-- Magicalities magicalities = {} local modpath = minetest.get_modpath(minetest.get_current_modname()) magicalities.modpath = modpath magicalities.elements = { -- Base Elements ["water"] = {color = "#003cff", description = "Water", inheritance = nil}, ["earth"] = {color = "#00a213", description = "Earth", inheritance = nil}, ["light"] = {color = "#ffffff", description = "Light", inheritance = nil}, ["fire"] = {color = "#ff2424", description = "Fire", inheritance = nil}, ["dark"] = {color = "#232323", description = "Dark", inheritance = nil}, ["air"] = {color = "#ffff00", description = "Air", inheritance = nil}, -- Inherited Elements } -- Storage dofile(modpath.."/storage.lua") -- Player abilities dofile(modpath.."/ability.lua") -- Crystals dofile(modpath.."/crystals.lua") -- Wands dofile(modpath.."/wands.lua") -- Wand focuses dofile(modpath.."/focuses.lua") -- Tables dofile(modpath.."/table.lua") dofile(modpath.."/research_table.lua") -- Nodes dofile(modpath.."/nodes.lua") -- Items dofile(modpath.."/craftitems.lua") -- Tools dofile(modpath.."/tools.lua") -- Scanner dofile(modpath.."/scanner.lua") -- Cauldron dofile(modpath.."/cauldron.lua") -- Book dofile(modpath.."/book.lua") -- Map generation dofile(modpath.."/mapgen.lua") -- Register dofile(modpath.."/register.lua")