Better sethome!

This commit is contained in:
Evert Prants 2019-11-20 11:58:09 +02:00
parent a2866722ca
commit a132fadacd
Signed by: evert
GPG Key ID: 1688DA83D222D0B5
4 changed files with 198 additions and 4 deletions

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@ -158,7 +158,7 @@ local function cmd_kits(name, param, splitparams)
for kit in pairs(kits_cache) do
local perms = true
if kit_privs then
perms = ess.priv_match(name, "ess.kits.kit." .. kit) or ess.priv_match(name, "ess.kits.all")
perms = ess.priv_match(name, "ess.kits.kit." .. kit) or ess.priv_match(name, "ess.kits.kits.all")
end
if perms then
@ -172,7 +172,7 @@ end
local commands = {
["kits"] = {
description = "Give or list available kits",
params = "( (delete | create) <kit> [<timeout>] ) | ( [<kit>] [<playername>] )",
params = "(delete|create) <kit> [<timeout>] | [<kit>] [<playername>]",
aliases = {"kit"},
privs = {
["ess.kits.kits"] = true,
@ -203,8 +203,6 @@ local commands = {
ess.autoregister(commands, "kits")
local loaded = false
if kit_give ~= "" then
minetest.register_on_newplayer(function(player)
give_kit(player, kit_give)

185
sethome/init.lua Normal file
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@ -0,0 +1,185 @@
-- sethome override for Icy Essentials with multi-home support
local maxhomes = tonumber(minetest.settings:get("sethome_count")) or 3
local bedhome = minetest.settings:get_bool("sethome_bed", true)
local homerespawn = minetest.settings:get_bool("sethome_respawn", false)
sethome = ess.register_module("home", "Homes")
sethome.set = function(name, pos, target)
local player = minetest.get_player_by_name(name)
if not player or not pos then
return false, "Player not found!"
end
if not target or target == "" then target = "home" end
local homes = ess.get_player_meta(name, "homes")
if not homes then homes = {} end
local count = 0
for i in pairs(homes) do
if i ~= "bed" then
count = count + 1
end
end
if count >= maxhomes and maxhomes ~= 0 and not ess.priv_match(name, "home.multiple") and target ~= "bed" then
return false, string.format("You don't have permission to set more than %d homes.", maxhomes)
end
homes[target:lower()] = pos
ess.set_player_meta(name, "homes", homes)
return true
end
sethome.get = function(name, target)
local player = minetest.get_player_by_name(name)
if not target or target == "" then target = "home" end
local homes = ess.get_player_meta(name, "homes")
if not homes then return false end
local targ = homes[target:lower()]
if not targ and target == "home" and homes["bed"] then
targ = homes["bed"]
target = "bed"
end
if not targ then
return nil
end
return targ, target
end
sethome.go = function(name,point)
local pos, target = sethome.get(name,point)
local player = minetest.get_player_by_name(name)
if player and pos then
ess.save_player_pos(player)
player:set_pos(pos)
return true, target
end
return false
end
local function cmd_home(name, params, splitparams)
local target = splitparams[1]
if not target or target == "" then
target = "home"
end
local went, name = sethome.go(name, target)
if went then
return true, string.format("Teleported to %s!", name)
end
return false, string.format("Home \"%s\" does not exist.", target)
end
local function cmd_set(name, params, splitparams)
local target = splitparams[1]
if not target or target == "" then
target = "home"
end
local player = minetest.get_player_by_name(name)
local success, err = sethome.set(name, player:get_pos(), target)
if player and success then
return true, string.format("Home \"%s\" set!", target)
end
return false, err
end
local function cmd_del(name, params, splitparams)
local target = splitparams[1]
if not target or target == "" then target = "home" end
local homes = ess.get_player_meta(name, "homes")
if not homes then homes = {} end
homes[target:lower()] = nil
ess.set_player_meta(name, "homes", homes)
return true, string.format("Home \"%s\" deleted successfully.", target)
end
local function cmd_list(name, params, splitparams)
local target = splitparams[1]
if not target or target == "" then target = "home" end
local homes = ess.get_player_meta(name, "homes")
if not homes then homes = {} end
local names = {}
for i in pairs(homes) do
table.insert(names, i)
end
return true, "Homes: " .. table.concat( names, ", " )
end
sethome.register_chatcommand("home", {
description = "Teleport you to your home point",
params = "[<name>]",
privs = {
home = true,
["home.all"] = true,
},
func = cmd_home,
})
sethome.register_chatcommand("homes", {
description = "List your home points",
privs = {
home = true,
["home.all"] = true,
},
func = cmd_list,
})
sethome.register_chatcommand("sethome", {
description = "Set your home point",
params = "[<name>]",
privs = {
home = true,
["home.all"] = true,
["home.multiple"] = true,
},
func = cmd_set,
})
sethome.register_chatcommand("delhome", {
description = "Delete your home point",
params = "[<name>]",
privs = {
home = true,
["home.all"] = true,
},
func = cmd_del,
})
if bedhome and minetest.get_modpath("beds") ~= nil and beds ~= nil then
local rclick = beds.on_rightclick
beds.on_rightclick = function (pos,player)
local name = player:get_player_name()
rclick(pos,player)
local success = sethome.set(name, pos, "bed")
if success then
minetest.chat_send_player(name, "Bed spawnpoint set!")
end
end
end
if homerespawn then
minetest.register_on_respawnplayer(function(player)
return sethome.go(player:get_player_name())
end)
end

4
sethome/mod.conf Normal file
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@ -0,0 +1,4 @@
name = sethome
description = sethome override for Icy Essentials with multi-home support
depends = ess_core
optional_depends = beds

7
sethome/settingtypes.txt Normal file
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@ -0,0 +1,7 @@
# Privilege home.multiple overrides this. Set to 0 to allow infinite amount.
sethome_count (Maximum allowed homes per player) int 3
sethome_bed (Automatically set bed home point) bool true
sethome_respawn (Respawn at home) bool false