fixes
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7649065f41
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@ -106,7 +106,7 @@ function magicalities.player_learn(player_name, item, recipe, silent)
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ability_n = no_newline(ability_n.description)
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ability_n = no_newline(ability_n.description)
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table.insert(magicalities.data[player_name].abilities, item)
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table.insert(magicalities.data[player_name].abilities, item)
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success = true
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success = true
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msgname = "to " .. ability_n
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msgname = ability_n
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end
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end
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end
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end
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27
book.lua
27
book.lua
@ -35,18 +35,40 @@ local function book_read_page(book, user, page, ptype)
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check = magicalities.player_has_recipe
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check = magicalities.player_has_recipe
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end
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end
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if not check(uname, page) then return book end
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if not check(uname, page) then return false end
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local chapter = "#"..ptype..""..page
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local chapter = "#"..ptype..""..page
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if not page_cache[chapter] then
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if not page_cache[chapter] then
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return
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return false
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end
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end
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minetest.show_formspec(uname, "magicalities:book", book_formspec(uname, chapter, 0))
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minetest.show_formspec(uname, "magicalities:book", book_formspec(uname, chapter, 0))
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return true
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end
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end
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local function book_read(book, user, pointed_thing)
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local function book_read(book, user, pointed_thing)
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local uname = user:get_player_name()
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local uname = user:get_player_name()
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if pointed_thing and pointed_thing.type == "node" then
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local pos = pointed_thing.under
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local node = minetest.get_node(pos)
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local ptype = 2
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local page = node.name
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-- Special case for crystals
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if minetest.get_item_group(node.name, "crystal_cluster") > 0 then
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ptype = 1
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page = "magicalities:crystal"
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end
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-- Open a page instead
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if page_cache["#"..ptype..""..page] then
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local read = book_read_page(book, user, page, ptype)
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if read then
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return book
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end
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end
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end
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local meta = book:get_meta()
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local meta = book:get_meta()
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minetest.show_formspec(uname, "magicalities:book", book_formspec(uname, nil, meta:get_int("scrolli")))
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minetest.show_formspec(uname, "magicalities:book", book_formspec(uname, nil, meta:get_int("scrolli")))
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return book
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return book
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@ -133,6 +155,7 @@ end)
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minetest.register_craftitem("magicalities:book", {
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minetest.register_craftitem("magicalities:book", {
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description = "Magicalities' Guide for Witches and Wizards",
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description = "Magicalities' Guide for Witches and Wizards",
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inventory_image = "magicalities_book.png",
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inventory_image = "magicalities_book.png",
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on_use = book_read,
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on_place = book_read,
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on_place = book_read,
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on_secondary_use = book_read,
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on_secondary_use = book_read,
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_wand_created = function (itemstack, wand, user, pos)
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_wand_created = function (itemstack, wand, user, pos)
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@ -101,10 +101,10 @@ local function crystal_rightclick(pos, node, clicker, itemstack, pointed_thing)
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return itemstack
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return itemstack
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end
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end
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-- Check if the player knows anything about the Element Ring, if not, surprise them!
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-- The player learned about crystal tapping
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local element_ring = magicalities.player_has_recipe(player, "magicalities:element_ring")
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local element_ring = magicalities.player_has_recipe(player, "magicalities:crystal")
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if not element_ring then
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if not element_ring then
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magicalities.player_learn(player, "magicalities:element_ring", true)
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magicalities.player_learn(player, "magicalities:crystal")
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end
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end
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-- Check if player can preserve this crystal
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-- Check if player can preserve this crystal
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32
register.lua
32
register.lua
@ -226,9 +226,9 @@ local recipes = {
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},
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},
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{
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{
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input = {
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input = {
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{"magicalities:tellium"},
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{"", "magicalities:tellium", ""},
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{"magicalities:transterra"},
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{"", "magicalities:transterra", ""},
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{"default:stick"}
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{"", "default:stick", ""}
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},
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},
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output = "magicalities:shovel_tellium",
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output = "magicalities:shovel_tellium",
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requirements = {
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requirements = {
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@ -242,9 +242,9 @@ local recipes = {
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},
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},
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{
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{
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input = {
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input = {
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{"magicalities:tellium"},
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{"", "magicalities:tellium", ""},
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{"magicalities:transterra"},
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{"", "magicalities:tellium", ""},
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{"default:stick"}
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{"", "magicalities:transterra", ""}
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},
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},
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output = "magicalities:sword_tellium",
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output = "magicalities:sword_tellium",
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requirements = {
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requirements = {
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@ -428,6 +428,8 @@ end
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-- Treasurer mod, add Research Notes as a form of treasure.
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-- Treasurer mod, add Research Notes as a form of treasure.
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if minetest.get_modpath("treasurer") then
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if minetest.get_modpath("treasurer") then
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treasurer.register_treasure("magicalities:note", 0.35, 5, {1,3}, nil, "tool")
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treasurer.register_treasure("magicalities:note", 0.35, 5, {1,3}, nil, "tool")
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treasurer.register_treasure("magicalities:tellium", 0.8, 8, {1,3}, nil, "crafting_component")
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treasurer.register_treasure("magicalities:transterra", 0.8, 5, {1,3}, nil, "crafting_component")
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end
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end
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---------------
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---------------
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@ -442,13 +444,6 @@ magicalities.register_recipe_learnable({
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default = true,
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default = true,
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})
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})
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magicalities.register_ability_learnable({
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name = "magicalities:crystal",
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description = "Crystal Tapping\nExtract elements from crystals",
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icon = "magicalities_crystal_gui.png",
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default = true,
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})
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magicalities.register_recipe_learnable({
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magicalities.register_recipe_learnable({
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name = "magicalities:table",
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name = "magicalities:table",
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description = "Research Table\nDo research about the magic world",
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description = "Research Table\nDo research about the magic world",
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@ -467,10 +462,19 @@ magicalities.register_recipe_learnable({
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default = true
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default = true
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})
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})
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-- Crystals
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magicalities.register_ability_learnable({
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name = "magicalities:crystal",
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description = "Crystal Tapping\nExtract elements from crystals",
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icon = "magicalities_crystal_gui.png",
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})
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magicalities.register_ability_learnable({
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magicalities.register_ability_learnable({
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name = "magicalities:crystal_preserve",
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name = "magicalities:crystal_preserve",
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description = "Crystal Preservation\nAvoid collecting every last drop of elements",
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description = "Crystal Preservation\nAvoid collecting every last drop of elements",
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icon = "magicalities_crystal_preservation.png"
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icon = "magicalities_crystal_preservation.png",
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depends = {"magicalities:crystal"}
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})
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})
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magicalities.register_ability_learnable({
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magicalities.register_ability_learnable({
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@ -44,7 +44,7 @@ function magicalities.researching.generate_formspec_list(list, x, y, w, h, index
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end
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end
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if pages > index + 1 then
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if pages > index + 1 then
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i = i .. "button["..(x+w)..","..(y+h-0.25)..";1,1;dn;Down]"
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i = i .. "button["..(x+w)..","..(y+ty-1)..";1,1;dn;Down]"
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end
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end
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return i
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return i
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