Improved/more accurate Fluid_Pump Status's
had my afluid/bfluid understanding around the wrong way
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@ -214,8 +214,8 @@ function fluid_lib.transfer_timer_tick(pos, elapsed)
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local changed = false
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if pp ~= nil then
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for bindex,bfluid in pairs(pp) do -- bfluid = source fluid name
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for aindex,afluid in pairs(buffers) do -- afluid = destination fluid name
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for bindex,bfluid in pairs(pp) do -- bfluid = destination fluid name
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for aindex,afluid in pairs(buffers) do -- afluid = source fluid name
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-- get fluid names for pump status
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local bfluid_des = ""
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@ -234,29 +234,22 @@ function fluid_lib.transfer_timer_tick(pos, elapsed)
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break
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end
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if (afluid == bfluid or bfluid == "") then -- S01 best guess "" = Water, unsure why.
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if afluid == "" and bfluid == "" then
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meta:set_string("infotext", status.."\nStandby")
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if (afluid == bfluid or bfluid == "") then -- bfluid = "", empty destiniation
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local idef = destdef.node_io_room_for_liquid(pos, destnode, "", afluid, pcapability)
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elseif bfluid == "" then
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--bfluid_des = minetest.registered_nodes["default:water_source"].description
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meta:set_string("infotext", status.."\nPumping Infrequently")
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else
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meta:set_string("infotext", status.."\nPumping "..bfluid_des)
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end
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local idef = destdef.node_io_room_for_liquid(pos, destnode, "", afluid, pcapability)
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if idef > 0 then
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local fluidcount = srcdef.node_io_get_liquid_stack(srcpos, srcnode, "", aindex):get_count()
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local defc = math.min(fluidcount, idef)
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local defi = srcdef.node_io_take_liquid(srcpos, srcnode, "", nil, afluid, defc)
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if defi and defi.millibuckets > 0 then
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local lo = destdef.node_io_put_liquid(pos, destnode, "", nil, afluid, defi.millibuckets)
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pumped = pumped + (defi.millibuckets - lo)
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meta:set_string("infotext", status.."\nPumping "..afluid_des)
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changed = true
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end
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else
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meta:set_string("infotext", status.."\nStandby")
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end
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end
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end
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