idfk
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@ -62,7 +62,7 @@ export class ThirdPersonCamera {
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mousemove: (e: MouseEvent) => this.dragEvent(e.clientX, e.clientY),
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wheel: (e: WheelEvent) => {
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e.deltaY < 0 ? (this.distance /= 1.2) : (this.distance *= 1.2);
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this.distance = clamp(this.distance, 4, 20);
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this.distance = clamp(this.distance, 3, 20);
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this.calculateCameraOffset();
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},
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// mobile
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@ -88,22 +88,19 @@ export class ThirdPersonCamera {
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if (this.previousPinchLength) {
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const delta = pinchLength / this.previousPinchLength;
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delta > 0 ? (this.distance *= delta) : (this.distance /= delta);
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this.distance = clamp(this.distance, 4, 20);
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this.distance = clamp(this.distance, 3, 20);
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this.calculateCameraOffset();
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}
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this.previousPinchLength = pinchLength;
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} else {
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} else if (this.panning) {
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this.dragEvent(ev.touches[0].clientX, ev.touches[0].clientY);
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}
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},
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touchend: (ev: TouchEvent) => {
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this.pinching = false;
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this.panning = false;
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this.previousPinchLength = 0;
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if (!ev.touches?.length) {
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this.panning = false;
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}
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},
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};
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@ -21,21 +21,22 @@ export enum LODSide {
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LEFT,
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}
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export function mirrorSide(x: number): number {
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return (x + 2) % 4;
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export function mirrorSide(side: number): number {
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return (side + 2) % 4;
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}
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export function isAdjacent(s: number, q: number): boolean {
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return (4 + q - s) % 4 <= 1;
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export function isAdjacent(side: number, quadrant: number): boolean {
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return (4 + quadrant - side) % 4 <= 1;
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}
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export function reflectSide(s: number, q: number): number {
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return s % 2 ? (q % 2 ? q - 1 : q + 1) : 3 - q;
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export function reflectSide(side: number, quadrant: number): number {
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return side % 2 ? (quadrant % 2 ? quadrant - 1 : quadrant + 1) : 3 - quadrant;
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}
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export class QuadtreeNode {
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public _children: QuadtreeNode[] = [];
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public _neighbors: QuadtreeNode[] = [];
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private _children: QuadtreeNode[] = [];
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private _neighbors: QuadtreeNode[] = [];
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private _detailDifferences: number[] = [];
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private _leaf = true;
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private _mesh?: Mesh;
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@ -103,7 +104,12 @@ export class QuadtreeNode {
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public setNeighbor(side: LODSide, neighbor: QuadtreeNode) {
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this._neighbors[side] = neighbor;
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neighbor._neighbors[mirrorSide(side)] = this;
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if (neighbor) {
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const mirrored = mirrorSide(side);
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neighbor._neighbors[mirrored] = this;
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neighbor._updateNeighborDetailDifferences(mirrored);
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}
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this._updateNeighborDetailDifferences(side);
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}
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public findNeighbor(side: LODSide) {
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@ -128,6 +134,31 @@ export class QuadtreeNode {
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}
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}
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private _equalOrHigherNeighbor(side: LODSide): QuadtreeNode {
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for (let node: QuadtreeNode = this; !!node; node = node.parent) {
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if (node?._neighbors[side]) {
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return node._neighbors[side];
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}
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}
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return null;
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}
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private _updateNeighborDetailDifferences(side: LODSide) {
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for (let i = 0; i < 4; i++) {
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const neighbor = this._equalOrHigherNeighbor(i);
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if (neighbor) {
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this._detailDifferences[i] = Math.min(this.level - neighbor.level, 4);
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}
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}
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if (!this._leaf) {
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for (let i = 0; i < 4; i++) {
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if (isAdjacent(side, i))
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this._children[i]._updateNeighborDetailDifferences(side);
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}
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}
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}
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private _createGeometry(): BufferGeometry {
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const apparentSize = this.root.size / Math.pow(2, this.level);
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const vertCount =
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@ -144,36 +175,50 @@ export class QuadtreeNode {
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const vertDivj = y / (vertCount - 1);
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const vertDivi = x / (vertCount - 1);
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const absX = this.position.x + (y / (vertCount - 1)) * apparentSize;
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const absY = this.position.y + (x / (vertCount - 1)) * apparentSize;
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const absX = this.position.x + vertDivj * apparentSize;
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const absY = this.position.y + vertDivi * apparentSize;
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const normal = this.root.getNormal(absX, absY);
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const height = this.root.getHeight(absX, absY);
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// Calculate relative resolution
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const pj = vertDivj * (this.root.size / divisionLevel);
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const pi = vertDivi * (this.root.size / divisionLevel);
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vertices.push(pj, this.root.getHeight(absX, absY), pi);
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vertices.push(pj, height, pi);
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normals.push(normal.x, normal.y, normal.z);
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uvs.push(absX / (this.root.size - 1), absY / (this.root.size - 1));
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// Create quad
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if (x !== vertCount - 1 && y !== vertCount - 1) {
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const topLeft = x * vertCount + y;
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const topRight = topLeft + 1;
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const bottomLeft = (x + 1) * vertCount + y;
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const bottomRight = bottomLeft + 1;
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indices.push(
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topLeft,
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bottomLeft,
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topRight,
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topRight,
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bottomLeft,
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bottomRight,
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);
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}
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}
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}
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for (let x = 0; x < vertCount - 1; x++) {
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for (let y = 0; y < vertCount - 1; y++) {
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const topLeft = x * vertCount + y;
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const topRight = topLeft + 1;
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const bottomLeft = (x + 1) * vertCount + y;
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const bottomRight = bottomLeft + 1;
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indices.push(
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topLeft,
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bottomLeft,
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topRight,
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topRight,
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bottomLeft,
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bottomRight,
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);
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}
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}
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// for (let test = 1; test < vertCount; test += 2) {
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// // bottom
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// vertices[test * 3 + 1] = vertices[test * 3 + 1] + 2;
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// // top
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// const testi = vertCount * vertCount * 3 - vertCount * 3 + test * 3;
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// vertices[testi + 1] = vertices[testi + 1] + 2;
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// // right
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// const testi2 = vertCount * 3 * test;
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// vertices[testi2 + 1] = vertices[testi2 + 1] + 2;
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// // left
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// const testi3 = vertCount * 3 * test + (vertCount - 1) * 3;
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// vertices[testi3 + 1] = vertices[testi3 + 1] + 2;
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// }
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geometry.setIndex(indices);
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geometry.setAttribute('position', new Float32BufferAttribute(vertices, 3));
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