scarcity ~= nil and item.clust_scarcity > 0
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and item.clust_num_ores ~= nil and item.clust_num_ores > 0
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and item.y_max ~= nil and item.y_min ~= nil then
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local probability = calculate_probability(item)
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if probability > 0 then
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local cur_probability = ores[drop]
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if cur_probability then
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ores[drop] = harmonic_sum(cur_probability, probability)
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else
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ores[drop] = probability
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end
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end
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end
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end
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end
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local overall_probability = 0.0
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for name,probability in pairs(ores) do
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minetest.log("info", ("[elepower_mining] %-32s %.02f"):format(name, probability))
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overall_probability = overall_probability + 1.0/probability
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end
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minetest.log("info", ("[elepower_mining] Overall probability %f"):format(overall_probability))
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end
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minetest.after(1, add_ores)
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