Universal Fluid API
This API adds support for fluid_buffers
inside nodes. This means that nodes can contain fluid.
How to Use
- Add the node to the
fluid_container
group. - Add the following to the node defintion:
fluid_buffers = { buffer_name = { capacity = 2000, accepts = {"default:water_source", "group:water_source"}, -- you can also set this to true to accept any fluid! drainable = true, }, }
- Set the appropriate metadata.
- buffer_name_fluid =
string
- Source node of the fluid. - buffer_name_fluid_storage =
int
- How much fluid there is in this buffer.
API
All numbers are in milli-buckets (1 bucket = 1000 mB).
-
fluid_lib.get_node_buffers(pos)
- Returns all the fluid buffers present inside a node.
-
fluid_lib.get_buffer_data(pos, buffer)
- Returns all the information about this buffer.
{ fluid = fluid source block, amount = amount of fluid, accepts = list of accepted fluids, capacity = capacity of the buffer, drainable = is this buffer drainable, }
- Returns all the information about this buffer.
-
fluid_lib.buffer_accepts_fluid(pos, buffer, fluid)
- Returns
true
iffluid
can go inside thebuffer
atpos
.
- Returns
-
fluid_lib.can_insert_into_buffer(pos, buffer, fluid, count)
- Returns the amount of
fluid
that can go inside thebuffer
atpos
. If all of it fits, it returnscount
.
- Returns the amount of
-
fluid_lib.insert_into_buffer(pos, buffer, fluid, count)
- Actually does the inserting.
-
fluid_lib.can_take_from_buffer(pos, buffer, count)
- Returns the amount of
fluid
that can be taken from thebuffer
atpos
.
- Returns the amount of
-
fluid_lib.take_from_buffer(pos, buffer, count)
- Actually takes the fluid. On success, returns the source block that was taken and how much was actually taken.
-
bucket.register_liquid(source, flowing, itemname, inventory_image, name, groups, force_renew)
- Works exactly the same as the default
bucket
mod, except it adds callbacks to insert/take fluid from nodes. inventory_image
can be a ColorString.
- Works exactly the same as the default
License
bucket
fluid_lib
See LICENSE