icy3dw/src/client/object/pony.ts

72 lines
2.2 KiB
TypeScript

import * as SkeletonUtils from 'three/examples/jsm/utils/SkeletonUtils';
import * as THREE from 'three';
import modelLoaderInstance from './pony-loader';
import { Packet } from '../../common/types/packet';
import { NameTag } from './nametag';
import { CanvasUtils } from './canvas-utils';
const nameTagBuilder = new CanvasUtils();
export class PonyEntity {
public velocity = new THREE.Vector3(0, 0, 0);
public angularVelocity = new THREE.Vector3(0, 0, 0);
public mixer!: THREE.AnimationMixer;
public container!: THREE.Object3D;
public model!: THREE.Object3D;
public walkAnimationState = 0;
public idleAction: THREE.AnimationAction;
public walkAction: THREE.AnimationAction;
public nameTag?: NameTag;
public changes: Packet = {};
initialize() {
this.model = (SkeletonUtils as any).clone(modelLoaderInstance.ponyModel);
this.mixer = new THREE.AnimationMixer(this.model);
this.idleAction = this.mixer.clipAction(modelLoaderInstance.animations[0]);
this.walkAction = this.mixer.clipAction(modelLoaderInstance.animations[2]);
this.idleAction.play();
this.container = new THREE.Object3D();
this.container.add(this.model);
}
update(dt: number) {
this.container.position.add(this.velocity);
this.container.rotation.setFromVector3(
new THREE.Vector3(
this.container.rotation.x,
this.container.rotation.y,
this.container.rotation.z,
).add(this.angularVelocity),
);
this.mixer.update(dt);
if (this.velocity.length() > 0) {
this.setWalkAnimationState(1);
} else {
this.setWalkAnimationState(0);
}
}
public addNameTag(name: string) {
this.nameTag = new NameTag(nameTagBuilder, name);
this.nameTag.tag.position.set(0, 1.8, 0.5);
this.container.add(this.nameTag.tag);
}
public setWalkAnimationState(index: number) {
const previousState = this.walkAnimationState;
this.walkAnimationState = index;
if (previousState === this.walkAnimationState) {
return;
}
this.changes.animState = index;
if (index === 1) {
this.walkAction.reset().crossFadeFrom(this.idleAction, 0.5, false).play();
} else {
this.walkAction.crossFadeTo(this.idleAction.reset(), 0.5, false).play();
}
}
}