const canvas = document.createElement('canvas') const ctx = canvas.getContext('2d') // Resize the canvas when window is resized canvas.resizeWorkspace = function () { canvas.width = window.innerWidth canvas.height = window.innerHeight } window.addEventListener('resize', canvas.resizeWorkspace, false) // Add elements to the document document.body.appendChild(canvas) canvas.resizeWorkspace() export { canvas, ctx }