holostorage/nodes/solderer.lua

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-- Solderer
holostorage.solderer = {}
holostorage.solderer.recipes = {}
local box = {
type = "fixed",
fixed = {
{-0.4375, -0.5000, -0.4375, 0.4375, -0.2500, 0.4375},
{-0.4375, 0.2500, -0.4375, 0.4375, 0.5000, 0.4375},
{-0.3750, -0.2500, -0.3750, 0.3750, -0.1250, 0.3750},
{-0.3750, 0.1250, -0.3750, 0.3750, 0.2500, 0.3750},
{-0.2500, -0.1250, -0.2500, -0.1250, 0.1250, -0.1250},
{-0.2500, -0.1250, 0.1250, -0.1250, 0.1250, 0.2500},
{0.1250, -0.1250, 0.1250, 0.2500, 0.1250, 0.2500},
{0.1250, -0.1250, -0.2500, 0.2500, 0.1250, -0.1250}
}
}
local collision_box = {
type = "fixed",
fixed = {-1/2.3, -1/2, -1/2.3, 1/2.3, 1/2, 1/2.3},
}
local function get_formspec(min, max)
local bar = "image[3.5,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]"
if min ~= nil then
local percent = math.floor((min/max)*100)
bar = "image[3.5,1.5;1,1;gui_furnace_arrow_bg.png^[lowpart:"..
(percent)..":gui_furnace_arrow_fg.png^[transformR270]"
end
return "size[8,8.5]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"label[0,0;Solderer]"..
"list[context;src;2.5,0.5;1,3;]"..
bar..
"list[context;dst;4.5,1.5;1,1;]"..
"list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]"..
"listring[context;src]"..
"listring[context;dst]"..
"listring[current_player;main]"..
default.get_hotbar_bg(0, 4.25)
end
local function allow_metadata_inventory_put (pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
if listname == "dst" then
return 0
end
return stack:get_count()
end
local function allow_metadata_inventory_move (pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
end
local function allow_metadata_inventory_take (pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
return stack:get_count()
end
local function get_recipe_index(items)
if not items or type(items) ~= "table" then return false end
local l = {}
for i, stack in ipairs(items) do
l[i] = ItemStack(stack):get_name()
end
return table.concat(l, "/")
end
function holostorage.solderer.register_recipe(data)
for i, stack in ipairs(data.input) do
data.input[i] = ItemStack(stack):to_string()
end
if type(data.output) == "table" then
for i, v in ipairs(data.output) do
data.output[i] = ItemStack(data.output[i]):to_string()
end
else
data.output = ItemStack(data.output):to_string()
end
local index = get_recipe_index(data.input)
holostorage.solderer.recipes[index] = data
end
function holostorage.solderer.get_recipe(items)
local index = get_recipe_index(items)
local recipe = holostorage.solderer.recipes[index]
if recipe then
local new_input = {}
for i, stack in ipairs(items) do
new_input[i] = ItemStack(stack)
new_input[i]:take_item(1)
end
return {time = recipe.time,
new_input = new_input,
output = recipe.output}
else
return nil
end
end
local function round(v)
return math.floor(v + 0.5)
end
local function run_solderer(pos, _, controller)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local machine_node = "holostorage:solderer"
local machine_speed = 1
while true do
local result = holostorage.solderer.get_recipe(inv:get_list("src"))
if not result then
local swap = holostorage.helpers.swap_node(pos, machine_node)
if swap then
meta:set_string("infotext", "Solderer Idle")
meta:set_string("formspec", get_formspec())
meta:set_int("src_time", 0)
end
return
end
meta:set_int("src_time", meta:get_int("src_time") + round(machine_speed * 10))
holostorage.helpers.swap_node(pos, machine_node.."_active")
meta:set_string("infotext", "Solderer Active")
if meta:get_int("src_time") <= round(result.time*10) then
meta:set_string("formspec", get_formspec(meta:get_int("src_time"), round(result.time*10)))
return
end
local output = result.output
if type(output) ~= "table" then output = { output } end
local output_stacks = {}
for _, o in ipairs(output) do
table.insert(output_stacks, ItemStack(o))
end
local room_for_output = true
inv:set_size("dst_tmp", inv:get_size("dst"))
inv:set_list("dst_tmp", inv:get_list("dst"))
for _, o in ipairs(output_stacks) do
if not inv:room_for_item("dst_tmp", o) then
room_for_output = false
break
end
inv:add_item("dst_tmp", o)
end
if not room_for_output then
holostorage.helpers.swap_node(pos, machine_node)
meta:set_string("infotext", "Solderer Idle")
meta:set_string("formspec", get_formspec())
meta:set_int("src_time", round(result.time*10))
return
end
meta:set_int("src_time", meta:get_int("src_time") - round(result.time*10))
inv:set_list("src", result.new_input)
inv:set_list("dst", inv:get_list("dst_tmp"))
end
end
minetest.register_node("holostorage:solderer", {
description = "Solderer",
drawtype = "nodebox",
node_box = box,
is_ground_content = false,
tiles = {"holostorage_machine_block.png"},
groups = {
cracky = 1,
holostorage_distributor = 1,
holostorage_device = 1,
},
on_construct = function (pos)
holostorage.network.clear_networks(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", get_formspec())
local inv = meta:get_inventory()
inv:set_size("src", 3)
inv:set_size("dst", 1)
end,
after_dig_node = holostorage.network.clear_networks,
selection_box = collision_box,
collision_box = collision_box,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_take = allow_metadata_inventory_take,
allow_metadata_inventory_move = allow_metadata_inventory_move,
holostorage_run = run_solderer,
})
minetest.register_node("holostorage:solderer_active", {
description = "Solderer",
drawtype = "nodebox",
paramtype = "light",
light_source = 8,
node_box = box,
is_ground_content = false,
drop = "holostorage:solderer",
tiles = {"holostorage_machine_block.png"},
groups = {
cracky = 1,
holostorage_distributor = 1,
holostorage_device = 1,
not_in_creative_inventory = 1,
},
after_dig_node = holostorage.network.clear_networks,
selection_box = collision_box,
collision_box = collision_box,
holostorage_disabled_name = "holostorage:solderer",
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_take = allow_metadata_inventory_take,
allow_metadata_inventory_move = allow_metadata_inventory_move,
holostorage_run = run_solderer,
})
holostorage.devices["holostorage:solderer"] = true
holostorage.devices["holostorage:solderer_active"] = true