idk what imd oing
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@ -129,6 +129,14 @@ export class Game {
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});
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this.socket.on('chat', (event) => {
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const player = this.players.find(
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(item) => item.user.id === event.sender.id,
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);
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if (player && player.user.id !== this.me.id) {
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// (player as PlayerEntity).addChat(event.message);
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}
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this.chat.addMessage(event.sender.display_name, event.message);
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});
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}
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@ -2,7 +2,7 @@ import { CanvasTexture, LinearFilter, ClampToEdgeWrapping } from 'three';
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export class CanvasUtils {
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public createTextCanvas(
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text: string,
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text: string | string[],
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bold = true,
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fontSize = 16,
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padding = 4,
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@ -10,12 +10,23 @@ export class CanvasUtils {
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const ctx = document.createElement('canvas').getContext('2d');
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const font = `${fontSize}px${bold ? ' bold' : ''} sans`;
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const lines = Array.isArray(text) ? text : [text];
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const lineWidths = [];
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let longestLine = 0;
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// Measure the text bounds
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ctx.font = font;
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const measure = ctx.measureText(text);
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lines.forEach((line) => {
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const lineWidth = ctx.measureText(line).width;
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if (longestLine < lineWidth) {
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longestLine = lineWidth;
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}
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lineWidths.push(lineWidth);
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});
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const width = measure.width + padding * 2;
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const height = fontSize + padding * 2;
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const width = longestLine + padding * 2;
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const textHeight = fontSize * lines.length;
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const height = textHeight + padding * 2;
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// Resize canvas
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ctx.canvas.width = width;
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@ -23,7 +34,6 @@ export class CanvasUtils {
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// Set text parameters
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ctx.font = font;
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ctx.textBaseline = 'middle';
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ctx.textAlign = 'center';
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// Draw background
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@ -31,11 +41,13 @@ export class CanvasUtils {
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ctx.fillRect(0, 0, width, height);
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// Scale the text to fit within the canvas
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const scaleFactor = Math.min(1, width / measure.width);
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ctx.translate(width / 2 - padding, height / 2 - padding);
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const scaleFactor = Math.min(1, width / longestLine);
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ctx.translate(width / 2 - padding, padding + fontSize / 2);
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ctx.scale(scaleFactor, 1);
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ctx.fillStyle = '#000';
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ctx.fillText(text, padding, padding);
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lines.forEach((line, i) => {
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ctx.fillText(line, padding, i * fontSize + padding);
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});
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// Create texture with appropriate flags
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const texture = new CanvasTexture(ctx.canvas);
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@ -43,6 +55,6 @@ export class CanvasUtils {
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texture.wrapS = ClampToEdgeWrapping;
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texture.wrapT = ClampToEdgeWrapping;
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return { texture, width: width, height: height };
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return { texture, width, height };
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}
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}
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@ -4,6 +4,7 @@ import { CanvasUtils } from './canvas-utils';
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export class NameTag {
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public tag!: Sprite;
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public width!: number;
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public height!: number;
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private texture!: CanvasTexture;
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private material!: SpriteMaterial;
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@ -16,6 +17,7 @@ export class NameTag {
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this.texture = texture;
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this.width = width;
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this.height = height;
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this.material = new SpriteMaterial({
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map: texture,
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@ -2,9 +2,15 @@ import { IcyNetUser } from '../../common/types/user';
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import * as THREE from 'three';
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import { PonyEntity } from './pony';
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import { Packet } from '../../common/types/packet';
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import { CanvasUtils } from './canvas-utils';
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import { ChatBubble } from './chat-bubble';
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const chatBuilder = new CanvasUtils();
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export class PlayerEntity extends PonyEntity {
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private uncommittedPacket: Packet = {};
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private _chats: ChatBubble[] = [];
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constructor(public user: IcyNetUser) {
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super();
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}
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@ -29,6 +35,47 @@ export class PlayerEntity extends PonyEntity {
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this.container.position.copy(pos);
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}
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public addChat(message: string): void {
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const lines = [];
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let truncated = message;
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while (truncated.length > 80) {
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lines.push(truncated.substring(0, 80));
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truncated = truncated.substring(80);
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}
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if (truncated) {
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lines.push(truncated);
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}
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const newChat = new ChatBubble(chatBuilder, lines);
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this._chats.forEach((item) => {
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item.tag.position.add(new THREE.Vector3(0, item.height * 0.01, 0));
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});
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this._chats.unshift(newChat);
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newChat.tag.position.set(0, 1.8, 0.5);
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this.container.add(newChat.tag);
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if (this._chats.length > 3) {
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this._chats.splice(3, this._chats.length - 1).forEach((item) => {
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this.container.remove(item.tag);
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item.dispose();
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});
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}
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setTimeout(() => {
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const i = this._chats.indexOf(newChat);
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if (i !== -1) {
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this.container.remove(newChat.tag);
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this._chats.splice(i, 1);
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newChat.dispose();
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}
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}, 5000);
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}
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public setRotation(rot: THREE.Vector3 | THREE.Euler) {
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this.container.rotation.copy(
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rot instanceof THREE.Euler
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@ -86,7 +86,7 @@ export class Player extends PonyEntity {
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}
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if (vector.x !== 0) {
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this.angularVelocity.set(0, Math.PI * dt * vector.x, 0);
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this.angularVelocity.set(0, Math.PI * vector.x, 0);
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this.changes.angular = this.angularVelocity.toArray();
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this._wasTurning = true;
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} else if (this._wasTurning && !wasExternalForce) {
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@ -97,9 +97,7 @@ export class Player extends PonyEntity {
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}
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if (vector.y !== 0) {
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this.velocity.copy(
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this._lookVector.clone().multiplyScalar(vector.y * dt),
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);
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this.velocity.copy(this._lookVector.clone().multiplyScalar(vector.y));
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this.changes.velocity = this.velocity.toArray();
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this._wasMoving = true;
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} else if (this._wasMoving && !wasExternalForce) {
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@ -30,13 +30,13 @@ export class PonyEntity {
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}
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update(dt: number) {
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this.container.position.add(this.velocity);
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this.container.position.add(this.velocity.clone().multiplyScalar(dt));
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this.container.rotation.setFromVector3(
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new THREE.Vector3(
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this.container.rotation.x,
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this.container.rotation.y,
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this.container.rotation.z,
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).add(this.angularVelocity),
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).add(this.angularVelocity.clone().multiplyScalar(dt)),
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);
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this.mixer.update(dt);
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@ -152,7 +152,7 @@ body {
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pointer-events: none;
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}
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button {
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button, input {
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pointer-events: all;
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}
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}
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@ -41,6 +41,12 @@ export class Game {
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const publicUserInfo = user ? this.mapPlayer(user) : null;
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this._connections.push(socket);
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socket.emit('me', publicUserInfo);
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if (user) {
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socket.broadcast.emit('playerjoin', publicUserInfo);
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socket.data.user = user;
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socket.data.playerinfo = {
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velocity: [0, 0, 0],
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@ -50,7 +56,6 @@ export class Game {
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animState: 0,
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};
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socket.emit('me', publicUserInfo);
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socket.emit(
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'players',
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this._connections
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@ -61,13 +66,6 @@ export class Game {
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})),
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);
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socket.broadcast.emit('playerjoin', publicUserInfo);
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socket.on('disconnect', () => {
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this._connections.splice(this._connections.indexOf(socket), 1);
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this.io.emit('playerleave', publicUserInfo);
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});
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socket.on('move', (packet) => {
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socket.data.playerinfo = {
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...socket.data.playerinfo,
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@ -83,6 +81,15 @@ export class Game {
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const message = raw.trim().substring(0, 260);
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this.io.emit('chat', { sender: publicUserInfo, message });
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});
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}
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socket.on('disconnect', () => {
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this._connections.splice(this._connections.indexOf(socket), 1);
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if (user) {
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this.io.emit('playerleave', publicUserInfo);
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}
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});
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});
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}
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}
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