Minetest Power API. Semi-divergent fork by sirrobzeroone: https://github.com/sirrobzeroone/elepower
Go to file
Sirrobzeroone f9d41a1425 Minor Doc Update
Found Invar and Electrum
2021-06-10 17:39:22 +10:00
elepower_documentation Minor Doc Update 2021-06-10 17:39:22 +10:00
elepower_dynamics spool craft replacements 2020-05-30 09:28:42 +03:00
elepower_farming spool craft replacements 2020-05-30 09:28:42 +03:00
elepower_machines spool craft replacements 2020-05-30 09:28:42 +03:00
elepower_mining spool craft replacements 2020-05-30 09:28:42 +03:00
elepower_nuclear spool craft replacements 2020-05-30 09:28:42 +03:00
elepower_papi spool craft replacements 2020-05-30 09:28:42 +03:00
elepower_solar Common timer function, fusion reactor fix 2019-11-26 19:42:50 +02:00
elepower_thermal numerous bug fixes, new machine: Wireless Control Station 2020-05-21 19:19:43 +03:00
elepower_tools New texturing setup, Fix paramtype2 assignment for future versions 2020-04-28 20:52:57 +03:00
elepower_wireless spool craft replacements 2020-05-30 09:28:42 +03:00
LICENSE Initial commit 2018-06-18 10:09:43 +03:00
modpack.conf modpack.conf 2019-02-04 20:14:42 +02:00
README.md Start machine timer on tubelib action, update README 2018-08-10 11:39:35 +03:00
screenshot.png fix formspecs, new screenshot 2020-05-02 21:59:31 +03:00

Elepower

A new powerful modpack for Minetest 5.0.0+!

I do not recommend using this modpack with technic, as this modpack aims to become an all new technology mod. However, compatibility might be added at a later date.

Depends on fluid_lib!

Features

Universal Electric Power API

How is this any different from technic I hear you asking? Well, first of all, I have eliminated the concept of "tiers" in the technic sense, as all types of machines will now be accepting any conduit. Machines can be upgraded for speed and efficiency.

Universal Fluid Transfer API

Exactly what it sounds like. Pipeworks failed to do this. Works with melterns!

Machinery

Machines for doubling your ore output and helping you create more powerful materials.

Tools

Powered tools that you can simply recharge instead of crafting them again.

Farming

Farming automation machines: automatic planting and harvesting of crops.

Nuclear

Nuclear power. Both fission and fusion will (soon) be presented!