[gd_scene load_steps=8 format=2] [ext_resource path="res://assets/maujoe.camera_control/scripts/camera_control.gd" type="Script" id=1] [sub_resource type="SpatialMaterial" id=1] render_priority = 0 flags_transparent = false flags_unshaded = false flags_vertex_lighting = false flags_no_depth_test = false flags_use_point_size = false flags_world_triplanar = false flags_fixed_size = false flags_albedo_tex_force_srgb = false vertex_color_use_as_albedo = false vertex_color_is_srgb = false params_diffuse_mode = 0 params_specular_mode = 0 params_blend_mode = 0 params_cull_mode = 0 params_depth_draw_mode = 0 params_line_width = 1.0 params_point_size = 1.0 params_billboard_mode = 0 params_grow = false params_use_alpha_scissor = false albedo_color = Color( 1, 1, 1, 1 ) metallic = 0.0 metallic_specular = 0.5 metallic_texture_channel = 0 roughness = 0.0 roughness_texture_channel = 0 emission_enabled = false normal_enabled = false rim_enabled = false clearcoat_enabled = false anisotropy_enabled = false ao_enabled = false depth_enabled = false subsurf_scatter_enabled = false transmission_enabled = false refraction_enabled = false detail_enabled = false uv1_scale = Vector3( 1, 1, 1 ) uv1_offset = Vector3( 0, 0, 0 ) uv1_triplanar = false uv1_triplanar_sharpness = 1.0 uv2_scale = Vector3( 1, 1, 1 ) uv2_offset = Vector3( 0, 0, 0 ) uv2_triplanar = false uv2_triplanar_sharpness = 1.0 proximity_fade_enable = false distance_fade_enable = false [sub_resource type="PlaneMesh" id=2] custom_aabb = AABB( 0, 0, 0, 0, 0, 0 ) size = Vector2( 10, 10 ) subdivide_width = 0 subdivide_depth = 0 [sub_resource type="SpatialMaterial" id=3] render_priority = 0 flags_transparent = false flags_unshaded = false flags_vertex_lighting = false flags_no_depth_test = false flags_use_point_size = false flags_world_triplanar = false flags_fixed_size = false flags_albedo_tex_force_srgb = false vertex_color_use_as_albedo = false vertex_color_is_srgb = false params_diffuse_mode = 0 params_specular_mode = 0 params_blend_mode = 0 params_cull_mode = 0 params_depth_draw_mode = 0 params_line_width = 1.0 params_point_size = 1.0 params_billboard_mode = 0 params_grow = false params_use_alpha_scissor = false albedo_color = Color( 1, 1, 1, 1 ) metallic = 0.0 metallic_specular = 0.5 metallic_texture_channel = 0 roughness = 0.0 roughness_texture_channel = 0 emission_enabled = false normal_enabled = false rim_enabled = false clearcoat_enabled = false anisotropy_enabled = false ao_enabled = false depth_enabled = false subsurf_scatter_enabled = false transmission_enabled = false refraction_enabled = false detail_enabled = false uv1_scale = Vector3( 1, 1, 1 ) uv1_offset = Vector3( 0, 0, 0 ) uv1_triplanar = false uv1_triplanar_sharpness = 1.0 uv2_scale = Vector3( 1, 1, 1 ) uv2_offset = Vector3( 0, 0, 0 ) uv2_triplanar = false uv2_triplanar_sharpness = 1.0 proximity_fade_enable = false distance_fade_enable = false [sub_resource type="CubeMesh" id=4] custom_aabb = AABB( 0, 0, 0, 0, 0, 0 ) size = Vector3( 2, 2, 2 ) subdivide_width = 0 subdivide_height = 0 subdivide_depth = 0 [sub_resource type="ConcavePolygonShape" id=5] data = PoolVector3Array( -1, 1, 1, 1, 1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, -1, 1, 1, 1, -1, -1, 1, -1, 1, -1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, 1, 1, 1, -1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, 1, -1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, 1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, 1, -1, 1, 1, -1, -1, -1, -1, -1 ) [sub_resource type="CubeMesh" id=6] custom_aabb = AABB( 0, 0, 0, 0, 0, 0 ) size = Vector3( 1, 2, 1 ) subdivide_width = 0 subdivide_height = 0 subdivide_depth = 0 [node name="Node" type="Node" index="0"] [node name="Camera" type="Camera" parent="." index="0"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 5 ) keep_aspect = 1 cull_mask = 1048575 environment = null h_offset = 0.0 v_offset = 0.0 doppler_tracking = 0 projection = 0 current = false fov = 70.0 size = 1.0 near = 0.05 far = 100.0 script = ExtResource( 1 ) enabled = true mouse_mode = 2 mouselook = true sensitivity = 0.5 smoothness = 0.5 privot = null distance = 6.0 rotate_privot = false collisions = false yaw_limit = 360 pitch_limit = 360 movement = true acceleration = 1.0 deceleration = 0.1 max_speed = Vector3( 1, 1, 1 ) local = true forward_action = "ui_up" backward_action = "ui_down" left_action = "ui_left" right_action = "ui_right" up_action = "ui_page_up" down_action = "ui_page_down" use_gui = true gui_action = "ui_cancel" [node name="DirectionalLight" type="DirectionalLight" parent="." index="1"] transform = Transform( 1, 0, 0, 0, 0.866025, 0.5, 0, -0.5, 0.866025, 0, 8, 0 ) layers = 1 light_color = Color( 1, 1, 1, 1 ) light_energy = 1.0 light_indirect_energy = 1.0 light_negative = false light_specular = 0.5 light_bake_mode = 1 light_cull_mask = -1 shadow_enabled = false shadow_color = Color( 0, 0, 0, 1 ) shadow_bias = 0.1 shadow_contact = 0.0 shadow_reverse_cull_face = false editor_only = false directional_shadow_mode = 2 directional_shadow_split_1 = 0.1 directional_shadow_split_2 = 0.2 directional_shadow_split_3 = 0.5 directional_shadow_blend_splits = false directional_shadow_normal_bias = 0.8 directional_shadow_bias_split_scale = 0.25 directional_shadow_depth_range = 0 directional_shadow_max_distance = 200.0 [node name="Ground" type="MeshInstance" parent="." index="2"] layers = 1 material_override = SubResource( 1 ) cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = SubResource( 2 ) skeleton = NodePath("..") material/0 = null _sections_unfolded = [ "Geometry" ] [node name="Cube" type="MeshInstance" parent="." index="3"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 1, -4 ) layers = 1 material_override = SubResource( 3 ) cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = SubResource( 4 ) skeleton = NodePath("..") material/0 = null _sections_unfolded = [ "Geometry" ] [node name="StaticBody" type="StaticBody" parent="Cube" index="0"] input_ray_pickable = true input_capture_on_drag = false collision_layer = 1 collision_mask = 1 friction = 1.0 bounce = 0.0 constant_linear_velocity = Vector3( 0, 0, 0 ) constant_angular_velocity = Vector3( 0, 0, 0 ) [node name="CollisionShape" type="CollisionShape" parent="Cube/StaticBody" index="0"] shape = SubResource( 5 ) disabled = false [node name="Cube2" type="MeshInstance" parent="." index="4"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 ) layers = 1 material_override = SubResource( 3 ) cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = SubResource( 6 ) skeleton = NodePath("..") material/0 = null _sections_unfolded = [ "Geometry" ]