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The MIT License (MIT)
Copyright © 2018 Evert "Diamond" Prants <evert@lunasqu.ee>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the “Software”), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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# Universal Fluid API
This API adds support for `fluid_buffers` inside nodes. This means that nodes can contain fluid.
## How to Use
1. Add the node to the `fluid_container` group.
2. Add the following to the node defintion:
```
fluid_buffers = {
buffer_name = {
capacity = 2000,
accepts = {"default:water_source", "group:water_source"}, -- you can also set this to true to accept any fluid!
drainable = true,
},
}
```
3. Set the appropriate metadata.
* **buffer_name_fluid** = `string` - Source node of the fluid.
* **buffer_name_fluid_storage** = `int` - How much fluid there is in this buffer.
## API
All numbers are in **milli-buckets** (1 bucket = 1000 mB).
* `fluid_lib.get_node_buffers(pos)`
* Returns all the fluid buffers present inside a node.
* `fluid_lib.get_buffer_data(pos, buffer)`
* Returns all the information about this buffer.
```
{
fluid = fluid source block,
amount = amount of fluid,
accepts = list of accepted fluids,
capacity = capacity of the buffer,
drainable = is this buffer drainable,
}
```
* `fluid_lib.buffer_accepts_fluid(pos, buffer, fluid)`
* Returns `true` if `fluid` can go inside the `buffer` at `pos`.
* `fluid_lib.can_insert_into_buffer(pos, buffer, fluid, count)`
* Returns the amount of `fluid` that can go inside the `buffer` at `pos`. If all of it fits, it returns `count`.
* `fluid_lib.insert_into_buffer(pos, buffer, fluid, count)`
* Actually does the inserting.
* `fluid_lib.can_take_from_buffer(pos, buffer, count)`
* Returns the amount of `fluid` that can be taken from the `buffer` at `pos`.
* `fluid_lib.take_from_buffer(pos, buffer, count)`
* Actually takes the fluid. On success, returns the source block that was taken and how much was actually taken.
* `bucket.register_liquid(source, flowing, itemname, inventory_image, name, groups, force_renew)`
* Works exactly the same as the default `bucket` mod, except it adds callbacks to insert/take fluid from nodes.
* `inventory_image` can be a **ColorString**.
## License
### bucket
See [bucket/license.txt](bucket/license.txt)
### fluid_lib
See [LICENSE](LICENSE)

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bucket
=========================
This is an addition to the Minetest Game `bucket` mod that implements the `fluid_lib` API seamlessly.
See license.txt for original license information.
Authors of source code
----------------------
Kahrl <kahrl@gmx.net> (LGPL 2.1)
celeron55, Perttu Ahola <celeron55@gmail.com> (LGPL 2.1)
Various Minetest developers and contributors (LGPL 2.1)
Modified by Evert "Diamond" Prants <evert@lunasqu.ee> (MIT)
Authors of media (textures)
---------------------------
ElementW (CC BY-SA 3.0)

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default,fluid_lib

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-- Minetest 0.4 mod: bucket
-- See README.md for licensing and other information.
minetest.register_alias("bucket", "bucket:bucket_empty")
minetest.register_alias("bucket_water", "bucket:bucket_water")
minetest.register_alias("bucket_lava", "bucket:bucket_lava")
minetest.register_craft({
output = 'bucket:bucket_empty 1',
recipe = {
{'default:steel_ingot', '', 'default:steel_ingot'},
{'', 'default:steel_ingot', ''},
}
})
bucket = {}
bucket.liquids = {}
local function check_protection(pos, name, text)
if minetest.is_protected(pos, name) then
minetest.log("action", (name ~= "" and name or "A mod")
.. " tried to " .. text
.. " at protected position "
.. minetest.pos_to_string(pos)
.. " with a bucket")
minetest.record_protection_violation(pos, name)
return true
end
return false
end
-- Register a new liquid
-- source = name of the source node
-- flowing = name of the flowing node
-- itemname = name of the new bucket item (or nil if liquid is not takeable)
-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
-- name = text description of the bucket item
-- groups = (optional) groups of the bucket item, for example {water_bucket = 1}
-- force_renew = (optional) bool. Force the liquid source to renew if it has a
-- source neighbour, even if defined as 'liquid_renewable = false'.
-- Needed to avoid creating holes in sloping rivers.
-- This function can be called from any mod (that depends on bucket).
function bucket.register_liquid(source, flowing, itemname, inventory_image, name,
groups, force_renew)
bucket.liquids[source] = {
source = source,
flowing = flowing,
itemname = itemname,
force_renew = force_renew,
}
bucket.liquids[flowing] = bucket.liquids[source]
if itemname ~= nil then
-- Create an image using a color
if inventory_image:match("^#") then
inventory_image = "bucket.png^(bucket_mask.png^[multiply:".. inventory_image ..")"
end
minetest.register_craftitem(itemname, {
description = name,
inventory_image = inventory_image,
stack_max = 1,
liquids_pointable = true,
groups = groups,
on_place = function(itemstack, user, pointed_thing)
-- Must be pointing to node
if pointed_thing.type ~= "node" then
return
end
local node = minetest.get_node_or_nil(pointed_thing.under)
local ndef = node and minetest.registered_nodes[node.name]
-- Call on_rightclick if the pointed node defines it
if ndef and ndef.on_rightclick and
not (user and user:is_player() and
user:get_player_control().sneak) then
return ndef.on_rightclick(
pointed_thing.under,
node, user,
itemstack)
end
local lpos
-- Check if pointing to a buildable node
if ndef and ndef.buildable_to then
-- buildable; replace the node
lpos = pointed_thing.under
else
-- not buildable to; place the liquid above
-- check if the node above can be replaced
lpos = pointed_thing.above
node = minetest.get_node_or_nil(lpos)
local above_ndef = node and minetest.registered_nodes[node.name]
if not above_ndef or not above_ndef.buildable_to then
-- do not remove the bucket with the liquid
return itemstack
end
end
if check_protection(lpos, user
and user:get_player_name()
or "", "place "..source) then
return
end
-- Fill any fluid buffers if present
local place = true
if ndef.fluid_buffers then
local buffers = fluid_lib.get_node_buffers(lpos)
for buffer in pairs(buffers) do
if fluid_lib.can_insert_into_buffer(lpos, buffer, source, 1000) == 1000 then
fluid_lib.insert_into_buffer(lpos, buffer, source, 1000)
place = false
break
end
end
end
if place then
minetest.set_node(lpos, {name = source})
end
return ItemStack("bucket:bucket_empty")
end
})
end
end
minetest.register_craftitem("bucket:bucket_empty", {
description = "Empty Bucket",
inventory_image = "bucket.png",
stack_max = 99,
liquids_pointable = true,
groups = {bucket_empty = 1},
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type == "object" then
pointed_thing.ref:punch(user, 1.0, { full_punch_interval=1.0 }, nil)
return user:get_wielded_item()
elseif pointed_thing.type ~= "node" then
-- do nothing if it's neither object nor node
return
end
-- Check if pointing to a liquid source
local node = minetest.get_node(pointed_thing.under)
local liquiddef = bucket.liquids[node.name]
local item_count = user:get_wielded_item():get_count()
if liquiddef ~= nil
and liquiddef.itemname ~= nil
and node.name == liquiddef.source then
if check_protection(pointed_thing.under,
user:get_player_name(),
"take ".. node.name) then
return
end
-- default set to return filled bucket
local giving_back = liquiddef.itemname
-- check if holding more than 1 empty bucket
if item_count > 1 then
-- if space in inventory add filled bucked, otherwise drop as item
local inv = user:get_inventory()
if inv:room_for_item("main", {name=liquiddef.itemname}) then
inv:add_item("main", liquiddef.itemname)
else
local pos = user:getpos()
pos.y = math.floor(pos.y + 0.5)
minetest.add_item(pos, liquiddef.itemname)
end
-- set to return empty buckets minus 1
giving_back = "bucket:bucket_empty "..tostring(item_count-1)
end
-- force_renew requires a source neighbour
local source_neighbor = false
if liquiddef.force_renew then
source_neighbor =
minetest.find_node_near(pointed_thing.under, 1, liquiddef.source)
end
if not (source_neighbor and liquiddef.force_renew) then
minetest.add_node(pointed_thing.under, {name = "air"})
end
return ItemStack(giving_back)
else
-- non-liquid nodes will have their on_punch triggered
local node_def = minetest.registered_nodes[node.name]
if node_def then
node_def.on_punch(pointed_thing.under, node, user, pointed_thing)
end
return user:get_wielded_item()
end
end,
on_place = function(itemstack, user, pointed_thing)
-- Must be pointing to node
if pointed_thing.type ~= "node" then
return
end
local lpos = pointed_thing.under
local node = minetest.get_node_or_nil(lpos)
local ndef = node and minetest.registered_nodes[node.name]
-- Call on_rightclick if the pointed node defines it
if ndef and ndef.on_rightclick and
not (user and user:is_player() and
user:get_player_control().sneak) then
return ndef.on_rightclick(
lpos,
node, user,
itemstack)
end
if check_protection(lpos, user
and user:get_player_name()
or "", "take "..source) then
return
end
itemstack = ItemStack("bucket:bucket_empty")
-- Remove fluid from buffers if present
if ndef.fluid_buffers then
local buffers = fluid_lib.get_node_buffers(lpos)
for buffer in pairs(buffers) do
if fluid_lib.can_take_from_buffer(lpos, buffer, 1000) == 1000 then
local fluid = fluid_lib.take_from_buffer(lpos, buffer, 1000)
if bucket.liquids[fluid] then
itemstack = ItemStack(bucket.liquids[fluid].itemname)
end
break
end
end
end
return itemstack
end
})
bucket.register_liquid(
"default:water_source",
"default:water_flowing",
"bucket:bucket_water",
"bucket_water.png",
"Water Bucket",
{water_bucket = 1}
)
-- River water source is 'liquid_renewable = false' to avoid horizontal spread
-- of water sources in sloping rivers that can cause water to overflow
-- riverbanks and cause floods.
-- River water source is instead made renewable by the 'force renew' option
-- used here.
bucket.register_liquid(
"default:river_water_source",
"default:river_water_flowing",
"bucket:bucket_river_water",
"bucket_river_water.png",
"River Water Bucket",
{water_bucket = 1},
true
)
bucket.register_liquid(
"default:lava_source",
"default:lava_flowing",
"bucket:bucket_lava",
"bucket_lava.png",
"Lava Bucket"
)
minetest.register_craft({
type = "fuel",
recipe = "bucket:bucket_lava",
burntime = 60,
replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
})

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License of source code
----------------------
GNU Lesser General Public License, version 2.1
Copyright (C) 2011-2016 Kahrl <kahrl@gmx.net>
Copyright (C) 2011-2016 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2011-2016 Various Minetest developers and contributors
This program is free software; you can redistribute it and/or modify it under the terms
of the GNU Lesser General Public License as published by the Free Software Foundation;
either version 2.1 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU Lesser General Public License for more details:
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
Licenses of media (textures)
----------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2015-2016 ElementW
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/

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name = bucket
depends = default,fluid_lib

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-- Fluid buffer support functions.
local function node_data(pos)
local node = minetest.get_node(pos)
local nodedef = minetest.registered_nodes[node.name]
return node, nodedef
end
function fluid_lib.get_node_buffers(pos)
local node, nodedef = node_data(pos)
if not nodedef['fluid_buffers'] then
return nil
end
return nodedef['fluid_buffers']
end
function fluid_lib.get_buffer_data(pos, buffer)
local node, nodedef = node_data(pos)
local buffers = fluid_lib.get_node_buffers(pos)
if not buffers[buffer] then
return nil
end
local meta = minetest.get_meta(pos)
local fluid = meta:get_string(buffer .. "_fluid")
local amount = meta:get_int(buffer .. "_fluid_storage")
local capacity = buffers[buffer].capacity
local accepts = buffers[buffer].accepts
local drainable = buffers[buffer].drainable or true
return {
fluid = fluid,
amount = amount,
accepts = accepts,
capacity = capacity,
drainable = drainable,
}
end
function fluid_lib.buffer_accepts_fluid(pos, buffer, fluid)
local bfdata = fluid_lib.get_buffer_data(pos, buffer)
if not bfdata then return false end
if bfdata.accepts == true or bfdata.accepts == fluid then
return true
end
if bfdata.fluid ~= "" and bfdata.fluid ~= fluid then
return false
end
if type(bfdata.accepts) ~= "table" then
bfdata.accepts = { bfdata.accepts }
end
for _,pf in pairs(bfdata.accepts) do
if pf == fluid then
return true
elseif pf:match("^group") and ele.helpers.get_item_group(fluid, pf:gsub("group:", "")) then
return true
end
end
return false
end
function fluid_lib.can_insert_into_buffer(pos, buffer, fluid, count)
local bfdata = fluid_lib.get_buffer_data(pos, buffer)
if not bfdata then return 0 end
if bfdata.fluid ~= fluid and bfdata.fluid ~= "" then return 0 end
local can_put = 0
if bfdata.amount + count > bfdata.capacity then
can_put = bfdata.capacity - bfdata.amount
else
can_put = count
end
return can_put
end
function fluid_lib.insert_into_buffer(pos, buffer, fluid, count)
local bfdata = fluid_lib.get_buffer_data(pos, buffer)
if not bfdata then return nil end
if bfdata.fluid ~= fluid and bfdata.fluid ~= "" then return nil end
local can_put = fluid_lib.can_insert_into_buffer(pos, buffer, fluid, count)
if can_put == 0 then return count end
local meta = minetest.get_meta(pos)
meta:set_int(buffer .. "_fluid_storage", bfdata.amount + can_put)
meta:set_string(buffer .. "_fluid", fluid)
return 0
end
function fluid_lib.can_take_from_buffer(pos, buffer, count)
local bfdata = fluid_lib.get_buffer_data(pos, buffer)
if not bfdata or not bfdata.drainable then return 0 end
local amount = bfdata.amount
local take_count = 0
if amount < count then
take_count = amount
else
take_count = count
end
return take_count
end
function fluid_lib.take_from_buffer(pos, buffer, count)
local bfdata = fluid_lib.get_buffer_data(pos, buffer)
if not bfdata then return nil end
local fluid = bfdata.fluid
local amount = bfdata.amount
local take_count = fluid_lib.can_take_from_buffer(pos, buffer, count)
local new_storage = amount - take_count
if new_storage == 0 then
fluid = ""
end
local meta = minetest.get_meta(pos)
meta:set_int(buffer .. "_fluid_storage", new_storage)
meta:set_string(buffer .. "_fluid", fluid)
return bfdata.fluid, take_count
end

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-- Universal Fluid API implementation
-- Copyright (c) 2018 Evert "Diamond" Prants <evert@lunasqu.ee>
local modpath = minetest.get_modpath(minetest.get_current_modname())
fluid_lib = rawget(_G, "fluid_lib") or {}
fluid_lib.modpath = modpath
fluid_lib.unit = "mB"
fluid_lib.unit_description = "milli-bucket"
dofile(modpath.."/buffer.lua")

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name = fluid_lib

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