icy3dw/src/client/object/model/pony.ts

159 lines
4.1 KiB
TypeScript

import * as SkeletonUtils from 'three/examples/jsm/utils/SkeletonUtils';
import {
Mesh,
MeshStandardMaterial,
Color,
AnimationAction,
AnimationMixer,
Object3D,
Vector3,
ShaderMaterial,
} from 'three';
import { FullStatePacket, CharacterPacket } from '../../../common/types/packet';
import { CanvasUtils } from '../canvas-utils';
import { NameTag } from '../nametag';
import { PonyModelLoader } from '../resource/pony-loader';
import { ClientWorld } from '../world/client-world';
import { PonyEyes } from './eyes';
const nameTagBuilder = new CanvasUtils({
fill: false,
textBorderColor: '#000',
foregroundColor: '#fff',
textShadowBlur: 2,
textBorderSize: 1,
});
export class PonyEntity {
public velocity = new Vector3(0, 0, 0);
public angularVelocity = new Vector3(0, 0, 0);
public onFloor = true;
public remote = false;
public gravity = -50;
public jumpPower = 16;
public mixer!: AnimationMixer;
public container!: Object3D;
public model!: Object3D;
public material!: MeshStandardMaterial;
public walkAnimationState = 0;
public idleAction: AnimationAction;
public walkAction: AnimationAction;
public nameTag?: NameTag;
public changes: FullStatePacket = {};
public heightSource?: ClientWorld;
initialize() {
const loader = PonyModelLoader.getInstance();
this.model = (SkeletonUtils as any).clone(loader.ponyModel);
this.material = (
(this.model.children[0].children[1] as Mesh)
.material as MeshStandardMaterial
).clone();
(this.model.children[0].children[1] as Mesh).material = this.material;
(this.model.children[0].children[2] as Mesh).material =
PonyEyes.getInstance().getShader();
this.mixer = new AnimationMixer(this.model);
this.idleAction = this.mixer.clipAction(loader.animations[0]);
this.walkAction = this.mixer.clipAction(loader.animations[2]);
this.idleAction.play();
this.container = new Object3D();
this.container.add(this.model);
}
update(dt: number) {
this.mixer.update(dt);
if (this.remote) {
return;
}
this.velocity.y += this.gravity * dt;
this.container.position.add(this.velocity.clone().multiplyScalar(dt));
this.container.rotation.setFromVector3(
new Vector3(
this.container.rotation.x,
this.container.rotation.y,
this.container.rotation.z,
).add(this.angularVelocity.clone().multiplyScalar(dt)),
);
// Put pony on the terrain
const terrainFloorHeight =
this.heightSource?.getHeight(
this.container.position.x,
this.container.position.z,
) || 0;
if (this.container.position.y <= terrainFloorHeight) {
this.onFloor = true;
this.velocity.y = 0;
this.container.position.y = terrainFloorHeight;
} else {
this.onFloor = false;
}
}
dispose() {
this.model = null;
this.material.dispose();
this.nameTag?.dispose();
}
public addNameTag(name: string) {
this.nameTag = new NameTag(nameTagBuilder, name);
this.nameTag.tag.position.set(0, 1.8, 0.5);
this.container.add(this.nameTag.tag);
}
public setWalkAnimationState(index: number) {
const previousState = this.walkAnimationState;
this.walkAnimationState = index;
if (previousState === this.walkAnimationState) {
return;
}
this.changes.animState = index;
if (index === 1) {
this.walkAction.reset().crossFadeFrom(this.idleAction, 0.5, false).play();
} else {
this.walkAction.crossFadeTo(this.idleAction.reset(), 0.5, false).play();
}
}
public jump() {
if (!this.onFloor) {
return;
}
this.velocity.y = 12;
}
public setColor(color: number | string) {
this.material.color = new Color(color);
}
public setEyeColor(color: number | string) {
PonyEyes.getInstance().setColor(
(this.model.children[0].children[2] as Mesh).material as ShaderMaterial,
color,
);
}
public setCharacter(packet: CharacterPacket) {
if (packet.color) {
this.setColor(packet.color);
}
if (packet.eyeColor) {
this.setEyeColor(packet.eyeColor);
}
}
public setHeightSource(source: ClientWorld) {
this.heightSource = source;
}
}