# Universal Fluid API This API adds support for `fluid_buffers` inside nodes. This means that nodes can contain fluid. Simple fluid transfer is also implemented in `fluid_transfer`. This mod implements [node_io](https://github.com/auouymous/node_io). Note that while it is recommended that you install this mod also, it is not required in order to function. **Enable ALL the mods provided by this "modpack"!** ## How to Use 1. Add the node to the `fluid_container` group. 2. Add the following to the node defintion: ``` fluid_buffers = { buffer_name = { capacity = 2000, accepts = {"default:water_source", "group:water_source"}, -- you can also set this to true to accept any fluid! drainable = true, }, } ``` 3. Set the appropriate metadata. * **buffer_name_fluid** = `string` - Source node of the fluid. * **buffer_name_fluid_storage** = `int` - How much fluid there is in this buffer. 4. Register your node **(DO NOT MISS THIS STEP! TRANSFER WILL NOT WORK OTHERWISE!)**. Just call `fluid_lib.register_node(nodename)`. ## API All numbers are in **milli-buckets** (1 bucket = 1000 mB). * `fluid_lib.get_node_buffers(pos)` * Returns all the fluid buffers present inside a node. * `fluid_lib.get_buffer_data(pos, buffer)` * Returns all the information about this buffer. ``` { fluid = fluid source block, amount = amount of fluid, accepts = list of accepted fluids, capacity = capacity of the buffer, drainable = is this buffer drainable, } ``` * `fluid_lib.buffer_accepts_fluid(pos, buffer, fluid)` * Returns `true` if `fluid` can go inside the `buffer` at `pos`. * `fluid_lib.can_insert_into_buffer(pos, buffer, fluid, count)` * Returns the amount of `fluid` that can go inside the `buffer` at `pos`. If all of it fits, it returns `count`. * `fluid_lib.insert_into_buffer(pos, buffer, fluid, count)` * Actually does the inserting. * `fluid_lib.can_take_from_buffer(pos, buffer, count)` * Returns the amount of `fluid` that can be taken from the `buffer` at `pos`. * `fluid_lib.take_from_buffer(pos, buffer, count)` * Actually takes the fluid. On success, returns the source block that was taken and how much was actually taken. * `fluid_lib.register_node(nodename)` * Registers a node that has fluid buffers. This is IMPORTANT! * `fluid_lib.register_extractor_node(nodename, nodedef)` * Registers a node that can extract fluid from another node (in front of self) and put it into ducts. * `fluid_pump_capacity` variable in nodedef determines how much fluid (in mB) this node can "pump" every second. * `fluid_lib.register_transfer_node(nodename, nodedef)` * Registers a node that can transfer fluids. This is effectively a fluid duct. * `duct_density` variable in nodedef determines the diameter of the duct (custom node_box is created). * `bucket.register_liquid(source, flowing, itemname, inventory_image, name, groups, force_renew)` * Works exactly the same as the default `bucket` mod, except it adds callbacks to insert/take fluid from nodes. * `inventory_image` can be a **ColorString**. ## License ### bucket See [bucket/license.txt](bucket/license.txt) ### fluid_lib See [LICENSE](LICENSE)