initial with specular
This commit is contained in:
commit
0af957094b
24
.gitignore
vendored
Normal file
24
.gitignore
vendored
Normal file
@ -0,0 +1,24 @@
|
||||
# Logs
|
||||
logs
|
||||
*.log
|
||||
npm-debug.log*
|
||||
yarn-debug.log*
|
||||
yarn-error.log*
|
||||
pnpm-debug.log*
|
||||
lerna-debug.log*
|
||||
|
||||
node_modules
|
||||
dist
|
||||
dist-ssr
|
||||
*.local
|
||||
|
||||
# Editor directories and files
|
||||
.vscode/*
|
||||
!.vscode/extensions.json
|
||||
.idea
|
||||
.DS_Store
|
||||
*.suo
|
||||
*.ntvs*
|
||||
*.njsproj
|
||||
*.sln
|
||||
*.sw?
|
4
.prettierrc
Normal file
4
.prettierrc
Normal file
@ -0,0 +1,4 @@
|
||||
{
|
||||
"semi": true,
|
||||
"singleQuote": true
|
||||
}
|
12
index.html
Normal file
12
index.html
Normal file
@ -0,0 +1,12 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||||
<title>Globe test</title>
|
||||
</head>
|
||||
<body>
|
||||
<div id="app"></div>
|
||||
<script type="module" src="/src/main.ts"></script>
|
||||
</body>
|
||||
</html>
|
1316
package-lock.json
generated
Normal file
1316
package-lock.json
generated
Normal file
File diff suppressed because it is too large
Load Diff
20
package.json
Normal file
20
package.json
Normal file
@ -0,0 +1,20 @@
|
||||
{
|
||||
"name": "globetest",
|
||||
"private": true,
|
||||
"version": "0.0.0",
|
||||
"type": "module",
|
||||
"scripts": {
|
||||
"dev": "vite",
|
||||
"build": "tsc && vite build",
|
||||
"preview": "vite preview"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@types/three": "^0.146.0",
|
||||
"typescript": "^4.6.4",
|
||||
"vite": "^3.2.3",
|
||||
"vite-plugin-plain-text": "^1.2.1"
|
||||
},
|
||||
"dependencies": {
|
||||
"three": "^0.147.0"
|
||||
}
|
||||
}
|
BIN
public/earth/2k_earth_clouds.jpg
Normal file
BIN
public/earth/2k_earth_clouds.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 943 KiB |
BIN
public/earth/2k_earth_daymap.jpg
Normal file
BIN
public/earth/2k_earth_daymap.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 452 KiB |
BIN
public/earth/2k_earth_nightmap.jpg
Normal file
BIN
public/earth/2k_earth_nightmap.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 249 KiB |
BIN
public/earth/2k_earth_normal_map.jpg
Normal file
BIN
public/earth/2k_earth_normal_map.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 476 KiB |
BIN
public/earth/2k_earth_specular_map.jpg
Normal file
BIN
public/earth/2k_earth_specular_map.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 368 KiB |
1
public/vite.svg
Normal file
1
public/vite.svg
Normal file
@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" class="iconify iconify--logos" width="31.88" height="32" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 257"><defs><linearGradient id="IconifyId1813088fe1fbc01fb466" x1="-.828%" x2="57.636%" y1="7.652%" y2="78.411%"><stop offset="0%" stop-color="#41D1FF"></stop><stop offset="100%" stop-color="#BD34FE"></stop></linearGradient><linearGradient id="IconifyId1813088fe1fbc01fb467" x1="43.376%" x2="50.316%" y1="2.242%" y2="89.03%"><stop offset="0%" stop-color="#FFEA83"></stop><stop offset="8.333%" stop-color="#FFDD35"></stop><stop offset="100%" stop-color="#FFA800"></stop></linearGradient></defs><path fill="url(#IconifyId1813088fe1fbc01fb466)" d="M255.153 37.938L134.897 252.976c-2.483 4.44-8.862 4.466-11.382.048L.875 37.958c-2.746-4.814 1.371-10.646 6.827-9.67l120.385 21.517a6.537 6.537 0 0 0 2.322-.004l117.867-21.483c5.438-.991 9.574 4.796 6.877 9.62Z"></path><path fill="url(#IconifyId1813088fe1fbc01fb467)" d="M185.432.063L96.44 17.501a3.268 3.268 0 0 0-2.634 3.014l-5.474 92.456a3.268 3.268 0 0 0 3.997 3.378l24.777-5.718c2.318-.535 4.413 1.507 3.936 3.838l-7.361 36.047c-.495 2.426 1.782 4.5 4.151 3.78l15.304-4.649c2.372-.72 4.652 1.36 4.15 3.788l-11.698 56.621c-.732 3.542 3.979 5.473 5.943 2.437l1.313-2.028l72.516-144.72c1.215-2.423-.88-5.186-3.54-4.672l-25.505 4.922c-2.396.462-4.435-1.77-3.759-4.114l16.646-57.705c.677-2.35-1.37-4.583-3.769-4.113Z"></path></svg>
|
After Width: | Height: | Size: 1.5 KiB |
113
src/globe.ts
Normal file
113
src/globe.ts
Normal file
@ -0,0 +1,113 @@
|
||||
import {
|
||||
SphereGeometry,
|
||||
Texture,
|
||||
Mesh,
|
||||
MeshPhongMaterial,
|
||||
Object3D,
|
||||
TextureLoader,
|
||||
Color,
|
||||
DirectionalLight,
|
||||
Shader,
|
||||
ShaderMaterial,
|
||||
} from 'three';
|
||||
|
||||
import { plainText as vertexShader } from './shaders/earth.vert';
|
||||
import { plainText as fragmentShader } from './shaders/earth.frag';
|
||||
|
||||
export class Globe extends Object3D {
|
||||
private sphere = new SphereGeometry(1, 32, 32);
|
||||
private earthMaterial?: ShaderMaterial;
|
||||
public earthMesh?: Mesh;
|
||||
private loader = new TextureLoader();
|
||||
|
||||
public async loadTexture(name: string) {
|
||||
return new Promise<Texture>((resolve, reject) => {
|
||||
this.loader.load(`/${name}`, resolve, undefined, reject);
|
||||
});
|
||||
}
|
||||
|
||||
public async loadArray(names: string[]) {
|
||||
return Promise.all(names.map((name) => this.loadTexture(name)));
|
||||
}
|
||||
|
||||
public async initialize(light: DirectionalLight) {
|
||||
const textures = await this.loadArray([
|
||||
'earth/2k_earth_daymap.jpg',
|
||||
'earth/2k_earth_nightmap.jpg',
|
||||
'earth/2k_earth_clouds.jpg',
|
||||
'earth/2k_earth_normal_map.jpg',
|
||||
'earth/2k_earth_specular_map.jpg',
|
||||
]);
|
||||
|
||||
this.earthMaterial = new ShaderMaterial({
|
||||
fragmentShader,
|
||||
vertexShader,
|
||||
uniforms: {
|
||||
light: { value: light.position },
|
||||
texture0: { value: textures[0] },
|
||||
texture1: { value: textures[1] },
|
||||
normalmap: { value: textures[3] },
|
||||
specularMap: { value: textures[4] },
|
||||
shininess: { value: 1.0 },
|
||||
specular: { value: new Color('gray') },
|
||||
},
|
||||
});
|
||||
|
||||
// this.earthMaterial = new MeshPhongMaterial();
|
||||
// this.earthMaterial.onBeforeCompile = (shader) => {
|
||||
// let fragment = shader.fragmentShader;
|
||||
// let vertex = shader.vertexShader;
|
||||
// vertex = injectBefore(
|
||||
// vertex,
|
||||
// 'void main() {',
|
||||
// `uniform vec3 lightDirection;\nvarying vec3 surfaceToLight;\n`
|
||||
// );
|
||||
// vertex = injectBefore(
|
||||
// vertex,
|
||||
// '#include <logdepthbuf_vertex>',
|
||||
// 'surfaceToLight = mat3(modelViewMatrix) * lightDirection;\n'
|
||||
// );
|
||||
// fragment = injectBefore(
|
||||
// fragment,
|
||||
// 'void main() {',
|
||||
// `varying vec3 surfaceToLight;\nuniform sampler2D nightmap;\n`
|
||||
// );
|
||||
// fragment = replaceWith(fragment, '#include <map_fragment>', '');
|
||||
// fragment = injectBefore(
|
||||
// fragment,
|
||||
// '#include <lights_phong_fragment>',
|
||||
// `
|
||||
// vec4 sampledDiffuseColor = texture2D(map, vUv);
|
||||
// vec4 sampledDiffuseColorNight = texture2D(nightmap, vUv);
|
||||
// diffuseColor *= sampledDiffuseColor;
|
||||
// `
|
||||
// );
|
||||
// fragment = injectBefore(
|
||||
// fragment,
|
||||
// '#include <output_fragment>',
|
||||
// `float cosineAngleSunToNormal = dot(geometryNormal, surfaceToLight);
|
||||
// cosineAngleSunToNormal = clamp( cosineAngleSunToNormal * 1.0, -1.0, 1.0);
|
||||
// float mixAmount = cosineAngleSunToNormal * 0.5 + 0.5;
|
||||
// outgoingLight = mix(sampledDiffuseColorNight.xyz, outgoingLight, mixAmount);
|
||||
// `
|
||||
// );
|
||||
// console.log(fragment);
|
||||
// shader.uniforms.nightmap = { value: textures[1] };
|
||||
// shader.uniforms.lightDirection = {
|
||||
// value: light.position.clone(),
|
||||
// };
|
||||
// shader.fragmentShader = fragment;
|
||||
// shader.vertexShader = vertex;
|
||||
// };
|
||||
|
||||
// this.earthMaterial.map = textures[0];
|
||||
// this.earthMaterial.normalMap = textures[3];
|
||||
// this.earthMaterial.specularMap = textures[4];
|
||||
// this.earthMaterial.specular = new Color('grey');
|
||||
|
||||
this.earthMesh = new Mesh(this.sphere, this.earthMaterial);
|
||||
this.add(this.earthMesh);
|
||||
}
|
||||
|
||||
public tick() {}
|
||||
}
|
32
src/main.ts
Normal file
32
src/main.ts
Normal file
@ -0,0 +1,32 @@
|
||||
import { Globe } from './globe';
|
||||
import { Renderer } from './renderer';
|
||||
import { DirectionalLight } from 'three';
|
||||
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
|
||||
import './style.css';
|
||||
|
||||
const main = new Renderer();
|
||||
|
||||
const dirLight = new DirectionalLight(0xffffff, 1);
|
||||
dirLight.position.set(10, 10, 10);
|
||||
main.scene.add(dirLight);
|
||||
|
||||
const globe = new Globe();
|
||||
main.resize();
|
||||
globe.initialize(dirLight).catch(console.error);
|
||||
main.scene.add(globe);
|
||||
|
||||
main.camera.position.set(0, 0, 2);
|
||||
|
||||
const control = new OrbitControls(main.camera, main.canvas);
|
||||
|
||||
function tick() {
|
||||
requestAnimationFrame(tick);
|
||||
control.update();
|
||||
globe.rotateY(Math.PI * 0.0005);
|
||||
main.render();
|
||||
globe.tick();
|
||||
}
|
||||
|
||||
window.addEventListener('resize', () => main.resize());
|
||||
document.querySelector('#app')?.appendChild(main.canvas);
|
||||
tick();
|
33
src/renderer.ts
Normal file
33
src/renderer.ts
Normal file
@ -0,0 +1,33 @@
|
||||
import { PerspectiveCamera, Scene, WebGLRenderer } from 'three';
|
||||
|
||||
export class Renderer {
|
||||
public width = window.innerWidth;
|
||||
public height = window.innerHeight;
|
||||
|
||||
public renderer = new WebGLRenderer({ antialias: true });
|
||||
public scene = new Scene();
|
||||
public camera = new PerspectiveCamera(
|
||||
90,
|
||||
this.width / this.height,
|
||||
0.1,
|
||||
10000
|
||||
);
|
||||
|
||||
constructor() {}
|
||||
|
||||
resize() {
|
||||
this.width = window.innerWidth;
|
||||
this.height = window.innerHeight;
|
||||
this.renderer.setSize(this.width, this.height);
|
||||
this.camera.aspect = this.width / this.height;
|
||||
this.camera.updateProjectionMatrix();
|
||||
}
|
||||
|
||||
render() {
|
||||
this.renderer.render(this.scene, this.camera);
|
||||
}
|
||||
|
||||
get canvas() {
|
||||
return this.renderer.domElement;
|
||||
}
|
||||
}
|
46
src/shaders/earth.frag
Normal file
46
src/shaders/earth.frag
Normal file
@ -0,0 +1,46 @@
|
||||
#define EARTH
|
||||
varying vec3 vViewPosition;
|
||||
varying vec3 vLightDirection;
|
||||
varying vec2 vUv;
|
||||
varying vec3 vEyeNormal;
|
||||
|
||||
uniform vec3 diffuse;
|
||||
uniform vec3 emissive;
|
||||
uniform vec3 specular;
|
||||
uniform float shininess;
|
||||
uniform float opacity;
|
||||
|
||||
uniform sampler2D texture0;
|
||||
uniform sampler2D texture1;
|
||||
uniform sampler2D specularMap;
|
||||
|
||||
#include <common>
|
||||
#include <packing>
|
||||
#include <normal_pars_fragment>
|
||||
#include <normalmap_pars_fragment>
|
||||
|
||||
void main() {
|
||||
vec4 sampledDiffuseColor = texture2D(texture0, vUv);
|
||||
vec4 sampledDiffuseColorNight = texture2D(texture1, vUv);
|
||||
|
||||
vec3 N = normalize(vEyeNormal);
|
||||
vec3 L = normalize(vLightDirection);
|
||||
vec3 V = normalize(vViewPosition);
|
||||
vec3 H = normalize(V + L);
|
||||
|
||||
float diffuseAngle = dot(N, L);
|
||||
float specularAngle = dot(N, H);
|
||||
|
||||
float cosineAngleSunToNormal = clamp( diffuseAngle * 10.0, -1.0, 1.0);
|
||||
float mixAmount = cosineAngleSunToNormal * 0.5 + 0.5;
|
||||
|
||||
vec4 texelSpecular = texture2D(specularMap, vUv);
|
||||
float specularStrength = texelSpecular.r;
|
||||
|
||||
vec3 outgoingLight = mix(sampledDiffuseColorNight.xyz, sampledDiffuseColor.xyz, mixAmount);
|
||||
|
||||
float specularAmount = max(0.0, specularAngle);
|
||||
specularAmount = pow(specularAmount, 32.0 * shininess) * specularStrength;
|
||||
|
||||
gl_FragColor = vec4( outgoingLight + specular * specularAmount, 1.0 );
|
||||
}
|
22
src/shaders/earth.vert
Normal file
22
src/shaders/earth.vert
Normal file
@ -0,0 +1,22 @@
|
||||
#define EARTH
|
||||
varying vec3 vViewPosition;
|
||||
varying vec3 vLightDirection;
|
||||
varying vec2 vUv;
|
||||
varying vec3 vEyeNormal;
|
||||
#include <common>
|
||||
#include <normal_pars_vertex>
|
||||
uniform vec3 light;
|
||||
void main() {
|
||||
#include <beginnormal_vertex>
|
||||
#include <defaultnormal_vertex>
|
||||
#include <normal_vertex>
|
||||
#include <begin_vertex>
|
||||
#include <project_vertex>
|
||||
|
||||
vViewPosition = - mvPosition.xyz;
|
||||
vLightDirection = (viewMatrix * vec4(light, 0.)).xyz;
|
||||
vec4 viewPos = modelViewMatrix * vec4(position, 1.0);
|
||||
vEyeNormal = (modelViewMatrix * vec4(normal, 0.)).xyz;
|
||||
|
||||
vUv = uv;
|
||||
}
|
51
src/style.css
Normal file
51
src/style.css
Normal file
@ -0,0 +1,51 @@
|
||||
:root {
|
||||
font-family: Inter, Avenir, Helvetica, Arial, sans-serif;
|
||||
font-size: 16px;
|
||||
line-height: 24px;
|
||||
font-weight: 400;
|
||||
|
||||
color-scheme: light dark;
|
||||
color: rgba(255, 255, 255, 0.87);
|
||||
background-color: #242424;
|
||||
|
||||
font-synthesis: none;
|
||||
text-rendering: optimizeLegibility;
|
||||
-webkit-font-smoothing: antialiased;
|
||||
-moz-osx-font-smoothing: grayscale;
|
||||
-webkit-text-size-adjust: 100%;
|
||||
}
|
||||
|
||||
a {
|
||||
font-weight: 500;
|
||||
color: #646cff;
|
||||
text-decoration: inherit;
|
||||
}
|
||||
a:hover {
|
||||
color: #535bf2;
|
||||
}
|
||||
|
||||
body {
|
||||
margin: 0;
|
||||
display: flex;
|
||||
place-items: center;
|
||||
min-width: 320px;
|
||||
min-height: 100vh;
|
||||
}
|
||||
|
||||
h1 {
|
||||
font-size: 3.2em;
|
||||
line-height: 1.1;
|
||||
}
|
||||
|
||||
@media (prefers-color-scheme: light) {
|
||||
:root {
|
||||
color: #213547;
|
||||
background-color: #ffffff;
|
||||
}
|
||||
a:hover {
|
||||
color: #747bff;
|
||||
}
|
||||
button {
|
||||
background-color: #f9f9f9;
|
||||
}
|
||||
}
|
15
src/utility.ts
Normal file
15
src/utility.ts
Normal file
@ -0,0 +1,15 @@
|
||||
export function injectBefore(
|
||||
text: string,
|
||||
before: string,
|
||||
toInsert: string
|
||||
): string {
|
||||
return text.replace(before, `${toInsert}${before}`);
|
||||
}
|
||||
|
||||
export function replaceWith(
|
||||
text: string,
|
||||
before: string,
|
||||
after: string
|
||||
): string {
|
||||
return text.replace(before, after);
|
||||
}
|
9
src/vite-env.d.ts
vendored
Normal file
9
src/vite-env.d.ts
vendored
Normal file
@ -0,0 +1,9 @@
|
||||
/// <reference types="vite/client" />
|
||||
|
||||
declare module '*.vert' {
|
||||
export const plainText: string;
|
||||
}
|
||||
|
||||
declare module '*.frag' {
|
||||
export const plainText: string;
|
||||
}
|
19
tsconfig.json
Normal file
19
tsconfig.json
Normal file
@ -0,0 +1,19 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
"target": "ESNext",
|
||||
"useDefineForClassFields": true,
|
||||
"module": "ESNext",
|
||||
"lib": ["ESNext", "DOM"],
|
||||
"moduleResolution": "Node",
|
||||
"strict": true,
|
||||
"resolveJsonModule": true,
|
||||
"isolatedModules": true,
|
||||
"esModuleInterop": true,
|
||||
"noEmit": true,
|
||||
"noUnusedLocals": true,
|
||||
"noUnusedParameters": true,
|
||||
"noImplicitReturns": true,
|
||||
"skipLibCheck": true
|
||||
},
|
||||
"include": ["src"]
|
||||
}
|
6
vite.config.js
Normal file
6
vite.config.js
Normal file
@ -0,0 +1,6 @@
|
||||
import { defineConfig } from 'vite';
|
||||
import plainText from 'vite-plugin-plain-text';
|
||||
|
||||
export default defineConfig({
|
||||
plugins: [plainText.default(/\.vert|\.frag$/)],
|
||||
});
|
Loading…
Reference in New Issue
Block a user