fixes
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README.md
28
README.md
@ -5,13 +5,13 @@ This API adds support for `fluid_buffers` inside nodes. This means that nodes ca
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1. Add the node to the `fluid_container` group.
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1. Add the node to the `fluid_container` group.
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2. Add the following to the node defintion:
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2. Add the following to the node defintion:
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```
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```
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fluid_buffers = {
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fluid_buffers = {
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buffer_name = {
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buffer_name = {
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capacity = 2000,
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capacity = 2000,
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accepts = {"default:water_source", "group:water_source"}, -- you can also set this to true to accept any fluid!
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accepts = {"default:water_source", "group:water_source"}, -- you can also set this to true to accept any fluid!
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drainable = true,
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drainable = true,
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},
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},
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}
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}
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```
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```
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3. Set the appropriate metadata.
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3. Set the appropriate metadata.
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@ -27,13 +27,13 @@ All numbers are in **milli-buckets** (1 bucket = 1000 mB).
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* `fluid_lib.get_buffer_data(pos, buffer)`
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* `fluid_lib.get_buffer_data(pos, buffer)`
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* Returns all the information about this buffer.
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* Returns all the information about this buffer.
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```
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```
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{
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{
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fluid = fluid source block,
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fluid = fluid source block,
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amount = amount of fluid,
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amount = amount of fluid,
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accepts = list of accepted fluids,
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accepts = list of accepted fluids,
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capacity = capacity of the buffer,
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capacity = capacity of the buffer,
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drainable = is this buffer drainable,
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drainable = is this buffer drainable,
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}
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}
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```
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```
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* `fluid_lib.buffer_accepts_fluid(pos, buffer, fluid)`
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* `fluid_lib.buffer_accepts_fluid(pos, buffer, fluid)`
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@ -111,12 +111,15 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
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-- Fill any fluid buffers if present
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-- Fill any fluid buffers if present
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local place = true
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local place = true
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if ndef.fluid_buffers then
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if ndef.fluid_buffers then
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local buffers = fluid_lib.get_node_buffers(lpos)
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local ppos = pointed_thing.under
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for buffer in pairs(buffers) do
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local buffers = fluid_lib.get_node_buffers(ppos)
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if fluid_lib.can_insert_into_buffer(lpos, buffer, source, 1000) == 1000 then
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if buffers then
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fluid_lib.insert_into_buffer(lpos, buffer, source, 1000)
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for buffer in pairs(buffers) do
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place = false
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if fluid_lib.can_insert_into_buffer(ppos, buffer, source, 1000) == 1000 then
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break
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fluid_lib.insert_into_buffer(ppos, buffer, source, 1000)
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place = false
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break
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end
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end
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end
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end
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end
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end
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end
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@ -222,7 +225,7 @@ minetest.register_craftitem("bucket:bucket_empty", {
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if check_protection(lpos, user
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if check_protection(lpos, user
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and user:get_player_name()
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and user:get_player_name()
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or "", "take "..source) then
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or "", "take "..node.name) then
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return
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return
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end
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end
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@ -231,13 +234,15 @@ minetest.register_craftitem("bucket:bucket_empty", {
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-- Remove fluid from buffers if present
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-- Remove fluid from buffers if present
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if ndef.fluid_buffers then
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if ndef.fluid_buffers then
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local buffers = fluid_lib.get_node_buffers(lpos)
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local buffers = fluid_lib.get_node_buffers(lpos)
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for buffer in pairs(buffers) do
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if buffers then
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if fluid_lib.can_take_from_buffer(lpos, buffer, 1000) == 1000 then
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for buffer in pairs(buffers) do
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local fluid = fluid_lib.take_from_buffer(lpos, buffer, 1000)
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if fluid_lib.can_take_from_buffer(lpos, buffer, 1000) == 1000 then
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if bucket.liquids[fluid] then
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local fluid = fluid_lib.take_from_buffer(lpos, buffer, 1000)
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itemstack = ItemStack(bucket.liquids[fluid].itemname)
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if bucket.liquids[fluid] then
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itemstack = ItemStack(bucket.liquids[fluid].itemname)
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end
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break
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end
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end
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break
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end
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end
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end
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end
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end
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end
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@ -69,7 +69,7 @@ end
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function fluid_lib.can_insert_into_buffer(pos, buffer, fluid, count)
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function fluid_lib.can_insert_into_buffer(pos, buffer, fluid, count)
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local bfdata = fluid_lib.get_buffer_data(pos, buffer)
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local bfdata = fluid_lib.get_buffer_data(pos, buffer)
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if not bfdata then return 0 end
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if not bfdata then return 0 end
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if bfdata.fluid ~= fluid and bfdata.fluid ~= "" then return 0 end
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if not fluid_lib.buffer_accepts_fluid(pos, buffer, fluid) then return 0 end
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local can_put = 0
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local can_put = 0
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if bfdata.amount + count > bfdata.capacity then
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if bfdata.amount + count > bfdata.capacity then
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