2018-04-19 14:46:36 +00:00
|
|
|
-- Wand Focuses
|
|
|
|
|
2019-11-08 18:39:07 +00:00
|
|
|
local particles = minetest.settings:get_bool("mgc_particles", true)
|
|
|
|
|
2018-12-12 17:31:08 +00:00
|
|
|
-- Constants
|
|
|
|
-- TODO: make settings
|
|
|
|
magicalities.magic_spray_count = 16
|
|
|
|
magicalities.elemental_focus_velocity = 16
|
|
|
|
magicalities.elemental_focus_consumption = 5
|
|
|
|
|
|
|
|
-- Teleportation
|
2018-04-19 14:46:36 +00:00
|
|
|
minetest.register_craftitem("magicalities:focus_teleport", {
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|
|
|
description = "Wand Focus of Teleportation",
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|
|
groups = {wand_focus = 1},
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|
|
|
inventory_image = "magicalities_focus_teleport.png",
|
|
|
|
stack_max = 1,
|
|
|
|
_wand_requirements = {
|
|
|
|
["air"] = 1
|
|
|
|
},
|
|
|
|
_wand_use = function (itemstack, user, pointed_thing)
|
|
|
|
local dir = user:get_look_dir()
|
|
|
|
local dest = vector.multiply(dir, 20)
|
|
|
|
dest = vector.add(dest, user:get_pos())
|
|
|
|
|
|
|
|
local pos = user:get_pos()
|
|
|
|
pos.x = pos.x + (dir.x * 2)
|
|
|
|
pos.y = pos.y + (dir.y * 2) + 1.5
|
|
|
|
pos.z = pos.z + (dir.z * 2)
|
|
|
|
|
|
|
|
local ray = Raycast(pos, dest, true, false)
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|
|
|
local targ = ray:next()
|
|
|
|
local can_go = targ == nil
|
|
|
|
|
2019-11-05 21:36:44 +00:00
|
|
|
-- Go above node
|
2018-04-19 14:46:36 +00:00
|
|
|
if targ and targ.type == "node" then
|
|
|
|
local abv = minetest.get_node(targ.above)
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|
|
|
if not abv or abv.name == "air" then
|
2019-11-05 21:36:44 +00:00
|
|
|
local add = {x=0,y=0,z=0}
|
|
|
|
if user:get_pos().y < targ.above.y - 1.5 then
|
|
|
|
add.y = 1.5
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|
|
|
end
|
|
|
|
dest = vector.add(targ.above, add)
|
2018-04-19 14:46:36 +00:00
|
|
|
can_go = true
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
if can_go then
|
|
|
|
itemstack = magicalities.wands.wand_take_contents(itemstack, {air = 1})
|
|
|
|
magicalities.wands.update_wand_desc(itemstack)
|
|
|
|
user:set_pos(dest)
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|
|
|
end
|
|
|
|
|
|
|
|
return itemstack
|
|
|
|
end
|
|
|
|
})
|
2018-09-30 16:14:40 +00:00
|
|
|
|
2018-12-12 17:31:08 +00:00
|
|
|
-- Node swapper
|
2018-09-30 16:14:40 +00:00
|
|
|
minetest.register_craftitem("magicalities:focus_swap", {
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|
|
|
description = "Wand Focus of Swapping",
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|
|
|
groups = {wand_focus = 1},
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|
|
|
inventory_image = "magicalities_focus_swap.png",
|
|
|
|
stack_max = 1,
|
|
|
|
_wand_requirements = {
|
|
|
|
["earth"] = 1
|
|
|
|
},
|
|
|
|
_wand_use = function (itemstack, user, pointed_thing)
|
|
|
|
local meta = itemstack:get_meta()
|
|
|
|
local tnode = meta:get_string("swapnode")
|
|
|
|
local pname = user:get_player_name()
|
|
|
|
if tnode == "" or pointed_thing.type ~= "node" then return itemstack end
|
|
|
|
|
|
|
|
local pos = pointed_thing.under
|
|
|
|
|
|
|
|
if minetest.is_protected(pos, pname) then
|
2020-01-22 12:32:52 +00:00
|
|
|
minetest.record_protection_violation(pos, pname)
|
2018-09-30 16:14:40 +00:00
|
|
|
return itemstack
|
|
|
|
end
|
|
|
|
|
|
|
|
local node = minetest.get_node_or_nil(pos)
|
|
|
|
if not node or node.name == tnode then
|
|
|
|
return itemstack
|
|
|
|
end
|
|
|
|
|
|
|
|
local place_node_itm = ItemStack(tnode)
|
|
|
|
local inv = user:get_inventory()
|
|
|
|
|
|
|
|
local ndef = minetest.registered_nodes[tnode]
|
|
|
|
if not inv:contains_item("main", place_node_itm) then
|
|
|
|
minetest.chat_send_player(pname, ("You don't have enough %s in your inventory."):format(ndef.description))
|
|
|
|
return itemstack
|
|
|
|
end
|
|
|
|
|
2018-12-12 17:31:08 +00:00
|
|
|
local drops = minetest.get_node_drops(node.name)
|
2018-09-30 16:14:40 +00:00
|
|
|
|
|
|
|
if ndef.can_dig ~= nil and not ndef.can_dig(pos, user) then
|
|
|
|
return itemstack
|
|
|
|
end
|
|
|
|
|
|
|
|
minetest.remove_node(pos)
|
|
|
|
|
|
|
|
itemstack = magicalities.wands.wand_take_contents(itemstack, {earth = 1})
|
|
|
|
magicalities.wands.update_wand_desc(itemstack)
|
|
|
|
|
|
|
|
inv:remove_item("main", place_node_itm)
|
|
|
|
|
|
|
|
for _, stk in pairs(drops) do
|
|
|
|
if inv:room_for_item("main", stk) then
|
|
|
|
inv:add_item("main", stk)
|
|
|
|
else
|
|
|
|
minetest.item_drop(ItemStack(stk), user, vector.add(pos, {x=0,y=1,z=0}))
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
minetest.place_node(pos, {name = tnode})
|
|
|
|
|
|
|
|
return itemstack
|
|
|
|
end,
|
|
|
|
_wand_node = function (pos, node, placer, itemstack, pointed_thing)
|
|
|
|
if not node or node.name == "air" or node.name == "ignore" then return itemstack end
|
|
|
|
local meta = itemstack:get_meta()
|
|
|
|
local tnode = meta:get_string("swapnode")
|
|
|
|
|
|
|
|
if tnode == node.name then return itemstack end
|
|
|
|
meta:set_string("swapnode", node.name)
|
|
|
|
|
|
|
|
local ndef = minetest.registered_nodes[node.name]
|
|
|
|
minetest.chat_send_player(placer:get_player_name(), "Selected replacement node " .. ndef.description)
|
|
|
|
|
|
|
|
return itemstack
|
|
|
|
end
|
|
|
|
})
|
2018-10-02 09:31:42 +00:00
|
|
|
|
2020-01-22 12:32:52 +00:00
|
|
|
-- Light Source
|
|
|
|
minetest.register_node("magicalities:light_source", {
|
|
|
|
description = "Magical Light Source",
|
|
|
|
tiles = {"magicalities_light_source.png"},
|
|
|
|
groups = {cracky = 3, not_in_creative_inventory = 1},
|
|
|
|
light_source = 13,
|
|
|
|
drop = ""
|
|
|
|
})
|
|
|
|
|
|
|
|
minetest.register_craftitem("magicalities:focus_light", {
|
|
|
|
description = "Wand Focus of Light",
|
|
|
|
groups = {wand_focus = 1},
|
|
|
|
inventory_image = "magicalities_focus_light.png",
|
|
|
|
stack_max = 1,
|
|
|
|
_wand_requirements = {
|
|
|
|
["light"] = 1
|
|
|
|
},
|
|
|
|
_wand_use = function(itemstack, user, pointed_thing)
|
|
|
|
if pointed_thing.type ~= "node" then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
|
|
|
local pos = pointed_thing.under
|
|
|
|
local pname = user:get_player_name()
|
|
|
|
|
|
|
|
if minetest.is_protected(pos, pname) then
|
|
|
|
minetest.record_protection_violation(pos, pname)
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
|
|
|
local node = minetest.get_node(pos).name
|
|
|
|
|
|
|
|
if node == "default:stone" or node == "default:desert_stone" then
|
|
|
|
minetest.swap_node(pos, {name = "magicalities:light_source"})
|
|
|
|
itemstack = magicalities.wands.wand_take_contents(itemstack, {light = 1})
|
|
|
|
magicalities.wands.update_wand_desc(itemstack)
|
|
|
|
end
|
|
|
|
|
|
|
|
return itemstack
|
|
|
|
end,
|
|
|
|
})
|
|
|
|
|
2018-12-12 17:31:08 +00:00
|
|
|
---------------
|
|
|
|
-- Tunneling --
|
|
|
|
---------------
|
2018-10-02 09:31:42 +00:00
|
|
|
|
|
|
|
local tunneler_memory = {}
|
|
|
|
local tunneler_depth = 8
|
|
|
|
|
|
|
|
local function reset_tunnel(tid)
|
2018-12-12 17:31:08 +00:00
|
|
|
local infos = tunneler_memory[tid]
|
2018-10-02 09:31:42 +00:00
|
|
|
if not infos then return end
|
|
|
|
|
|
|
|
local manip = minetest.get_voxel_manip()
|
|
|
|
local e1, e2 = manip:read_from_map(infos.minp, infos.maxp)
|
|
|
|
local area = VoxelArea:new{MinEdge=e1, MaxEdge=e2}
|
|
|
|
|
|
|
|
local data = manip:get_data()
|
|
|
|
|
|
|
|
for i in area:iterp(infos.minp, infos.maxp) do
|
|
|
|
if infos.data[i] ~= nil then
|
|
|
|
data[i] = infos.data[i]
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
manip:set_data(data)
|
|
|
|
manip:write_to_map()
|
|
|
|
|
|
|
|
tunneler_memory['t' .. tid] = nil
|
|
|
|
end
|
|
|
|
|
|
|
|
local function create_tunnel(pos, dir, owner)
|
|
|
|
-- Ensure no double tunnels
|
|
|
|
for id,data in pairs(tunneler_memory) do
|
|
|
|
if data.owner == owner then
|
2018-12-12 17:31:08 +00:00
|
|
|
return false
|
2018-10-02 09:31:42 +00:00
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
local minp
|
|
|
|
local maxp
|
|
|
|
|
|
|
|
if dir.x < 0 or dir.y < 0 or dir.z < 0 then
|
|
|
|
maxp = vector.add(pos, dir)
|
|
|
|
minp = vector.add(pos, vector.multiply(dir, tunneler_depth))
|
|
|
|
else
|
|
|
|
minp = vector.add(pos, dir)
|
|
|
|
maxp = vector.add(pos, vector.multiply(dir, tunneler_depth))
|
|
|
|
end
|
|
|
|
|
|
|
|
if dir.z ~= 0 then
|
|
|
|
minp.x = minp.x + -1
|
|
|
|
maxp.x = maxp.x + 1
|
|
|
|
|
|
|
|
minp.y = minp.y + -1
|
|
|
|
maxp.y = maxp.y + 1
|
|
|
|
end
|
|
|
|
|
|
|
|
if dir.y ~= 0 then
|
|
|
|
minp.z = minp.z + -1
|
|
|
|
maxp.z = maxp.z + 1
|
|
|
|
|
|
|
|
minp.x = minp.x + -1
|
|
|
|
maxp.x = maxp.x + 1
|
|
|
|
end
|
|
|
|
|
|
|
|
if dir.x ~= 0 then
|
|
|
|
minp.z = minp.z + -1
|
|
|
|
maxp.z = maxp.z + 1
|
|
|
|
|
|
|
|
minp.y = minp.y + -1
|
|
|
|
maxp.y = maxp.y + 1
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Set the nodes
|
|
|
|
local manip = minetest.get_voxel_manip()
|
|
|
|
local e1, e2 = manip:read_from_map(minp, maxp)
|
|
|
|
local area = VoxelArea:new{MinEdge=e1, MaxEdge=e2}
|
|
|
|
|
|
|
|
local data = manip:get_data()
|
|
|
|
|
|
|
|
local c_air = minetest.get_content_id("air")
|
|
|
|
local c_tunnel = minetest.get_content_id("magicalities:tunnel_node")
|
|
|
|
local dtree = {}
|
|
|
|
local abort = false
|
|
|
|
|
|
|
|
for i in area:iterp(minp, maxp) do
|
|
|
|
if data[i] ~= c_air then
|
|
|
|
dtree[i] = data[i]
|
|
|
|
data[i] = c_tunnel
|
|
|
|
elseif data[i] == c_tunnel then
|
|
|
|
abort = true
|
|
|
|
break
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2018-12-12 17:31:08 +00:00
|
|
|
if abort then return false end
|
2018-10-02 09:31:42 +00:00
|
|
|
|
|
|
|
-- Set nodes in map
|
|
|
|
manip:set_data(data)
|
|
|
|
manip:write_to_map()
|
|
|
|
|
|
|
|
-- Save in cache
|
|
|
|
local cnum = math.random(10, 1000)
|
|
|
|
local comp1 = math.random(10, 1000)
|
|
|
|
local comp2 = math.random(10, 1000)
|
|
|
|
cnum = (math.ceil(comp2 + comp1 / cnum) + cnum)
|
|
|
|
|
|
|
|
tunneler_memory['t' .. cnum] = {
|
|
|
|
data = dtree,
|
|
|
|
minp = minp,
|
|
|
|
maxp = maxp,
|
|
|
|
owner = owner,
|
|
|
|
}
|
|
|
|
|
2018-12-12 17:31:08 +00:00
|
|
|
minetest.after(10, reset_tunnel, 't' .. cnum)
|
|
|
|
return true
|
2018-10-02 09:31:42 +00:00
|
|
|
end
|
|
|
|
|
|
|
|
minetest.register_node("magicalities:tunnel_node", {
|
|
|
|
groups = {not_in_creative_inventory = 1},
|
|
|
|
walkable = false,
|
|
|
|
pointable = false,
|
|
|
|
diggable = false,
|
|
|
|
drawtype = "glasslike_framed",
|
|
|
|
paramtype = "light",
|
|
|
|
sunlight_propagates = true,
|
|
|
|
tiles = {"magicalities_void.png"},
|
|
|
|
})
|
|
|
|
|
|
|
|
minetest.register_craftitem("magicalities:focus_tunnel", {
|
|
|
|
description = "Wand Focus of Tunneling",
|
|
|
|
groups = {wand_focus = 1},
|
|
|
|
inventory_image = "magicalities_focus_tunnel.png",
|
|
|
|
stack_max = 1,
|
|
|
|
_wand_requirements = {
|
2018-12-12 17:31:08 +00:00
|
|
|
["dark"] = 10,
|
|
|
|
["light"] = 10,
|
|
|
|
["earth"] = 10,
|
2018-10-02 09:31:42 +00:00
|
|
|
},
|
|
|
|
_wand_use = function (itemstack, user, pointed_thing)
|
|
|
|
if not pointed_thing.above or pointed_thing.type ~= "node" then return itemstack end
|
|
|
|
if not user or user:get_player_name() == "" then return itemstack end
|
|
|
|
local dir = user:get_look_dir()
|
|
|
|
local wm = minetest.dir_to_wallmounted(dir)
|
|
|
|
dir = minetest.wallmounted_to_dir(wm)
|
|
|
|
|
|
|
|
minetest.after(0.1, create_tunnel, pointed_thing.above, dir, user:get_player_name())
|
2018-12-12 17:31:08 +00:00
|
|
|
itemstack = magicalities.wands.wand_take_contents(itemstack, {
|
|
|
|
["dark"] = 10,
|
|
|
|
["light"] = 10,
|
|
|
|
["earth"] = 10,
|
|
|
|
})
|
|
|
|
magicalities.wands.update_wand_desc(itemstack)
|
2018-10-02 09:31:42 +00:00
|
|
|
|
|
|
|
return itemstack
|
|
|
|
end
|
|
|
|
})
|
|
|
|
|
|
|
|
minetest.register_on_shutdown(function ()
|
|
|
|
for id in pairs(tunneler_memory) do
|
|
|
|
reset_tunnel(id)
|
|
|
|
end
|
|
|
|
end)
|
2018-12-12 17:31:08 +00:00
|
|
|
|
|
|
|
-----------------------
|
|
|
|
-- Elemental Attacks --
|
|
|
|
-----------------------
|
|
|
|
|
|
|
|
local special_fn = {}
|
|
|
|
|
|
|
|
-- Particles
|
|
|
|
local randparticles = PcgRandom(os.clock())
|
|
|
|
local function shoot_particles (user, velocity, color)
|
2019-11-08 18:39:07 +00:00
|
|
|
if not particles then return end
|
2018-12-12 17:31:08 +00:00
|
|
|
if not color then
|
|
|
|
color = ""
|
|
|
|
else
|
|
|
|
color = "^[multiply:"..color
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Calculate velocity
|
|
|
|
local dir = user:get_look_dir()
|
|
|
|
local vel = {x=0,y=0,z=0}
|
|
|
|
vel.x = dir.x * velocity
|
|
|
|
vel.y = dir.y * velocity
|
|
|
|
vel.z = dir.z * velocity
|
|
|
|
|
|
|
|
-- Calculate position
|
|
|
|
local pos = user:get_pos()
|
|
|
|
pos.x = pos.x + (dir.x * 2)
|
|
|
|
pos.y = pos.y + (dir.y * 2) + 1.5
|
|
|
|
pos.z = pos.z + (dir.z * 2)
|
|
|
|
|
|
|
|
for i = 1, magicalities.magic_spray_count do
|
|
|
|
-- Deviation
|
|
|
|
local relvel = {x=0,y=0,z=0}
|
|
|
|
relvel.x = vel.x + (randparticles:next((-i/2.5) * 1000, (i/2.5) * 1000) / 1000)
|
|
|
|
relvel.y = vel.y + (randparticles:next((-i/2.5) * 1000, (i/2.5) * 1000) / 1000)
|
|
|
|
relvel.z = vel.z + (randparticles:next((-i/2.5) * 1000, (i/2.5) * 1000) / 1000)
|
|
|
|
minetest.add_particle({
|
|
|
|
pos = pos,
|
|
|
|
velocity = relvel,
|
|
|
|
acceleration = relvel,
|
|
|
|
expirationtime = 1,
|
|
|
|
size = 4,
|
|
|
|
collisiondetection = true,
|
|
|
|
collision_removal = true,
|
|
|
|
texture = "magicalities_spark.png"..color,
|
|
|
|
-- animation = {Tile Animation definition},
|
|
|
|
glow = 2
|
|
|
|
})
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
local function shoot_spray(user, dmg, vel, color, hit_fn)
|
|
|
|
shoot_particles(user, vel, color)
|
|
|
|
|
|
|
|
minetest.after(0.05, function()
|
|
|
|
local pos = user:get_pos()
|
|
|
|
local dir = user:get_look_dir()
|
|
|
|
|
|
|
|
local x = math.random(-1,1)*0.1
|
|
|
|
local y = math.random(-1,1)*0.1
|
|
|
|
local z = math.random(-1,1)*0.1
|
|
|
|
local scatternum = math.random(2, magicalities.magic_spray_count / 2)
|
|
|
|
|
|
|
|
for i = 1, scatternum do
|
|
|
|
local relvel = {x=0,y=0,z=0}
|
|
|
|
relvel.x = dir.x * vel + (randparticles:next((-i/2.5) * 1000, (i/2.5) * 1000) / 1000)
|
|
|
|
relvel.y = dir.y * vel + (randparticles:next((-i/2.5) * 1000, (i/2.5) * 1000) / 1000)
|
|
|
|
relvel.z = dir.z * vel + (randparticles:next((-i/2.5) * 1000, (i/2.5) * 1000) / 1000)
|
|
|
|
|
|
|
|
local dmglow = dmg - math.floor(dmg / scatternum)
|
|
|
|
local reldmg = math.random(dmglow, dmg)
|
|
|
|
|
|
|
|
local e=minetest.add_entity({x=pos.x+x,y=pos.y+1.5+y,z=pos.z+z}, "magicalities:magic_spray")
|
|
|
|
e:set_velocity(relvel)
|
|
|
|
e:set_yaw(user:get_look_yaw()+math.pi)
|
|
|
|
e:get_luaentity():set_dmg(reldmg)
|
|
|
|
e:get_luaentity():set_user(user)
|
|
|
|
if hit_fn then
|
|
|
|
e:get_luaentity():set_hit_function(hit_fn)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end)
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Attack
|
|
|
|
local on_hit_object = function(self, target, hp, user)
|
|
|
|
target:punch(user, 1, {full_punch_interval = 1, damage_groups = {fleshy = hp, magic = hp * 2}}, nil)
|
|
|
|
return self
|
|
|
|
end
|
|
|
|
|
|
|
|
local magic_remove = function(self)
|
|
|
|
if self.object:get_attach() then self.object:set_detach() end
|
|
|
|
if self.target then self.target:punch(self.object, 1,{full_punch_interval=1,damage_groups={fleshy=4}}, nil) end
|
|
|
|
self.object:set_hp(0)
|
|
|
|
self.object:punch(self.object, 1,{full_punch_interval=1.0,damage_groups={fleshy=4}}, nil)
|
|
|
|
return self
|
|
|
|
end
|
|
|
|
|
|
|
|
local magic_spray = {
|
|
|
|
initial_properties = {
|
|
|
|
hp_max = 1,
|
|
|
|
physical = false,
|
|
|
|
collide_with_objects = false,
|
|
|
|
collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.3, 0.3},
|
|
|
|
visual = "sprite",
|
|
|
|
visual_size = {x = 0.4, y = 0.4},
|
|
|
|
textures = {"[combine:16x16"},
|
|
|
|
pointable = false,
|
|
|
|
},
|
|
|
|
struck = false,
|
|
|
|
timer = 0,
|
|
|
|
hit_fn = nil,
|
|
|
|
on_step = function(self, dtime)
|
|
|
|
self.timer = self.timer + 1
|
|
|
|
if self.timer > 80 or self.struck then
|
|
|
|
magic_remove(self)
|
|
|
|
end
|
|
|
|
local pos=self.object:get_pos()
|
|
|
|
local no=minetest.registered_nodes[minetest.get_node(pos).name]
|
|
|
|
if no.walkable and not self.struck then
|
|
|
|
if self.hit_fn and special_fn[self.hit_fn] and special_fn[self.hit_fn].on_hit_node then
|
|
|
|
special_fn[self.hit_fn].on_hit_node(self, pos, minetest.get_node(pos), self.user)
|
|
|
|
end
|
|
|
|
|
|
|
|
self.struck = true
|
|
|
|
return self
|
|
|
|
end
|
|
|
|
for i, ob in pairs(minetest.get_objects_inside_radius(pos, 1)) do
|
|
|
|
if (ob and not self.struck) and ((ob:is_player() and ob:get_player_name() ~= self.user:get_player_name()) or (ob:get_luaentity() and ob:get_luaentity().physical and ob:get_luaentity().name~="__builtin:item" )) then
|
|
|
|
self.object:set_velocity({x=0, y=0, z=0})
|
|
|
|
on_hit_object(self, ob, self.dmg / 2, self.user)
|
|
|
|
if self.hit_fn and special_fn[self.hit_fn] and special_fn[self.hit_fn].on_hit_object then
|
|
|
|
special_fn[self.hit_fn].on_hit_object(self, ob, self.dmg / 2, self.user)
|
|
|
|
end
|
|
|
|
|
|
|
|
self.struck = true
|
|
|
|
return self
|
|
|
|
end
|
|
|
|
end
|
|
|
|
return self
|
|
|
|
end,
|
|
|
|
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
|
|
|
|
if not self.target then return self end
|
|
|
|
if not self.hp then self.hp = self.object:get_hp() end
|
|
|
|
local hp = self.object:get_hp()
|
|
|
|
local hurt = self.hp-self.object:get_hp()
|
|
|
|
self.hp = self.object:get_hp()
|
|
|
|
self.target:set_hp(self.target:get_hp() - hurt)
|
|
|
|
self.target:punch(self.object, hurt, {full_punch_interval = 1.0, damage_groups = {fleshy=4}}, "default:sword_wood", nil)
|
|
|
|
if hurt > 100 or hp <= hurt then
|
|
|
|
self.target:set_detach()
|
|
|
|
self.target:set_velocity({x=0, y=4, z=0})
|
|
|
|
self.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir) end
|
|
|
|
magic_remove(self)
|
|
|
|
end
|
|
|
|
return self
|
|
|
|
end
|
|
|
|
}
|
|
|
|
|
|
|
|
function magic_spray:set_dmg(dmg)
|
|
|
|
self.dmg = dmg
|
|
|
|
end
|
|
|
|
|
|
|
|
function magic_spray:set_user(user)
|
|
|
|
self.user = user
|
|
|
|
end
|
|
|
|
|
|
|
|
function magic_spray:set_hit_function(hit_fn)
|
|
|
|
self.hit_fn = hit_fn
|
|
|
|
end
|
|
|
|
|
|
|
|
function magicalities.register_elemental_focus (element, description, damage, hit_fn)
|
|
|
|
local el = magicalities.elements[element]
|
|
|
|
minetest.register_craftitem("magicalities:focus_atk_"..element, {
|
|
|
|
description = "Wand Focus of "..el.description.."\n"..description,
|
|
|
|
groups = {wand_focus = 1},
|
|
|
|
inventory_image = "magicalities_focus_atk_"..element..".png",
|
|
|
|
stack_max = 1,
|
|
|
|
_wand_requirements = {
|
|
|
|
[element] = magicalities.elemental_focus_consumption
|
|
|
|
},
|
|
|
|
_wand_use = function (itemstack, user, pointed_thing)
|
|
|
|
if not user or user:get_player_name() == "" then return itemstack end
|
|
|
|
|
|
|
|
itemstack = magicalities.wands.wand_take_contents(itemstack, {[element] = magicalities.elemental_focus_consumption})
|
|
|
|
magicalities.wands.update_wand_desc(itemstack)
|
|
|
|
shoot_spray(user, damage, magicalities.elemental_focus_velocity, el.color, hit_fn)
|
|
|
|
|
|
|
|
return itemstack
|
|
|
|
end
|
|
|
|
})
|
|
|
|
end
|
|
|
|
|
|
|
|
function magicalities.register_focus_atk_special(name, fns)
|
|
|
|
special_fn[name] = fns
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Register everything
|
|
|
|
|
|
|
|
minetest.register_entity("magicalities:magic_spray", magic_spray)
|
|
|
|
|
|
|
|
magicalities.register_elemental_focus("air", "Deals some damage to enemies", 2)
|
|
|
|
magicalities.register_elemental_focus("earth", "Deals some damage to enemies", 4)
|
|
|
|
magicalities.register_elemental_focus("water", "Spawns water sources", 3, "setwater")
|
|
|
|
magicalities.register_elemental_focus("fire", "Lights things on fire", 8, "setfire")
|
|
|
|
|
|
|
|
magicalities.register_focus_atk_special("setfire", {
|
|
|
|
on_hit_node = function (self, pos, node, user)
|
|
|
|
local toppos = vector.add(pos, {x=0,y=1,z=0})
|
|
|
|
local topnode = minetest.get_node_or_nil(toppos)
|
|
|
|
if not topnode or topnode.name ~= "air" then return end
|
|
|
|
if minetest.is_protected(toppos, user:get_player_name()) then return end
|
|
|
|
minetest.set_node(toppos, {name="fire:basic_flame"})
|
|
|
|
end
|
|
|
|
})
|
|
|
|
|
|
|
|
local function set_water(self, _, __, user)
|
|
|
|
local pos = self.object:get_pos()
|
|
|
|
local toppos = vector.add(pos, {x=0,y=1,z=0})
|
|
|
|
local topnode = minetest.get_node_or_nil(toppos)
|
|
|
|
if not topnode or topnode.name ~= "air" then return end
|
|
|
|
if minetest.is_protected(toppos, user:get_player_name()) then return end
|
|
|
|
minetest.set_node(toppos, {name="default:water_source"})
|
|
|
|
end
|
|
|
|
|
|
|
|
magicalities.register_focus_atk_special("setwater", {
|
|
|
|
on_hit_object = set_water,
|
|
|
|
on_hit_node = set_water,
|
|
|
|
})
|