magicalities/research_table.lua

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4.1 KiB
Lua
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magicalities.researching = {}
local function table_formspec()
return "size[8,8.5]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"image[0.5,0.5;1,1;magicalities_gui_book_slot.png]"..
"list[context;book;0.5,0.5;1,1;]"..
"image[1.5,0.5;1,1;magicalities_gui_quill_slot.png]"..
"list[context;tools;1.5,0.5;1,1;]"..
"image[2.5,0.5;1,1;magicalities_gui_paper_slot.png]"..
"list[context;paper;2.5,0.5;3,3;]"..
"list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]"..
"listring[current_player;main]"..
"listring[context;book]"..
"listring[current_player;main]"..
"listring[context;paper]"..
"listring[current_player;main]"..
"listring[context;tools]"..
"listring[current_player;main]"..
default.get_hotbar_bg(0, 4.25)
end
local function table_use(pos, node, clicker, itemstack, pointed_thing)
return itemstack
end
local function allow_metadata_inventory_put (pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
if (listname == "book" and stack:get_name() ~= "magicalities:book") or
(listname == "paper" and stack:get_name() ~= "magicalities:research" and stack:get_name() ~= "default:paper") or
(listname == "tools" and stack:get_name() ~= "magicalities:ink_and_quill") then
return 0
end
return 1
end
local function allow_metadata_inventory_move (pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
end
local function allow_metadata_inventory_take (pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
return stack:get_count()
end
local function table_inventory_changed (pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local vec = vector.add(pos,{x=0,y=1,z=0})
local node = minetest.get_node_or_nil(vec)
if inv:get_stack("tools", 1):is_empty() then
if node and (node.name == "magicalities:quill" or node.name == "magicalities:quill_research") then
minetest.set_node(vec, {name="air"})
end
elseif node then
local dir = minetest.dir_to_facedir(vector.normalize(vector.subtract(pos, player:get_pos())), false)
local ver = "magicalities:quill"
if not inv:get_stack("paper", 1):is_empty() then
ver = "magicalities:quill_research"
end
minetest.set_node(vec, {name=ver,param2=dir})
end
end
-- Base Table Override
minetest.override_item("magicalities:table", {
on_construct = function (pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("book", 1)
inv:set_size("tools", 1)
inv:set_size("paper", 1)
meta:set_string("formspec", table_formspec())
end,
on_destruct = function (pos)
local vec = vector.add(pos,{x=0,y=1,z=0})
local node = minetest.get_node_or_nil(vec)
if node and node.name == "magicalities:quill" then
minetest.set_node(vec, {name="air"})
end
end,
on_rightclick = table_use,
can_dig = function (pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:get_stack("book", 1):is_empty() and inv:get_stack("paper", 1):is_empty() and inv:get_stack("tools", 1):is_empty()
end,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_take = allow_metadata_inventory_take,
allow_metadata_inventory_move = allow_metadata_inventory_move,
on_metadata_inventory_take = table_inventory_changed,
on_metadata_inventory_put = table_inventory_changed,
on_metadata_inventory_move = table_inventory_changed,
})
-- Remove floating quills
minetest.register_lbm({
label = "Remove floating quills",
name = "magicalities:quill_cleanup",
nodenames = {"magicalities:quill", "magicalities:quill_research"},
run_at_every_load = true,
action = function(pos, node)
local vecunder = vector.add(pos,{x=0,y=-1,z=0})
local nodeunder = minetest.get_node_or_nil(vecunder)
if not nodeunder or nodeunder.name ~= "magicalities:table" then
minetest.set_node(pos, {name="air"})
end
end,
})