wands and wand focuses
This commit is contained in:
parent
a8bcab584f
commit
65f7492d52
262
focuses.lua
262
focuses.lua
@ -1,5 +1,12 @@
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-- Wand Focuses
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-- Constants
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-- TODO: make settings
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magicalities.magic_spray_count = 16
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magicalities.elemental_focus_velocity = 16
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magicalities.elemental_focus_consumption = 5
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-- Teleportation
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minetest.register_craftitem("magicalities:focus_teleport", {
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description = "Wand Focus of Teleportation",
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groups = {wand_focus = 1},
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@ -40,6 +47,7 @@ minetest.register_craftitem("magicalities:focus_teleport", {
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end
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})
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-- Node swapper
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minetest.register_craftitem("magicalities:focus_swap", {
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description = "Wand Focus of Swapping",
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groups = {wand_focus = 1},
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@ -74,7 +82,7 @@ minetest.register_craftitem("magicalities:focus_swap", {
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return itemstack
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end
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local drops = minetest.get_node_drops(pos)
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local drops = minetest.get_node_drops(node.name)
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if ndef.can_dig ~= nil and not ndef.can_dig(pos, user) then
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return itemstack
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@ -114,12 +122,15 @@ minetest.register_craftitem("magicalities:focus_swap", {
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end
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})
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---------------
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-- Tunneling --
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---------------
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local tunneler_memory = {}
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local tunneler_depth = 8
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local function reset_tunnel(tid)
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local infos = tunneler_memory['t' .. tid]
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local infos = tunneler_memory[tid]
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if not infos then return end
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local manip = minetest.get_voxel_manip()
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@ -138,15 +149,13 @@ local function reset_tunnel(tid)
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manip:write_to_map()
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tunneler_memory['t' .. tid] = nil
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t = false
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end
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local function create_tunnel(pos, dir, owner)
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-- Ensure no double tunnels
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for id,data in pairs(tunneler_memory) do
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if data.owner == owner then
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return
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return false
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end
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end
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@ -207,7 +216,7 @@ local function create_tunnel(pos, dir, owner)
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end
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end
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if abort then return end
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if abort then return false end
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-- Set nodes in map
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manip:set_data(data)
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@ -226,7 +235,8 @@ local function create_tunnel(pos, dir, owner)
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owner = owner,
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}
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minetest.after(10, reset_tunnel, cnum)
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minetest.after(10, reset_tunnel, 't' .. cnum)
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return true
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end
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minetest.register_node("magicalities:tunnel_node", {
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@ -246,7 +256,9 @@ minetest.register_craftitem("magicalities:focus_tunnel", {
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inventory_image = "magicalities_focus_tunnel.png",
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stack_max = 1,
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_wand_requirements = {
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["air"] = 1
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["dark"] = 10,
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["light"] = 10,
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["earth"] = 10,
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},
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_wand_use = function (itemstack, user, pointed_thing)
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if not pointed_thing.above or pointed_thing.type ~= "node" then return itemstack end
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@ -256,6 +268,12 @@ minetest.register_craftitem("magicalities:focus_tunnel", {
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dir = minetest.wallmounted_to_dir(wm)
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minetest.after(0.1, create_tunnel, pointed_thing.above, dir, user:get_player_name())
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itemstack = magicalities.wands.wand_take_contents(itemstack, {
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["dark"] = 10,
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["light"] = 10,
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["earth"] = 10,
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})
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magicalities.wands.update_wand_desc(itemstack)
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return itemstack
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end
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@ -266,3 +284,231 @@ minetest.register_on_shutdown(function ()
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reset_tunnel(id)
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end
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end)
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-----------------------
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-- Elemental Attacks --
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-----------------------
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local special_fn = {}
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-- Particles
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local randparticles = PcgRandom(os.clock())
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local function shoot_particles (user, velocity, color)
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if not color then
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color = ""
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else
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color = "^[multiply:"..color
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end
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-- Calculate velocity
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local dir = user:get_look_dir()
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local vel = {x=0,y=0,z=0}
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vel.x = dir.x * velocity
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vel.y = dir.y * velocity
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vel.z = dir.z * velocity
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-- Calculate position
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local pos = user:get_pos()
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pos.x = pos.x + (dir.x * 2)
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pos.y = pos.y + (dir.y * 2) + 1.5
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pos.z = pos.z + (dir.z * 2)
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for i = 1, magicalities.magic_spray_count do
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-- Deviation
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local relvel = {x=0,y=0,z=0}
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relvel.x = vel.x + (randparticles:next((-i/2.5) * 1000, (i/2.5) * 1000) / 1000)
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relvel.y = vel.y + (randparticles:next((-i/2.5) * 1000, (i/2.5) * 1000) / 1000)
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relvel.z = vel.z + (randparticles:next((-i/2.5) * 1000, (i/2.5) * 1000) / 1000)
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minetest.add_particle({
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pos = pos,
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velocity = relvel,
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acceleration = relvel,
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expirationtime = 1,
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size = 4,
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collisiondetection = true,
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collision_removal = true,
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texture = "magicalities_spark.png"..color,
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-- animation = {Tile Animation definition},
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glow = 2
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})
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end
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end
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local function shoot_spray(user, dmg, vel, color, hit_fn)
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shoot_particles(user, vel, color)
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minetest.after(0.05, function()
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local pos = user:get_pos()
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local dir = user:get_look_dir()
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local x = math.random(-1,1)*0.1
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local y = math.random(-1,1)*0.1
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local z = math.random(-1,1)*0.1
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local scatternum = math.random(2, magicalities.magic_spray_count / 2)
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for i = 1, scatternum do
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local relvel = {x=0,y=0,z=0}
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relvel.x = dir.x * vel + (randparticles:next((-i/2.5) * 1000, (i/2.5) * 1000) / 1000)
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relvel.y = dir.y * vel + (randparticles:next((-i/2.5) * 1000, (i/2.5) * 1000) / 1000)
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relvel.z = dir.z * vel + (randparticles:next((-i/2.5) * 1000, (i/2.5) * 1000) / 1000)
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local dmglow = dmg - math.floor(dmg / scatternum)
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local reldmg = math.random(dmglow, dmg)
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local e=minetest.add_entity({x=pos.x+x,y=pos.y+1.5+y,z=pos.z+z}, "magicalities:magic_spray")
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e:set_velocity(relvel)
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e:set_yaw(user:get_look_yaw()+math.pi)
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e:get_luaentity():set_dmg(reldmg)
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e:get_luaentity():set_user(user)
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if hit_fn then
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e:get_luaentity():set_hit_function(hit_fn)
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end
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end
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end)
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end
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-- Attack
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local on_hit_object = function(self, target, hp, user)
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target:punch(user, 1, {full_punch_interval = 1, damage_groups = {fleshy = hp, magic = hp * 2}}, nil)
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return self
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end
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local magic_remove = function(self)
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if self.object:get_attach() then self.object:set_detach() end
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if self.target then self.target:punch(self.object, 1,{full_punch_interval=1,damage_groups={fleshy=4}}, nil) end
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self.object:set_hp(0)
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self.object:punch(self.object, 1,{full_punch_interval=1.0,damage_groups={fleshy=4}}, nil)
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return self
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end
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local magic_spray = {
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initial_properties = {
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hp_max = 1,
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physical = false,
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collide_with_objects = false,
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collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.3, 0.3},
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visual = "sprite",
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visual_size = {x = 0.4, y = 0.4},
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textures = {"[combine:16x16"},
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pointable = false,
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},
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struck = false,
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timer = 0,
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hit_fn = nil,
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on_step = function(self, dtime)
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self.timer = self.timer + 1
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if self.timer > 80 or self.struck then
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magic_remove(self)
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end
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local pos=self.object:get_pos()
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local no=minetest.registered_nodes[minetest.get_node(pos).name]
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if no.walkable and not self.struck then
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if self.hit_fn and special_fn[self.hit_fn] and special_fn[self.hit_fn].on_hit_node then
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special_fn[self.hit_fn].on_hit_node(self, pos, minetest.get_node(pos), self.user)
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end
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self.struck = true
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return self
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end
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for i, ob in pairs(minetest.get_objects_inside_radius(pos, 1)) do
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if (ob and not self.struck) and ((ob:is_player() and ob:get_player_name() ~= self.user:get_player_name()) or (ob:get_luaentity() and ob:get_luaentity().physical and ob:get_luaentity().name~="__builtin:item" )) then
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self.object:set_velocity({x=0, y=0, z=0})
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on_hit_object(self, ob, self.dmg / 2, self.user)
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if self.hit_fn and special_fn[self.hit_fn] and special_fn[self.hit_fn].on_hit_object then
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special_fn[self.hit_fn].on_hit_object(self, ob, self.dmg / 2, self.user)
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end
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self.struck = true
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return self
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end
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end
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return self
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end,
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on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
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if not self.target then return self end
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if not self.hp then self.hp = self.object:get_hp() end
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local hp = self.object:get_hp()
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local hurt = self.hp-self.object:get_hp()
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self.hp = self.object:get_hp()
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self.target:set_hp(self.target:get_hp() - hurt)
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self.target:punch(self.object, hurt, {full_punch_interval = 1.0, damage_groups = {fleshy=4}}, "default:sword_wood", nil)
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if hurt > 100 or hp <= hurt then
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self.target:set_detach()
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self.target:set_velocity({x=0, y=4, z=0})
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self.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir) end
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magic_remove(self)
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end
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return self
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end
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}
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function magic_spray:set_dmg(dmg)
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self.dmg = dmg
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end
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function magic_spray:set_user(user)
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self.user = user
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end
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function magic_spray:set_hit_function(hit_fn)
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self.hit_fn = hit_fn
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end
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function magicalities.register_elemental_focus (element, description, damage, hit_fn)
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local el = magicalities.elements[element]
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minetest.register_craftitem("magicalities:focus_atk_"..element, {
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description = "Wand Focus of "..el.description.."\n"..description,
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groups = {wand_focus = 1},
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inventory_image = "magicalities_focus_atk_"..element..".png",
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stack_max = 1,
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_wand_requirements = {
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[element] = magicalities.elemental_focus_consumption
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},
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_wand_use = function (itemstack, user, pointed_thing)
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if not user or user:get_player_name() == "" then return itemstack end
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itemstack = magicalities.wands.wand_take_contents(itemstack, {[element] = magicalities.elemental_focus_consumption})
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magicalities.wands.update_wand_desc(itemstack)
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shoot_spray(user, damage, magicalities.elemental_focus_velocity, el.color, hit_fn)
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return itemstack
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end
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})
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end
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function magicalities.register_focus_atk_special(name, fns)
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special_fn[name] = fns
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end
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-- Register everything
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minetest.register_entity("magicalities:magic_spray", magic_spray)
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magicalities.register_elemental_focus("air", "Deals some damage to enemies", 2)
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magicalities.register_elemental_focus("earth", "Deals some damage to enemies", 4)
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magicalities.register_elemental_focus("water", "Spawns water sources", 3, "setwater")
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magicalities.register_elemental_focus("fire", "Lights things on fire", 8, "setfire")
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magicalities.register_focus_atk_special("setfire", {
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on_hit_node = function (self, pos, node, user)
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local toppos = vector.add(pos, {x=0,y=1,z=0})
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local topnode = minetest.get_node_or_nil(toppos)
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if not topnode or topnode.name ~= "air" then return end
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if minetest.is_protected(toppos, user:get_player_name()) then return end
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minetest.set_node(toppos, {name="fire:basic_flame"})
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end
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})
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local function set_water(self, _, __, user)
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local pos = self.object:get_pos()
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local toppos = vector.add(pos, {x=0,y=1,z=0})
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local topnode = minetest.get_node_or_nil(toppos)
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if not topnode or topnode.name ~= "air" then return end
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if minetest.is_protected(toppos, user:get_player_name()) then return end
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minetest.set_node(toppos, {name="default:water_source"})
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end
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magicalities.register_focus_atk_special("setwater", {
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on_hit_object = set_water,
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on_hit_node = set_water,
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})
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Binary file not shown.
Before Width: | Height: | Size: 295 B After Width: | Height: | Size: 1.2 KiB |
BIN
textures/magicalities_focus_atk_air.png
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BIN
textures/magicalities_focus_atk_air.png
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After Width: | Height: | Size: 1.8 KiB |
BIN
textures/magicalities_focus_atk_earth.png
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BIN
textures/magicalities_focus_atk_earth.png
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Binary file not shown.
After Width: | Height: | Size: 2.0 KiB |
BIN
textures/magicalities_focus_atk_fire.png
Normal file
BIN
textures/magicalities_focus_atk_fire.png
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Binary file not shown.
After Width: | Height: | Size: 2.2 KiB |
BIN
textures/magicalities_focus_atk_water.png
Normal file
BIN
textures/magicalities_focus_atk_water.png
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Binary file not shown.
After Width: | Height: | Size: 2.1 KiB |
37
wands.lua
37
wands.lua
@ -13,8 +13,6 @@ local wandcaps = {
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damage_groups = {fleshy = 2},
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}
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local randparticles = PcgRandom(os.clock())
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local function align(len)
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local str = ""
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for i = 1, len do
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@ -48,9 +46,11 @@ local function focuses_formspec(available, focusname)
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local x = 0
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local fsp = ""
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for focus in pairs(available) do
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if x < 5 then
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fsp = fsp .. "item_image_button["..x..",2.8;1,1;"..focus..";"..focus..";]"
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x = x + 1
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end
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end
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local current = ""
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if not focusname then
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@ -281,39 +281,6 @@ local function use_wand(itemstack, user, pointed_thing)
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end
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end
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-- Calculate velocity
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local dir = user:get_look_dir()
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local vel = {x=0,y=0,z=0}
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vel.x = dir.x * 16
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vel.y = dir.y * 16
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vel.z = dir.z * 16
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-- Calculate position
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local pos = user:get_pos()
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pos.x = pos.x + (dir.x * 2)
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pos.y = pos.y + (dir.y * 2) + 1.5
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pos.z = pos.z + (dir.z * 2)
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for i = 1, 16 do
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-- Deviation
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local relvel = {x=0,y=0,z=0}
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relvel.x = vel.x + (randparticles:next((-i/2.5) * 1000, (i/2.5) * 1000) / 1000)
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relvel.y = vel.y + (randparticles:next((-i/2.5) * 1000, (i/2.5) * 1000) / 1000)
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relvel.z = vel.z + (randparticles:next((-i/2.5) * 1000, (i/2.5) * 1000) / 1000)
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minetest.add_particle({
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pos = pos,
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velocity = relvel,
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acceleration = relvel,
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expirationtime = 1,
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size = 4,
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collisiondetection = true,
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collision_removal = true,
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texture = "magicalities_spark.png",
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-- animation = {Tile Animation definition},
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glow = 2
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})
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end
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magicalities.wands.update_wand_desc(itemstack)
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return itemstack
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end
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