initial with specular
This commit is contained in:
commit
0af957094b
24
.gitignore
vendored
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24
.gitignore
vendored
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# Logs
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logs
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*.log
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npm-debug.log*
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yarn-debug.log*
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yarn-error.log*
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pnpm-debug.log*
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||||||
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lerna-debug.log*
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||||||
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node_modules
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||||||
|
dist
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||||||
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dist-ssr
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||||||
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*.local
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# Editor directories and files
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.vscode/*
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!.vscode/extensions.json
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.idea
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.DS_Store
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||||||
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*.suo
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||||||
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*.ntvs*
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||||||
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*.njsproj
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||||||
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*.sln
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*.sw?
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4
.prettierrc
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4
.prettierrc
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{
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"semi": true,
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"singleQuote": true
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}
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12
index.html
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12
index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Globe test</title>
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</head>
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<body>
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<div id="app"></div>
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<script type="module" src="/src/main.ts"></script>
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</body>
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</html>
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1316
package-lock.json
generated
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1316
package-lock.json
generated
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Load Diff
20
package.json
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20
package.json
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{
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"name": "globetest",
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"private": true,
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"version": "0.0.0",
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"type": "module",
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"scripts": {
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"dev": "vite",
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"build": "tsc && vite build",
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"preview": "vite preview"
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},
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"devDependencies": {
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"@types/three": "^0.146.0",
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"typescript": "^4.6.4",
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"vite": "^3.2.3",
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"vite-plugin-plain-text": "^1.2.1"
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},
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"dependencies": {
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"three": "^0.147.0"
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|
}
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}
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BIN
public/earth/2k_earth_clouds.jpg
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BIN
public/earth/2k_earth_clouds.jpg
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Binary file not shown.
After Width: | Height: | Size: 943 KiB |
BIN
public/earth/2k_earth_daymap.jpg
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public/earth/2k_earth_daymap.jpg
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Binary file not shown.
After Width: | Height: | Size: 452 KiB |
BIN
public/earth/2k_earth_nightmap.jpg
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BIN
public/earth/2k_earth_nightmap.jpg
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Binary file not shown.
After Width: | Height: | Size: 249 KiB |
BIN
public/earth/2k_earth_normal_map.jpg
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public/earth/2k_earth_normal_map.jpg
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Binary file not shown.
After Width: | Height: | Size: 476 KiB |
BIN
public/earth/2k_earth_specular_map.jpg
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public/earth/2k_earth_specular_map.jpg
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Binary file not shown.
After Width: | Height: | Size: 368 KiB |
1
public/vite.svg
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1
public/vite.svg
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<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" class="iconify iconify--logos" width="31.88" height="32" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 257"><defs><linearGradient id="IconifyId1813088fe1fbc01fb466" x1="-.828%" x2="57.636%" y1="7.652%" y2="78.411%"><stop offset="0%" stop-color="#41D1FF"></stop><stop offset="100%" stop-color="#BD34FE"></stop></linearGradient><linearGradient id="IconifyId1813088fe1fbc01fb467" x1="43.376%" x2="50.316%" y1="2.242%" y2="89.03%"><stop offset="0%" stop-color="#FFEA83"></stop><stop offset="8.333%" stop-color="#FFDD35"></stop><stop offset="100%" stop-color="#FFA800"></stop></linearGradient></defs><path fill="url(#IconifyId1813088fe1fbc01fb466)" d="M255.153 37.938L134.897 252.976c-2.483 4.44-8.862 4.466-11.382.048L.875 37.958c-2.746-4.814 1.371-10.646 6.827-9.67l120.385 21.517a6.537 6.537 0 0 0 2.322-.004l117.867-21.483c5.438-.991 9.574 4.796 6.877 9.62Z"></path><path fill="url(#IconifyId1813088fe1fbc01fb467)" d="M185.432.063L96.44 17.501a3.268 3.268 0 0 0-2.634 3.014l-5.474 92.456a3.268 3.268 0 0 0 3.997 3.378l24.777-5.718c2.318-.535 4.413 1.507 3.936 3.838l-7.361 36.047c-.495 2.426 1.782 4.5 4.151 3.78l15.304-4.649c2.372-.72 4.652 1.36 4.15 3.788l-11.698 56.621c-.732 3.542 3.979 5.473 5.943 2.437l1.313-2.028l72.516-144.72c1.215-2.423-.88-5.186-3.54-4.672l-25.505 4.922c-2.396.462-4.435-1.77-3.759-4.114l16.646-57.705c.677-2.35-1.37-4.583-3.769-4.113Z"></path></svg>
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After Width: | Height: | Size: 1.5 KiB |
113
src/globe.ts
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113
src/globe.ts
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import {
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SphereGeometry,
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Texture,
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Mesh,
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MeshPhongMaterial,
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Object3D,
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TextureLoader,
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Color,
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DirectionalLight,
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Shader,
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ShaderMaterial,
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} from 'three';
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import { plainText as vertexShader } from './shaders/earth.vert';
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import { plainText as fragmentShader } from './shaders/earth.frag';
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export class Globe extends Object3D {
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private sphere = new SphereGeometry(1, 32, 32);
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private earthMaterial?: ShaderMaterial;
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public earthMesh?: Mesh;
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private loader = new TextureLoader();
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public async loadTexture(name: string) {
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return new Promise<Texture>((resolve, reject) => {
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this.loader.load(`/${name}`, resolve, undefined, reject);
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});
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}
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public async loadArray(names: string[]) {
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return Promise.all(names.map((name) => this.loadTexture(name)));
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}
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public async initialize(light: DirectionalLight) {
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const textures = await this.loadArray([
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'earth/2k_earth_daymap.jpg',
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'earth/2k_earth_nightmap.jpg',
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'earth/2k_earth_clouds.jpg',
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'earth/2k_earth_normal_map.jpg',
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'earth/2k_earth_specular_map.jpg',
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]);
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this.earthMaterial = new ShaderMaterial({
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fragmentShader,
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vertexShader,
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uniforms: {
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light: { value: light.position },
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|
texture0: { value: textures[0] },
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texture1: { value: textures[1] },
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normalmap: { value: textures[3] },
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specularMap: { value: textures[4] },
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shininess: { value: 1.0 },
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|
specular: { value: new Color('gray') },
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},
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|
});
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// this.earthMaterial = new MeshPhongMaterial();
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// this.earthMaterial.onBeforeCompile = (shader) => {
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// let fragment = shader.fragmentShader;
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// let vertex = shader.vertexShader;
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// vertex = injectBefore(
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// vertex,
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// 'void main() {',
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// `uniform vec3 lightDirection;\nvarying vec3 surfaceToLight;\n`
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// );
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// vertex = injectBefore(
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// vertex,
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// '#include <logdepthbuf_vertex>',
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// 'surfaceToLight = mat3(modelViewMatrix) * lightDirection;\n'
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// );
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// fragment = injectBefore(
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// fragment,
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// 'void main() {',
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// `varying vec3 surfaceToLight;\nuniform sampler2D nightmap;\n`
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// );
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// fragment = replaceWith(fragment, '#include <map_fragment>', '');
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// fragment = injectBefore(
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// fragment,
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// '#include <lights_phong_fragment>',
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// `
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// vec4 sampledDiffuseColor = texture2D(map, vUv);
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// vec4 sampledDiffuseColorNight = texture2D(nightmap, vUv);
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// diffuseColor *= sampledDiffuseColor;
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// `
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// );
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// fragment = injectBefore(
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// fragment,
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// '#include <output_fragment>',
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// `float cosineAngleSunToNormal = dot(geometryNormal, surfaceToLight);
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// cosineAngleSunToNormal = clamp( cosineAngleSunToNormal * 1.0, -1.0, 1.0);
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// float mixAmount = cosineAngleSunToNormal * 0.5 + 0.5;
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// outgoingLight = mix(sampledDiffuseColorNight.xyz, outgoingLight, mixAmount);
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// `
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// );
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// console.log(fragment);
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// shader.uniforms.nightmap = { value: textures[1] };
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// shader.uniforms.lightDirection = {
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// value: light.position.clone(),
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// };
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// shader.fragmentShader = fragment;
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// shader.vertexShader = vertex;
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// };
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// this.earthMaterial.map = textures[0];
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// this.earthMaterial.normalMap = textures[3];
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// this.earthMaterial.specularMap = textures[4];
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// this.earthMaterial.specular = new Color('grey');
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this.earthMesh = new Mesh(this.sphere, this.earthMaterial);
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this.add(this.earthMesh);
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}
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public tick() {}
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}
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32
src/main.ts
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32
src/main.ts
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import { Globe } from './globe';
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|
import { Renderer } from './renderer';
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import { DirectionalLight } from 'three';
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import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
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import './style.css';
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const main = new Renderer();
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const dirLight = new DirectionalLight(0xffffff, 1);
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dirLight.position.set(10, 10, 10);
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main.scene.add(dirLight);
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const globe = new Globe();
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main.resize();
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globe.initialize(dirLight).catch(console.error);
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main.scene.add(globe);
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main.camera.position.set(0, 0, 2);
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const control = new OrbitControls(main.camera, main.canvas);
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function tick() {
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requestAnimationFrame(tick);
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control.update();
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globe.rotateY(Math.PI * 0.0005);
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main.render();
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globe.tick();
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}
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window.addEventListener('resize', () => main.resize());
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document.querySelector('#app')?.appendChild(main.canvas);
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tick();
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33
src/renderer.ts
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33
src/renderer.ts
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|
import { PerspectiveCamera, Scene, WebGLRenderer } from 'three';
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|
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|
export class Renderer {
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|
public width = window.innerWidth;
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|
public height = window.innerHeight;
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|
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public renderer = new WebGLRenderer({ antialias: true });
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public scene = new Scene();
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public camera = new PerspectiveCamera(
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|
90,
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|
this.width / this.height,
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|
0.1,
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|
10000
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||||||
|
);
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|
|
||||||
|
constructor() {}
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||||||
|
|
||||||
|
resize() {
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||||||
|
this.width = window.innerWidth;
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|
this.height = window.innerHeight;
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|
this.renderer.setSize(this.width, this.height);
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|
this.camera.aspect = this.width / this.height;
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|
this.camera.updateProjectionMatrix();
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|
}
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|
|
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|
render() {
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||||||
|
this.renderer.render(this.scene, this.camera);
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|
}
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|
|
||||||
|
get canvas() {
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||||||
|
return this.renderer.domElement;
|
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|
}
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||||||
|
}
|
46
src/shaders/earth.frag
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46
src/shaders/earth.frag
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|||||||
|
#define EARTH
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|
varying vec3 vViewPosition;
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||||||
|
varying vec3 vLightDirection;
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|
varying vec2 vUv;
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||||||
|
varying vec3 vEyeNormal;
|
||||||
|
|
||||||
|
uniform vec3 diffuse;
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||||||
|
uniform vec3 emissive;
|
||||||
|
uniform vec3 specular;
|
||||||
|
uniform float shininess;
|
||||||
|
uniform float opacity;
|
||||||
|
|
||||||
|
uniform sampler2D texture0;
|
||||||
|
uniform sampler2D texture1;
|
||||||
|
uniform sampler2D specularMap;
|
||||||
|
|
||||||
|
#include <common>
|
||||||
|
#include <packing>
|
||||||
|
#include <normal_pars_fragment>
|
||||||
|
#include <normalmap_pars_fragment>
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
vec4 sampledDiffuseColor = texture2D(texture0, vUv);
|
||||||
|
vec4 sampledDiffuseColorNight = texture2D(texture1, vUv);
|
||||||
|
|
||||||
|
vec3 N = normalize(vEyeNormal);
|
||||||
|
vec3 L = normalize(vLightDirection);
|
||||||
|
vec3 V = normalize(vViewPosition);
|
||||||
|
vec3 H = normalize(V + L);
|
||||||
|
|
||||||
|
float diffuseAngle = dot(N, L);
|
||||||
|
float specularAngle = dot(N, H);
|
||||||
|
|
||||||
|
float cosineAngleSunToNormal = clamp( diffuseAngle * 10.0, -1.0, 1.0);
|
||||||
|
float mixAmount = cosineAngleSunToNormal * 0.5 + 0.5;
|
||||||
|
|
||||||
|
vec4 texelSpecular = texture2D(specularMap, vUv);
|
||||||
|
float specularStrength = texelSpecular.r;
|
||||||
|
|
||||||
|
vec3 outgoingLight = mix(sampledDiffuseColorNight.xyz, sampledDiffuseColor.xyz, mixAmount);
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||||||
|
|
||||||
|
float specularAmount = max(0.0, specularAngle);
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||||||
|
specularAmount = pow(specularAmount, 32.0 * shininess) * specularStrength;
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||||||
|
|
||||||
|
gl_FragColor = vec4( outgoingLight + specular * specularAmount, 1.0 );
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||||||
|
}
|
22
src/shaders/earth.vert
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22
src/shaders/earth.vert
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|
#define EARTH
|
||||||
|
varying vec3 vViewPosition;
|
||||||
|
varying vec3 vLightDirection;
|
||||||
|
varying vec2 vUv;
|
||||||
|
varying vec3 vEyeNormal;
|
||||||
|
#include <common>
|
||||||
|
#include <normal_pars_vertex>
|
||||||
|
uniform vec3 light;
|
||||||
|
void main() {
|
||||||
|
#include <beginnormal_vertex>
|
||||||
|
#include <defaultnormal_vertex>
|
||||||
|
#include <normal_vertex>
|
||||||
|
#include <begin_vertex>
|
||||||
|
#include <project_vertex>
|
||||||
|
|
||||||
|
vViewPosition = - mvPosition.xyz;
|
||||||
|
vLightDirection = (viewMatrix * vec4(light, 0.)).xyz;
|
||||||
|
vec4 viewPos = modelViewMatrix * vec4(position, 1.0);
|
||||||
|
vEyeNormal = (modelViewMatrix * vec4(normal, 0.)).xyz;
|
||||||
|
|
||||||
|
vUv = uv;
|
||||||
|
}
|
51
src/style.css
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51
src/style.css
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|
|||||||
|
:root {
|
||||||
|
font-family: Inter, Avenir, Helvetica, Arial, sans-serif;
|
||||||
|
font-size: 16px;
|
||||||
|
line-height: 24px;
|
||||||
|
font-weight: 400;
|
||||||
|
|
||||||
|
color-scheme: light dark;
|
||||||
|
color: rgba(255, 255, 255, 0.87);
|
||||||
|
background-color: #242424;
|
||||||
|
|
||||||
|
font-synthesis: none;
|
||||||
|
text-rendering: optimizeLegibility;
|
||||||
|
-webkit-font-smoothing: antialiased;
|
||||||
|
-moz-osx-font-smoothing: grayscale;
|
||||||
|
-webkit-text-size-adjust: 100%;
|
||||||
|
}
|
||||||
|
|
||||||
|
a {
|
||||||
|
font-weight: 500;
|
||||||
|
color: #646cff;
|
||||||
|
text-decoration: inherit;
|
||||||
|
}
|
||||||
|
a:hover {
|
||||||
|
color: #535bf2;
|
||||||
|
}
|
||||||
|
|
||||||
|
body {
|
||||||
|
margin: 0;
|
||||||
|
display: flex;
|
||||||
|
place-items: center;
|
||||||
|
min-width: 320px;
|
||||||
|
min-height: 100vh;
|
||||||
|
}
|
||||||
|
|
||||||
|
h1 {
|
||||||
|
font-size: 3.2em;
|
||||||
|
line-height: 1.1;
|
||||||
|
}
|
||||||
|
|
||||||
|
@media (prefers-color-scheme: light) {
|
||||||
|
:root {
|
||||||
|
color: #213547;
|
||||||
|
background-color: #ffffff;
|
||||||
|
}
|
||||||
|
a:hover {
|
||||||
|
color: #747bff;
|
||||||
|
}
|
||||||
|
button {
|
||||||
|
background-color: #f9f9f9;
|
||||||
|
}
|
||||||
|
}
|
15
src/utility.ts
Normal file
15
src/utility.ts
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
export function injectBefore(
|
||||||
|
text: string,
|
||||||
|
before: string,
|
||||||
|
toInsert: string
|
||||||
|
): string {
|
||||||
|
return text.replace(before, `${toInsert}${before}`);
|
||||||
|
}
|
||||||
|
|
||||||
|
export function replaceWith(
|
||||||
|
text: string,
|
||||||
|
before: string,
|
||||||
|
after: string
|
||||||
|
): string {
|
||||||
|
return text.replace(before, after);
|
||||||
|
}
|
9
src/vite-env.d.ts
vendored
Normal file
9
src/vite-env.d.ts
vendored
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
/// <reference types="vite/client" />
|
||||||
|
|
||||||
|
declare module '*.vert' {
|
||||||
|
export const plainText: string;
|
||||||
|
}
|
||||||
|
|
||||||
|
declare module '*.frag' {
|
||||||
|
export const plainText: string;
|
||||||
|
}
|
19
tsconfig.json
Normal file
19
tsconfig.json
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
{
|
||||||
|
"compilerOptions": {
|
||||||
|
"target": "ESNext",
|
||||||
|
"useDefineForClassFields": true,
|
||||||
|
"module": "ESNext",
|
||||||
|
"lib": ["ESNext", "DOM"],
|
||||||
|
"moduleResolution": "Node",
|
||||||
|
"strict": true,
|
||||||
|
"resolveJsonModule": true,
|
||||||
|
"isolatedModules": true,
|
||||||
|
"esModuleInterop": true,
|
||||||
|
"noEmit": true,
|
||||||
|
"noUnusedLocals": true,
|
||||||
|
"noUnusedParameters": true,
|
||||||
|
"noImplicitReturns": true,
|
||||||
|
"skipLibCheck": true
|
||||||
|
},
|
||||||
|
"include": ["src"]
|
||||||
|
}
|
6
vite.config.js
Normal file
6
vite.config.js
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
import { defineConfig } from 'vite';
|
||||||
|
import plainText from 'vite-plugin-plain-text';
|
||||||
|
|
||||||
|
export default defineConfig({
|
||||||
|
plugins: [plainText.default(/\.vert|\.frag$/)],
|
||||||
|
});
|
Loading…
Reference in New Issue
Block a user