import { PerspectiveCamera, Scene, WebGLRenderer } from 'three'; export class Renderer { public width = window.innerWidth; public height = window.innerHeight; public renderer = new WebGLRenderer({ antialias: true }); public scene = new Scene(); public camera = new PerspectiveCamera( 90, this.width / this.height, 0.1, 10000 ); constructor() {} resize() { this.width = window.innerWidth; this.height = window.innerHeight; this.renderer.setSize(this.width, this.height); this.camera.aspect = this.width / this.height; this.camera.updateProjectionMatrix(); } render() { this.renderer.render(this.scene, this.camera); } get canvas() { return this.renderer.domElement; } }