oops i lowered the height
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3948a2f386
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3907950340
@ -2,14 +2,8 @@
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"worldWidth": 1,
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"worldHeight": 1,
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"worldChunkSize": 256,
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"worldHeightScale": 16,
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"worldHeightScale": 32,
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"textureBombingNoise": "simplex-noise.png",
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"textureSplattingSources": [
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"grass-flowers.png",
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"grassy.png",
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"mud.png",
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"path.png"
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],
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"regionMap": [
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{
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"x": 0,
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@ -50,7 +50,7 @@ export class Game {
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// experimental
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this.videoTest.initialize();
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this.videoTest.mesh.position.set(0, 14, 20);
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this.videoTest.mesh.position.set(0, 22, 20);
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this.videoTest.mesh.rotateY(Math.PI / 2);
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this.renderer.scene.add(this.videoTest.mesh);
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this.party = (localStorage.getItem('party')?.split('|') || []).filter(
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@ -10,7 +10,6 @@ export class ClientWorldManifest implements WorldManifest {
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public worldChunkSize: number,
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public worldHeightScale: number,
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public textureBombingNoise: string,
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public textureSplattingSources: string[],
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public regionMap: WorldManifestRegion[],
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) {}
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@ -23,7 +22,6 @@ export class ClientWorldManifest implements WorldManifest {
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json.worldChunkSize,
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json.worldHeightScale,
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json.textureBombingNoise,
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json.textureSplattingSources,
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json.regionMap,
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);
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@ -10,6 +10,5 @@ export interface WorldManifest {
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worldChunkSize: number;
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worldHeightScale: number;
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textureBombingNoise: string;
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textureSplattingSources: string[];
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regionMap: WorldManifestRegion[];
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}
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