-- Minetest 0.4 mod: bucket -- See README.md for licensing and other information. local napi = minetest.get_modpath("node_io") minetest.register_alias("bucket", "bucket:bucket_empty") minetest.register_alias("bucket_water", "bucket:bucket_water") minetest.register_alias("bucket_lava", "bucket:bucket_lava") minetest.register_craft({ output = 'bucket:bucket_empty 1', recipe = { {'default:steel_ingot', '', 'default:steel_ingot'}, {'', 'default:steel_ingot', ''}, } }) bucket = {} bucket.liquids = {} local function check_protection(pos, name, text) if minetest.is_protected(pos, name) then minetest.log("action", (name ~= "" and name or "A mod") .. " tried to " .. text .. " at protected position " .. minetest.pos_to_string(pos) .. " with a bucket") minetest.record_protection_violation(pos, name) return true end return false end -- Register a new liquid -- source = name of the source node -- flowing = name of the flowing node -- itemname = name of the new bucket item (or nil if liquid is not takeable) -- inventory_image = texture of the new bucket item (ignored if itemname == nil) -- name = text description of the bucket item -- groups = (optional) groups of the bucket item, for example {water_bucket = 1} -- force_renew = (optional) bool. Force the liquid source to renew if it has a -- source neighbour, even if defined as 'liquid_renewable = false'. -- Needed to avoid creating holes in sloping rivers. -- This function can be called from any mod (that depends on bucket). function bucket.register_liquid(source, flowing, itemname, inventory_image, name, groups, force_renew) bucket.liquids[source] = { source = source, flowing = flowing, itemname = itemname, force_renew = force_renew, } bucket.liquids[flowing] = bucket.liquids[source] if itemname ~= nil then -- Create an image using a color if inventory_image:match("^#") then inventory_image = "bucket.png^(bucket_mask.png^[multiply:".. inventory_image ..")" end minetest.register_craftitem(itemname, { description = name, inventory_image = inventory_image, stack_max = 1, liquids_pointable = true, groups = groups, on_place = function(itemstack, user, pointed_thing) -- Must be pointing to node if pointed_thing.type ~= "node" then return end local node = minetest.get_node_or_nil(pointed_thing.under) local ndef = node and minetest.registered_nodes[node.name] -- Call on_rightclick if the pointed node defines it if ndef and ndef.on_rightclick and not (user and user:is_player() and user:get_player_control().sneak) then return ndef.on_rightclick( pointed_thing.under, node, user, itemstack) end local lpos -- Check if pointing to a buildable node if ndef and ndef.buildable_to then -- buildable; replace the node lpos = pointed_thing.under else -- not buildable to; place the liquid above -- check if the node above can be replaced lpos = pointed_thing.above node = minetest.get_node_or_nil(lpos) local above_ndef = node and minetest.registered_nodes[node.name] if not above_ndef or not above_ndef.buildable_to then -- do not remove the bucket with the liquid return itemstack end end if check_protection(lpos, user and user:get_player_name() or "", "place "..source) then return end -- Fill any fluid buffers if present local place = true local ppos = pointed_thing.under local node = minetest.get_node(ppos) -- Node IO Support local usedef = ndef local defpref = "node_io_" local lookat = "N" if napi then usedef = node_io lookat = node_io.get_pointed_side(user, pointed_thing) defpref = "" end if usedef[defpref..'can_put_liquid'] and usedef[defpref..'can_put_liquid'](ppos, node, lookat) then if usedef[defpref..'room_for_liquid'](ppos, node, lookat, source, 1000) >= 1000 then usedef[defpref..'put_liquid'](ppos, node, lookat, user, source, 1000) if ndef.on_timer then minetest.get_node_timer(ppos):start(ndef.node_timer_seconds or 1.0) end place = false end end if place then minetest.set_node(lpos, {name = source}) end return ItemStack("bucket:bucket_empty") end }) end end function bucket.get_liquid_for_bucket(itemname) local found = nil for source, b in pairs(bucket.liquids) do if b.itemname and b.itemname == itemname then found = b.source break end end return found end minetest.register_craftitem("bucket:bucket_empty", { description = "Empty Bucket", inventory_image = "bucket.png", stack_max = 99, liquids_pointable = true, groups = {bucket_empty = 1}, on_use = function(itemstack, user, pointed_thing) if pointed_thing.type == "object" then pointed_thing.ref:punch(user, 1.0, { full_punch_interval=1.0 }, nil) return user:get_wielded_item() elseif pointed_thing.type ~= "node" then -- do nothing if it's neither object nor node return end -- Check if pointing to a liquid source local node = minetest.get_node(pointed_thing.under) local liquiddef = bucket.liquids[node.name] local item_count = user:get_wielded_item():get_count() if liquiddef ~= nil and liquiddef.itemname ~= nil and node.name == liquiddef.source then if check_protection(pointed_thing.under, user:get_player_name(), "take ".. node.name) then return end -- default set to return filled bucket local giving_back = liquiddef.itemname -- check if holding more than 1 empty bucket if item_count > 1 then -- if space in inventory add filled bucked, otherwise drop as item local inv = user:get_inventory() if inv:room_for_item("main", {name=liquiddef.itemname}) then inv:add_item("main", liquiddef.itemname) else local pos = user:getpos() pos.y = math.floor(pos.y + 0.5) minetest.add_item(pos, liquiddef.itemname) end -- set to return empty buckets minus 1 giving_back = "bucket:bucket_empty "..tostring(item_count-1) end -- force_renew requires a source neighbour local source_neighbor = false if liquiddef.force_renew then source_neighbor = minetest.find_node_near(pointed_thing.under, 1, liquiddef.source) end if not (source_neighbor and liquiddef.force_renew) then minetest.add_node(pointed_thing.under, {name = "air"}) end return ItemStack(giving_back) else -- non-liquid nodes will have their on_punch triggered local node_def = minetest.registered_nodes[node.name] if node_def then node_def.on_punch(pointed_thing.under, node, user, pointed_thing) end return user:get_wielded_item() end end, on_place = function(itemstack, user, pointed_thing) -- Must be pointing to node if pointed_thing.type ~= "node" then return end local lpos = pointed_thing.under local node = minetest.get_node_or_nil(lpos) local ndef = node and minetest.registered_nodes[node.name] -- Call on_rightclick if the pointed node defines it if ndef and ndef.on_rightclick and not (user and user:is_player() and user:get_player_control().sneak) then return ndef.on_rightclick( lpos, node, user, itemstack) end if check_protection(lpos, user and user:get_player_name() or "", "take "..node.name) then return end -- Node IO Support local usedef = ndef local defpref = "node_io_" local lookat = "N" if napi then usedef = node_io lookat = node_io.get_pointed_side(user, pointed_thing) defpref = "" end -- Remove fluid from buffers if present if usedef[defpref..'can_take_liquid'] and usedef[defpref..'can_take_liquid'](lpos, node, lookat) then local bfc = usedef[defpref..'get_liquid_size'](lpos, node, lookat) local buffers = {} for i = 1, bfc do buffers[i] = usedef[defpref..'get_liquid_name'](lpos, node, lookat, i) end if #buffers > 0 then for id,fluid in pairs(buffers) do if fluid ~= "" then local took = usedef[defpref..'take_liquid'](lpos, node, lookat, user, fluid, 1000) if took.millibuckets == 1000 and took.name == fluid then if bucket.liquids[fluid] then itemstack = ItemStack(bucket.liquids[fluid].itemname) if ndef.on_timer then minetest.get_node_timer(lpos):start(ndef.node_timer_seconds or 1.0) end break end end end end end end return itemstack end }) bucket.register_liquid( "default:water_source", "default:water_flowing", "bucket:bucket_water", "bucket_water.png", "Water Bucket", {water_bucket = 1} ) -- River water source is 'liquid_renewable = false' to avoid horizontal spread -- of water sources in sloping rivers that can cause water to overflow -- riverbanks and cause floods. -- River water source is instead made renewable by the 'force renew' option -- used here. bucket.register_liquid( "default:river_water_source", "default:river_water_flowing", "bucket:bucket_river_water", "bucket_river_water.png", "River Water Bucket", {water_bucket = 1}, true ) bucket.register_liquid( "default:lava_source", "default:lava_flowing", "bucket:bucket_lava", "bucket_lava.png", "Lava Bucket" ) minetest.register_craft({ type = "fuel", recipe = "bucket:bucket_lava", burntime = 60, replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}}, })