2019-11-11 18:06:59 +00:00
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local player_cache = {}
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-- AFK
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local afk_check = minetest.settings:get_bool("ess_afk_check", true)
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local afk_max_time = tonumber(minetest.settings:get("ess_afk_time")) or 300
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local afk_warn_time = tonumber(minetest.settings:get("ess_afk_warn_time")) or 20
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local afk_check_interval = tonumber(minetest.settings:get("ess_afk_check_interval")) or 1
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local afk_warn_msg = minetest.settings:get("ess_afk_warn_msg")
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if not afk_warn_msg then
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afk_warn_msg = "Warning, you have %d seconds to move or be kicked"
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end
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-- Disable AFK check in singleplayer, doesn't really make sense to have it
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if minetest.is_singleplayer() then
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ess_afk_check = false
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end
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-- Player
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local save_death = minetest.settings:get_bool("ess_save_death", false)
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local newplayer = minetest.settings:get("ess_new_player")
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if not newplayer then
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newplayer = "%s has joined the server for the first time! Welcome!"
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end
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-- Debug
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local globalstepskip = minetest.settings:get_bool("ess_skip_globalstep", false)
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-- Commands
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local function cmd_god(name, params, splitparams)
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local target = name
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if splitparams[1] then
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target = splitparams[1]
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end
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if not player_cache[target] then
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return false, "No such player."
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end
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local status = not player_cache[target].god
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player_cache[target].god = status
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local msg = "God mode enabled."
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if not status then
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msg = "God mode disabled."
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end
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if target ~= name then
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minetest.chat_send_player(target, msg)
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end
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ess.set_player_meta(target, "god", status)
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return true, msg
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end
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local commands = {
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["whois"] = {
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description = "Get network information of player",
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params = "[<playername>]",
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privs = true,
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func = function(name, param)
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if param == "" then
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param = name
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end
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if not player_cache[param] then
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return false, string.format("Player %s was not found!", param)
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end
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local player_info = minetest.get_player_information(param)
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minetest.chat_send_player(name, string.format("[%s] IP address: %s", param, player_info["address"]))
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minetest.chat_send_player(name, string.format("[%s] average round trip time: %d ms", param, player_info["avg_rtt"] * 1000))
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minetest.chat_send_player(name, string.format("[%s] connected for: %d seconds", param, player_info["connection_uptime"]))
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return true
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end
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},
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["heal"] = {
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description = "Heal player",
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params = "[<playername>]",
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privs = {
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["ess.player.heal"] = true,
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["ess.player.heal.other"] = true,
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},
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func = function(name, param)
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if param == "" then
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param = name
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elseif param ~= "" and param ~= name and not ess.priv_match(name, "ess.player.heal.other") then
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return ess.reject_permission()
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end
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local p = minetest.get_player_by_name(param)
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if not p then
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return false, string.format("Player %s was not found!", param)
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end
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p:set_hp(20)
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return true, string.format("Successfully healed %s.", param)
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end
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}
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}
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-- AFK kick immunity privilege
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minetest.register_privilege("ess.player.afk", {
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description = "AFK kick immunity",
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give_to_singleplayer = false,
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give_to_admin = true,
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})
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if not globalstepskip then
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commands["god"] = {
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description = "Toggle invincibility mode.",
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aliases = {"godmode", "invincible"},
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privs = true,
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params = "[<playername>]",
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func = cmd_god
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}
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local check_timer = 0
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minetest.register_globalstep(function(dtime)
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-- Loop through all connected players
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for _,player in ipairs(minetest.get_connected_players()) do
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local player_name = player:get_player_name()
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-- Only continue if the player has an entry in the player cache
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if player_cache[player_name] then
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-- Check for afk players
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if afk_check and not ess.priv_match(player_name, "ess.player.afk") then
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check_timer = check_timer + dtime
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if check_timer > afk_check_interval then
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check_timer = 0
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-- Kick player if he/she has been inactive for longer than afk_max_time seconds
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if player_cache[player_name].active + afk_max_time <
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minetest.get_gametime() then
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minetest.kick_player(player_name, "Kicked for inactivity")
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end
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-- Warn player if he/she has less than afk_warn_time seconds to move or be kicked
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if afk_warn_time > 0 and player_cache[player_name].active + afk_max_time - afk_warn_time < minetest.get_gametime() then
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local seconds = tostring(player_cache[player_name].active + afk_max_time - minetest.get_gametime())
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minetest.chat_send_player(player_name, string.format(afk_warn_msg, seconds))
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end
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end
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-- Check if this player is doing an action
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for _,keyPressed in pairs(player:get_player_control()) do
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if keyPressed then
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player_cache[player_name].active = minetest.get_gametime()
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end
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end
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end
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-- Check if player has godmode turned on
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if player_cache[player_name].god == true then
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player:set_hp(20)
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player:set_breath(11)
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end
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end
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end
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end)
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end
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ess.autoregister(commands, "player")
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-- New player message
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if newplayer ~= "" then
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minetest.register_on_newplayer(function (player)
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local player_name = player:get_player_name()
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minetest.chat_send_all(string.format(newplayer, player_name))
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end)
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end
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-- Join
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minetest.register_on_joinplayer(function (player)
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local player_name = player:get_player_name()
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player_cache[player_name] = {
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active = minetest.get_gametime(),
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god = ess.get_player_meta(player_name, "god") == true,
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}
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end)
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-- Leave
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minetest.register_on_leaveplayer(function(player)
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local player_name = player:get_player_name()
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player_cache[player_name] = nil
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end)
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-- Save death point for use with /back
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if save_death then
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minetest.register_on_dieplayer(function(player)
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local player_name = player:get_player_name()
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if player_cache[player_name] and player_cache[player_name].god then
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return
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end
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ess.save_player_pos(player)
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end)
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end
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