icy3dw/src/server/object/game.ts

87 lines
2.3 KiB
TypeScript

import { Server, Socket } from 'socket.io';
import { config } from '../config';
import { RequestHandler } from 'express';
import { IcyNetUser } from '../../common/types/user';
const PLACEHOLDER_USER = (socket: Socket): IcyNetUser => {
const randomName = `player-${socket.id.substring(0, 8)}`;
return {
id: Math.random() * 1000 + 1000,
username: randomName,
display_name: randomName,
uuid: socket.id,
accessToken: 'player',
};
};
export class Game {
private _connections: Socket[] = [];
constructor(private io: Server, private session: RequestHandler) {}
private mapPlayer(user: IcyNetUser): any {
return {
id: user.id,
username: user.username,
display_name: user.display_name,
};
}
async initialize() {
this.io.use((socket, next) =>
this.session(socket.request as any, {} as any, next as any),
);
this.io.on('connection', (socket) => {
const session = (socket.request as any).session;
const user =
process.env.SKIP_LOGIN === 'true'
? PLACEHOLDER_USER(socket)
: (session?.passport?.user as IcyNetUser);
const publicUserInfo = user ? this.mapPlayer(user) : null;
this._connections.push(socket);
socket.data.user = user;
socket.data.playerinfo = {
velocity: [0, 0, 0],
angular: [0, 0, 0],
position: [0, 0, 0],
rotation: [0, 0, 0],
animState: 0,
};
socket.emit('me', publicUserInfo);
socket.emit(
'players',
this._connections.map((conn) => ({
...this.mapPlayer(conn.data.user),
...conn.data.playerinfo,
})),
);
socket.broadcast.emit('playerjoin', publicUserInfo);
socket.on('disconnect', () => {
this._connections.splice(this._connections.indexOf(socket), 1);
this.io.emit('playerleave', publicUserInfo);
});
socket.on('move', (packet) => {
socket.data.playerinfo = {
...socket.data.playerinfo,
...packet,
};
socket.broadcast.emit('playerupdate', {
id: user.id,
...packet,
});
});
socket.on('chat-send', (raw) => {
const message = raw.trim().substring(0, 260);
this.io.emit('chat', { sender: publicUserInfo, message });
});
});
}
}