local abilities = {} local recipes = {} function magicalities.player_has_recipe(player, recipe_name) if not magicalities.data[player] then return false end return recipes[recipe_name] and (recipes[recipe_name].default == true or table.indexof(magicalities.data[player].recipes, recipe_name) ~= -1) end function magicalities.player_has_ability(player, ability_name) if not magicalities.data[player] then return false end return abilities[ability_name] and (abilities[ability_name].default == true or table.indexof(magicalities.data[player].abilities, ability_name) ~= -1) end function magicalities.player_research(player) if not magicalities.data[player] then return 0 end return magicalities.data[player].research end -- Check if a recipe/ability depends on another recipe/ability function magicalities.learn_meets_prerequisites(player_name, item, recipe) local a = abilities local c = magicalities.player_has_ability if recipe then a = recipes c = magicalities.player_has_recipe end if not a[item] then return false end if a[item].depends then local can = true for _,v in pairs(a[item].depends) do if not c(player_name, v) then can = false break end end if not can then return false end end return true end -- List all abilities and crafting recipes available to player, (optionally including ones that can immediately be researched) function magicalities.available_to_player(player_name, unlocked, researchable) local all = {} -- Abilities for name,data in pairs(abilities) do local tc = table.copy(data) tc.type = 'ability' if magicalities.player_has_ability(player_name, name) then tc.unlocked = true if unlocked then table.insert(all, tc) end elseif magicalities.learn_meets_prerequisites(player_name, name) and researchable then tc.unlocked = false table.insert(all, tc) end end -- Recipes for name,data in pairs(recipes) do local tc = table.copy(data) tc.type = 'recipe' if magicalities.player_has_recipe(player_name, name) then tc.unlocked = true if unlocked then table.insert(all, tc) end elseif magicalities.learn_meets_prerequisites(player_name, name, true) and researchable then tc.unlocked = false table.insert(all, tc) end end return all end local function no_newline(str) return str:gsub("\n(.*)", "") end -- Learn a recipe or an ability function magicalities.player_learn(player_name, item, recipe, silent) if not magicalities.data[player_name] then magicalities.load_player_data(player_name) end local success = false local msgname = "to craft " if recipe and not magicalities.player_has_recipe(player_name, item) then local recipe_n = recipes[item] if recipe_n then recipe_n = no_newline(recipe_n.description) table.insert(magicalities.data[player_name].recipes, item) success = true msgname = msgname .. recipe_n end elseif not recipe and not magicalities.player_has_ability(player_name, item) then local ability_n = abilities[item] if ability_n then ability_n = no_newline(ability_n.description) table.insert(magicalities.data[player_name].abilities, item) success = true msgname = ability_n end end if success then magicalities.save_player_data(player_name) if not silent then minetest.chat_send_player(player_name, "You have learned " .. msgname .. "!") end end return success end -- Add/remove research points function magicalities.deal_research_points(player_name, points) if not magicalities.data[player_name] then magicalities.load_player_data(player_name) end magicalities.data[player_name].research = magicalities.data[player_name].research + points if magicalities.data[player_name].research < 0 then magicalities.data[player_name].research = 0 end magicalities.save_player_data(player_name) end -- Registration function magicalities.register_recipe_learnable(data) if not data.name or not data.description then return end recipes[data.name] = data end function magicalities.register_ability_learnable(data) if not data.name or not data.description then return end abilities[data.name] = data end