Experimental tunneling focus
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0403167162
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a8bcab584f
16
crystals.lua
16
crystals.lua
@ -212,13 +212,21 @@ function magicalities.register_crystal(element, description, color)
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deco_type = "simple",
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deco_type = "simple",
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place_on = "default:stone",
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place_on = "default:stone",
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sidelen = 16,
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sidelen = 16,
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y_max = -30,
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y_max = -30,
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y_min = -31000,
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y_min = -31000,
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flags = "all_floors, all_ceilings",
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flags = "all_ceilings",
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fill_ratio = 0.0004,
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fill_ratio = 0.0008,
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decoration = "magicalities:crystal_cluster_"..element,
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = "default:stone",
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sidelen = 16,
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y_max = -30,
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y_min = -31000,
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flags = "all_floors",
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fill_ratio = 0.0004,
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decoration = "magicalities:crystal_cluster_"..element,
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decoration = "magicalities:crystal_cluster_"..element,
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})
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})
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153
focuses.lua
153
focuses.lua
@ -113,3 +113,156 @@ minetest.register_craftitem("magicalities:focus_swap", {
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return itemstack
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return itemstack
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end
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end
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})
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})
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local tunneler_memory = {}
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local tunneler_depth = 8
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local function reset_tunnel(tid)
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local infos = tunneler_memory['t' .. tid]
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if not infos then return end
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local manip = minetest.get_voxel_manip()
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local e1, e2 = manip:read_from_map(infos.minp, infos.maxp)
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local area = VoxelArea:new{MinEdge=e1, MaxEdge=e2}
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local data = manip:get_data()
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for i in area:iterp(infos.minp, infos.maxp) do
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if infos.data[i] ~= nil then
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data[i] = infos.data[i]
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end
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end
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manip:set_data(data)
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manip:write_to_map()
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tunneler_memory['t' .. tid] = nil
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t = false
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end
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local function create_tunnel(pos, dir, owner)
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-- Ensure no double tunnels
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for id,data in pairs(tunneler_memory) do
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if data.owner == owner then
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return
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end
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end
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local minp
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local maxp
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if dir.x < 0 or dir.y < 0 or dir.z < 0 then
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maxp = vector.add(pos, dir)
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minp = vector.add(pos, vector.multiply(dir, tunneler_depth))
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else
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minp = vector.add(pos, dir)
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maxp = vector.add(pos, vector.multiply(dir, tunneler_depth))
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end
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if dir.z ~= 0 then
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minp.x = minp.x + -1
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maxp.x = maxp.x + 1
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minp.y = minp.y + -1
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maxp.y = maxp.y + 1
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end
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if dir.y ~= 0 then
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minp.z = minp.z + -1
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maxp.z = maxp.z + 1
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minp.x = minp.x + -1
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maxp.x = maxp.x + 1
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end
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if dir.x ~= 0 then
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minp.z = minp.z + -1
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maxp.z = maxp.z + 1
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minp.y = minp.y + -1
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maxp.y = maxp.y + 1
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end
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-- Set the nodes
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local manip = minetest.get_voxel_manip()
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local e1, e2 = manip:read_from_map(minp, maxp)
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local area = VoxelArea:new{MinEdge=e1, MaxEdge=e2}
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local data = manip:get_data()
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local c_air = minetest.get_content_id("air")
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local c_tunnel = minetest.get_content_id("magicalities:tunnel_node")
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local dtree = {}
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local abort = false
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for i in area:iterp(minp, maxp) do
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if data[i] ~= c_air then
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dtree[i] = data[i]
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data[i] = c_tunnel
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elseif data[i] == c_tunnel then
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abort = true
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break
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end
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end
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if abort then return end
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-- Set nodes in map
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manip:set_data(data)
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manip:write_to_map()
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-- Save in cache
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local cnum = math.random(10, 1000)
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local comp1 = math.random(10, 1000)
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local comp2 = math.random(10, 1000)
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cnum = (math.ceil(comp2 + comp1 / cnum) + cnum)
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tunneler_memory['t' .. cnum] = {
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data = dtree,
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minp = minp,
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maxp = maxp,
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owner = owner,
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}
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minetest.after(10, reset_tunnel, cnum)
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end
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minetest.register_node("magicalities:tunnel_node", {
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groups = {not_in_creative_inventory = 1},
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walkable = false,
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pointable = false,
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diggable = false,
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drawtype = "glasslike_framed",
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paramtype = "light",
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sunlight_propagates = true,
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tiles = {"magicalities_void.png"},
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})
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minetest.register_craftitem("magicalities:focus_tunnel", {
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description = "Wand Focus of Tunneling",
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groups = {wand_focus = 1},
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inventory_image = "magicalities_focus_tunnel.png",
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stack_max = 1,
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_wand_requirements = {
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["air"] = 1
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},
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_wand_use = function (itemstack, user, pointed_thing)
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if not pointed_thing.above or pointed_thing.type ~= "node" then return itemstack end
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if not user or user:get_player_name() == "" then return itemstack end
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local dir = user:get_look_dir()
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local wm = minetest.dir_to_wallmounted(dir)
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dir = minetest.wallmounted_to_dir(wm)
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minetest.after(0.1, create_tunnel, pointed_thing.above, dir, user:get_player_name())
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return itemstack
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end
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})
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minetest.register_on_shutdown(function ()
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for id in pairs(tunneler_memory) do
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reset_tunnel(id)
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end
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end)
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BIN
textures/magicalities_focus_tunnel.png
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BIN
textures/magicalities_focus_tunnel.png
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Binary file not shown.
After Width: | Height: | Size: 1.9 KiB |
BIN
textures/magicalities_void.png
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BIN
textures/magicalities_void.png
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Binary file not shown.
After Width: | Height: | Size: 1.0 KiB |
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