Guidebook!
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@ -79,6 +79,10 @@ function magicalities.available_to_player(player_name, unlocked, researchable)
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return all
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end
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local function no_newline(str)
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return str:gsub("\n(.*)", "")
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end
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-- Learn a recipe or an ability
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function magicalities.player_learn(player_name, item, recipe, silent)
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if not magicalities.data[player_name] then
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@ -91,7 +95,7 @@ function magicalities.player_learn(player_name, item, recipe, silent)
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if recipe and not magicalities.player_has_recipe(player_name, item) then
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local recipe_n = recipes[item]
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if recipe_n then
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recipe_n = recipe_n.description
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recipe_n = no_newline(recipe_n.description)
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table.insert(magicalities.data[player_name].recipes, item)
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success = true
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msgname = msgname .. recipe_n
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@ -99,7 +103,7 @@ function magicalities.player_learn(player_name, item, recipe, silent)
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elseif not recipe and not magicalities.player_has_ability(player_name, item) then
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local ability_n = abilities[item]
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if ability_n then
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ability_n = ability_n.description
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ability_n = no_newline(ability_n.description)
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table.insert(magicalities.data[player_name].abilities, item)
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success = true
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msgname = "to " .. ability_n
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141
book.lua
141
book.lua
@ -1,18 +1,135 @@
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local function book_formspec(user)
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local avail_list = magicalities.available_to_player(user, true)
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return "size[5,6]"..
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local page_cache = {}
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local function book_formspec(user, page, scrollindex)
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if page then
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return "size[8,8]"..
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"button[0,0;2,1;back;Back to index]"..
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"hypertext[0.1,0.5;7.9,7.5;text;"..page_cache[page].."]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots
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end
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local avail_list = magicalities.available_to_player(user, true)
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return "size[6,5.7]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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magicalities.researching.generate_formspec_list(avail_list, 0, 0, 5, 5.25, scrollindex, false, true)
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end
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local function book_read(itemstack, user, pointed_thing)
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local uname = user:get_player_name()
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minetest.show_formspec(uname, "magicalities:book", book_formspec(uname))
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return itemstack
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local function first_key(list)
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local ekey
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for key,_ in pairs(list) do
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ekey = key
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break
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end
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return ekey
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end
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local function book_read_page(book, user, page, ptype)
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local uname = user:get_player_name()
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local check = magicalities.player_has_ability
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if ptype == 2 then
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check = magicalities.player_has_recipe
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end
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if not check(uname, page) then return book end
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local chapter = "#"..ptype..""..page
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if not page_cache[chapter] then
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return
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end
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minetest.show_formspec(uname, "magicalities:book", book_formspec(uname, chapter, 0))
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end
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local function book_read(book, user, pointed_thing)
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local uname = user:get_player_name()
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local meta = book:get_meta()
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minetest.show_formspec(uname, "magicalities:book", book_formspec(uname, nil, meta:get_int("scrolli")))
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return book
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end
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local function cache_book_pages()
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local file = io.open(minetest.get_modpath("magicalities").."/book.txt")
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local all = {}
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local previous = ""
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local since = 0
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for line in file:lines() do
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if line:sub(0,1) == "#" then
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all[line] = ""
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previous = line
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since = 0
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elseif previous ~= "" then
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if since > 0 then
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line = '\n'..line
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end
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all[previous] = all[previous] .. line
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since = since + 1
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end
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end
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page_cache = all
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "magicalities:book" then return false end
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local book = player:get_wielded_item()
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if book:get_name() ~= "magicalities:book" then return true end
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local bmeta = book:get_meta()
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local scrolled = false
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local findex = bmeta:get_int("scrolli")
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local page
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local page_type
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local fkey = first_key(fields)
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if fields["text"] and fields["text"]:sub(0,6) == "action" then
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local pact = fields["text"]:sub(8):gsub("\"", "")
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if pact then
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fkey = pact
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end
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end
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if fields["dn"] then
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scrolled = true
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findex = findex + 1
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elseif fields["up"] then
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scrolled = true
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findex = findex - 1
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if findex < 0 then
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findex = 0
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end
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elseif fkey and fkey:sub(0,1) == "#" then
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page_type = tonumber(fkey:sub(2,2))
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page = fkey:sub(3)
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elseif fields["back"] then
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book_read(book, player)
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return true
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end
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if scrolled then
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bmeta:set_int("scrolli", findex)
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player:set_wielded_item(book)
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book_read(book, player)
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return true
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end
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if not page or not page_type then return true end
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-- Handle page
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--print("Open page on topic " .. page .. ", which is of type " .. page_type)
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book_read_page(book, player, page, page_type)
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return true
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end)
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minetest.register_craftitem("magicalities:book", {
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description = "Magicalities' Guide for Witches and Wizards",
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inventory_image = "magicalities_book.png",
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@ -24,3 +141,13 @@ minetest.register_craftitem("magicalities:book", {
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end,
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stack_max = 1
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})
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minetest.register_chatcommand("mgcbookcache", {
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privs = {basic_privs = 1},
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func = function ()
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cache_book_pages()
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return true, "Reloaded book cache successfully."
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end
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})
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cache_book_pages()
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46
book.txt
Normal file
46
book.txt
Normal file
@ -0,0 +1,46 @@
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#1magicalities:crystal
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<b>Crystals</b> are nodes that you can find in underground - they grow on the ceilings and the floors of caves.
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<b>Crystal Tapping</b> is an action in which by <b>right-clicking</b> a crystal with your wand, you can extract elements from it.
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#1magicalities:crystal_preserve
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The <b>Crystal Preservation</b> ability helps you collect elements from crystals without completely draining them. You learned that when you drain a crystal of it's elements completely, it will not regenerate anything.
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#1magicalities:crystal_draining
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The <b>Efficient Crystal Draining</b> ability helps you collect elements from crystals 5x faster than normal.
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#1magicalities:pickup_jarred
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The <b>Crystal Jarring</b> procedure will enable you to collect crystals without removing all of their contents.
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When using this method, the crystal will not break into shards, instead it will drop itself.
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<big><b>Procedure</b></big>
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Surround a crystal in a 3x3 thing of glass, except for the top layer, which has to be wood slabs.
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When the structure is complete, hit any node of glass with the <action name="#2magicalities:wand_steel">wand</action>.
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<center><item name="stairs:slab_wood" width=64 height=64><item name="stairs:slab_wood" width=64 height=64><item name="stairs:slab_wood" width=64 height=64></center>
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<center><item name="default:glass" width=64 height=64><item name="magicalities:crystal_cluster_air" width=64 height=64><item name="default:glass" width=64 height=64></center>
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<center><item name="default:glass" width=64 height=64><item name="default:glass" width=64 height=64><item name="default:glass" width=64 height=64></center>
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#2magicalities:table
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The <b>Research Table</b> is used to do research about various topics in the world of magic.
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In order to do research, you need to find knowledge around the world. You can find bookshelves in various structures that will give you the knowledge you need to do your research. If you find a bookshelf that is generated in the world, you can extract knowledge from it by right-clicking.
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The Research Table will need three items to operate: Your <b>Guide Book</b> (you're reading it right now!), an <b>Ink and Quill</b> and a piece of paper.
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Provided you have acquired sufficient knowledge from exploring the world, you can then dwell deeper into topics you have heard about but don't know all the details of.
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#2magicalities:arcane_table
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<b>Arcane Table</b> is used for magical crafting. You can create an Arcane Table by <i>using</i> your wand on a Table. Make sure that the table is empty first, though!
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<center><item name="magicalities:table" width=64 height=64><img name=magicalities_book_plus.png width=64 height=64><item name="magicalities:wand_steel" width=64 height=64></center>
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The Arcane Table will also tell you what elements you need inside of your wand to finish crafting your item.
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#2magicalities:cauldron
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<b>Cauldron</b> is used for magical crafting. It requires a <b>fire source</b> under it and <b>water</b> to accept items.
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Right-Click on the Cauldron with a <b>Bucket of Water</b> in order to fill it with water.
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#2magicalities:wand_steel
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<b>Wands</b> are used to cast spells. The first wand you know of is called the <b>Steel-Capped Wand</b>, which can contain up to 25 of any element.
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#2magicalities:wand_gold
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The <b>Gold-Capped Wand</b> is an improved version of the Steel-Capped Wand. It can contain up to 50 of each element instead of the Steel Wand's 25.
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#2magicalities:transterra
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The <b>Transterra</b> is a stone that can be used to <b>create or remove nodes from the world</b>. It is made in the Cauldron.
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<center><item name="default:stone" width=64 height=64><img name=magicalities_book_plus.png width=64 height=64><item name="default:dirt" width=64 height=64><img name=magicalities_book_plus.png width=64 height=64><item name="magicalities:crystal_fire" width=64 height=64></center>
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<center><img name=gui_furnace_arrow_bg.png^\[transformFY width=64 height=64></center>
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<center><item name="magicalities:cauldron_with_water" width=64 height=64><img name=magicalities_book_plus.png width=64 height=64><item name="magicalities:wand_steel" width=64 height=64></center>
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#2magicalities:tellium
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<b>Tellium</b> is a metal that can be used to <b>create magical tools</b>. It is made in the Cauldron.
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<center><item name="default:steel_ingot" width=64 height=64><img name=magicalities_book_plus.png width=64 height=64><item name="default:obsidian" width=64 height=64></center>
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<center><img name=gui_furnace_arrow_bg.png^\[transformFY width=64 height=64></center>
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<center><item name="magicalities:cauldron_with_water" width=64 height=64><img name=magicalities_book_plus.png width=64 height=64><item name="magicalities:wand_steel" width=64 height=64></center>
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#2magicalities:element_ring
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The <b>Elemental Ring</b> can show you what elements a crystal contains and their quantities.
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#2magicalities:focus_blank
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The <b>Blank Wand Focus</b> is your gateway to the world of <b>Wand Focuses</b>.
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15
crystals.lua
15
crystals.lua
@ -86,6 +86,7 @@ local function update_contents(pos, contents)
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end
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local function crystal_rightclick(pos, node, clicker, itemstack, pointed_thing)
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local player = clicker:get_player_name()
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local meta = minetest.get_meta(pos)
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-- Add contents to the crystal
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@ -100,13 +101,19 @@ local function crystal_rightclick(pos, node, clicker, itemstack, pointed_thing)
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return itemstack
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end
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-- Check if the player knows anything about the Element Ring, if not, surprise them!
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local element_ring = magicalities.player_has_recipe(player, "magicalities:element_ring")
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if not element_ring then
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magicalities.player_learn(player, "magicalities:element_ring", true)
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end
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-- Check if player can preserve this crystal
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local preserve = magicalities.player_has_ability(clicker:get_player_name(), "magicalities:crystal_preserve")
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local preserve = magicalities.player_has_ability(player, "magicalities:crystal_preserve")
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local mincheck = 0
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if preserve then mincheck = 1 end
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-- Check if we can take more than one
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local draining = magicalities.player_has_ability(clicker:get_player_name(), "magicalities:crystal_draining")
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local draining = magicalities.player_has_ability(player, "magicalities:crystal_draining")
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local maxtake = 1
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if draining then maxtake = 5 end
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@ -124,13 +131,17 @@ local function crystal_rightclick(pos, node, clicker, itemstack, pointed_thing)
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end
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end
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local done_did = 0
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local can_put = magicalities.wands.wand_insertable_contents(itemstack, one_of_each)
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for name, count in pairs(can_put) do
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if count > 0 then
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done_did = done_did + count
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contents[name][1] = contents[name][1] - count
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end
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end
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if done_did == 0 then return itemstack end
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-- Take - Particles
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local cpls = clicker:get_pos()
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cpls.y = cpls.y + 1
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@ -1,5 +1,7 @@
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-- Wand Focuses
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local particles = minetest.settings:get_bool("mgc_particles", true)
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-- Constants
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-- TODO: make settings
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magicalities.magic_spray_count = 16
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@ -299,6 +301,7 @@ local special_fn = {}
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-- Particles
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local randparticles = PcgRandom(os.clock())
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local function shoot_particles (user, velocity, color)
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if not particles then return end
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if not color then
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color = ""
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else
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3
init.lua
3
init.lua
@ -50,5 +50,8 @@ dofile(modpath.."/cauldron.lua")
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-- Book
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dofile(modpath.."/book.lua")
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-- Map generation
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dofile(modpath.."/mapgen.lua")
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-- Register
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dofile(modpath.."/register.lua")
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16
mapgen.lua
Normal file
16
mapgen.lua
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@ -0,0 +1,16 @@
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local nostructures = minetest.settings:get_bool("mgc_skip_structures", false)
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if not nostructures then
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = "default:dirt_with_grass",
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y_min = 0,
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y_max = 31000,
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flags = "force_placement, all_floors",
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schematic = "schems/magicalities_booktower.mts",
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rotation = "random",
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place_offset_y = 0,
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-- what noise_params should i use instead of this?
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fill_ratio = 0.00000001,
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})
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end
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2
mod.conf
2
mod.conf
@ -1,4 +1,4 @@
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name = magicalities
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description = Magic mod.
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depends = default
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optional_depends = craftguide,fluid_lib,creative,mobs,mobs_animal,dye
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optional_depends = craftguide,fluid_lib,creative,mobs,mobs_animal,dye,treasurer
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@ -11,6 +11,11 @@ minetest.register_node("magicalities:tree_enchanted", {
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on_place = minetest.rotate_node
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})
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-- circumvent a weird issue
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local function add_fix(inv, item)
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inv:add_item("main", item)
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end
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-- Researchable bookshelf
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-- Supposed to be a generated node that gives Research Notes
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minetest.register_node("magicalities:bookshelf", {
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@ -48,8 +53,7 @@ minetest.register_node("magicalities:bookshelf", {
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local inv = clicker:get_inventory()
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if inv:room_for_item("main", item) then
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-- idk
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inv:add_item("main", item)
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minetest.after(0.1, add_fix, inv, item)
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else
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minetest.item_drop(item, clicker, clicker:get_pos())
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end
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51
register.lua
51
register.lua
@ -45,7 +45,8 @@ local recipes = {
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["fire"] = 15,
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["dark"] = 15,
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["air"] = 15,
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}
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},
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learnable = true
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},
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{
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input = {
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@ -358,7 +359,47 @@ if minetest.get_modpath("craftguide") ~= nil then
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end
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end
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-- Abilities
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-- Treasurer mod, add Research Notes as a form of treasure.
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if minetest.get_modpath("treasurer") then
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treasurer.register_treasure("magicalities:note", 0.35, 5, {1,3}, nil, "tool")
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end
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---------------
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-- Abilities --
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---------------
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-- Default abilities
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magicalities.register_recipe_learnable({
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name = "magicalities:wand_steel",
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description = "Wands",
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default = true,
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})
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magicalities.register_ability_learnable({
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name = "magicalities:crystal",
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description = "Crystal Tapping\nExtract elements from crystals",
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icon = "magicalities_crystal_gui.png",
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default = true,
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})
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magicalities.register_recipe_learnable({
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name = "magicalities:table",
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description = "Research Table\nDo research about the magic world",
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default = true,
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})
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magicalities.register_recipe_learnable({
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name = "magicalities:arcane_table",
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description = "Arcane Table\nCraft magical items",
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default = true,
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})
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magicalities.register_recipe_learnable({
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name = "magicalities:cauldron",
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description = "Cauldron",
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default = true
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})
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magicalities.register_ability_learnable({
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name = "magicalities:crystal_preserve",
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@ -379,9 +420,3 @@ magicalities.register_ability_learnable({
|
||||
depends = {"magicalities:crystal_preserve"},
|
||||
icon = "magicalities_jarred.png"
|
||||
})
|
||||
|
||||
magicalities.register_recipe_learnable({
|
||||
name = "magicalities:cauldron",
|
||||
description = "Cauldron",
|
||||
default = true
|
||||
})
|
||||
|
@ -1,7 +1,7 @@
|
||||
|
||||
magicalities.researching = {}
|
||||
|
||||
local function genlist(list, x, y, w, h, index, canlearn)
|
||||
function magicalities.researching.generate_formspec_list(list, x, y, w, h, index, canlearn, canopen)
|
||||
local i = ""
|
||||
if #list == 0 then return "" end
|
||||
local ty = 0
|
||||
@ -9,7 +9,7 @@ local function genlist(list, x, y, w, h, index, canlearn)
|
||||
local visualtotal = math.ceil(y + h)
|
||||
local reallist = {}
|
||||
|
||||
for i = index * visualtotal, visualtotal do
|
||||
for i = index * visualtotal, (index * visualtotal) + visualtotal do
|
||||
if list[i + 1] then
|
||||
table.insert(reallist, list[i + 1])
|
||||
end
|
||||
@ -18,6 +18,12 @@ local function genlist(list, x, y, w, h, index, canlearn)
|
||||
for _,v in pairs(reallist) do
|
||||
if ty + 1 > visualtotal then break end
|
||||
local icon = ""
|
||||
local t = 1
|
||||
if v.type == "recipe" then t = 2 end
|
||||
|
||||
if canopen then
|
||||
i = i .. "button["..x..","..(y+ty)..";"..w..",1;#"..t..""..v.name..";]"
|
||||
end
|
||||
|
||||
if v.icon ~= nil then
|
||||
icon = "image["..x..","..(y+ty)..";1,1;"..v.icon.."]"
|
||||
@ -27,8 +33,6 @@ local function genlist(list, x, y, w, h, index, canlearn)
|
||||
|
||||
i = i .. icon .. "label["..(x + 1)..","..(y+ty)..";"..v.description.."]"
|
||||
if canlearn then
|
||||
local t = 1
|
||||
if v.type == "recipe" then t = 2 end
|
||||
i = i .. "button["..(x+w-1)..","..(y+ty)..";1,1;@"..t..""..v.name..";Learn]"
|
||||
end
|
||||
ty = ty + 1
|
||||
@ -37,7 +41,7 @@ local function genlist(list, x, y, w, h, index, canlearn)
|
||||
if index > 0 then
|
||||
i = i .. "button["..(x+w)..","..y..";1,1;up;Up]"
|
||||
elseif total > visualtotal then
|
||||
i = i .. "button["..(x+w)..","..(y+h)..";1,1;dn;Down]"
|
||||
i = i .. "button["..(x+w)..","..(y+h-0.25)..";1,1;dn;Down]"
|
||||
end
|
||||
|
||||
return i
|
||||
@ -60,7 +64,7 @@ local function table_formspec(player, research, index, canlearn)
|
||||
"list[context;tools;0.5,1.5;1,1;]"..
|
||||
"image[0.5,2.5;1,1;magicalities_gui_paper_slot.png]"..
|
||||
"list[context;paper;0.5,2.5;3,3;]"..
|
||||
genlist(list, 1.5, 0.5, 5.5, 2, index, canlearn)..
|
||||
magicalities.researching.generate_formspec_list(list, 1.5, 0.5, 5.5, 2, index, canlearn)..
|
||||
"list[current_player;main;0,4.25;8,1;]"..
|
||||
"list[current_player;main;0,5.5;8,3;8]"..
|
||||
"listring[current_player;main]"..
|
||||
@ -254,6 +258,7 @@ end
|
||||
|
||||
-- Base Table Override
|
||||
minetest.override_item("magicalities:table", {
|
||||
description = "Research Table",
|
||||
on_construct = function (pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
|
BIN
schems/magicalities_booktower.mts
Normal file
BIN
schems/magicalities_booktower.mts
Normal file
Binary file not shown.
6
settingtypes.txt
Normal file
6
settingtypes.txt
Normal file
@ -0,0 +1,6 @@
|
||||
|
||||
# Setting this to true will prevent Magicalities' structures from being placed in the world
|
||||
mgc_skip_structures (Skip generating Magicalities structures) bool false
|
||||
|
||||
# Enable Magicalities' particle effects
|
||||
mgc_particles (Magicalities particle effects) bool true
|
BIN
textures/magicalities_book_plus.png
Normal file
BIN
textures/magicalities_book_plus.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 383 B |
BIN
textures/magicalities_crystal_gui.png
Normal file
BIN
textures/magicalities_crystal_gui.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.2 KiB |
@ -236,8 +236,10 @@ function magicalities.wands.wand_insertable_contents(stack, to_put)
|
||||
|
||||
for name, count in pairs(to_put) do
|
||||
if data_table[name] then
|
||||
if data_table[name] + count < cap + 1 then
|
||||
if data_table[name] + count <= cap then
|
||||
insertable[name] = count
|
||||
elseif cap - data_table[name] > 0 then
|
||||
insertable[name] = cap - data_table[name]
|
||||
end
|
||||
end
|
||||
end
|
||||
|
Loading…
Reference in New Issue
Block a user