magicalities/init.lua

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-- Magicalities
magicalities = {}
local modpath = minetest.get_modpath(minetest.get_current_modname())
magicalities.modpath = modpath
magicalities.elements = {
-- Base Elements
["water"] = {color = "#003cff", description = "Water", inheritance = nil},
["earth"] = {color = "#00a213", description = "Earth", inheritance = nil},
["light"] = {color = "#ffffff", description = "Light", inheritance = nil},
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["fire"] = {color = "#ff2424", description = "Fire", inheritance = nil},
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["dark"] = {color = "#232323", description = "Dark", inheritance = nil},
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["air"] = {color = "#ffff00", description = "Air", inheritance = nil},
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-- Inherited Elements
}
-- Storage
dofile(modpath.."/storage.lua")
-- Player abilities
dofile(modpath.."/ability.lua")
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-- Crystals
dofile(modpath.."/crystals.lua")
-- Wands
dofile(modpath.."/wands.lua")
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-- Wand focuses
dofile(modpath.."/focuses.lua")
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-- Tables
dofile(modpath.."/table.lua")
dofile(modpath.."/research_table.lua")
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-- Nodes
dofile(modpath.."/nodes.lua")
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-- Items
dofile(modpath.."/craftitems.lua")
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-- Scanner
dofile(modpath.."/scanner.lua")
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-- Cauldron
dofile(modpath.."/cauldron.lua")
-- Book
dofile(modpath.."/book.lua")
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-- Map generation
dofile(modpath.."/mapgen.lua")
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-- Register
dofile(modpath.."/register.lua")