magicalities/nodes.lua

126 lines
3.8 KiB
Lua

-- Enchanted Wood
minetest.register_node("magicalities:tree_enchanted", {
description = "Enchanted Tree",
tiles = {"magicalities_tree_top.png", "magicalities_tree_top.png", "magicalities_table_wood.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
-- circumvent a weird issue
local function add_fix(inv, item)
inv:add_item("main", item)
end
-- Researchable bookshelf
-- Supposed to be a generated node that gives Research Notes
minetest.register_node("magicalities:bookshelf", {
description = "Wise Bookshelf",
tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
"default_wood.png", "default_bookshelf.png", "default_bookshelf.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, not_in_creative_inventory = 1},
sounds = default.node_sound_wood_defaults(),
drop = "default:bookshelf",
on_rightclick = function (pos, node, clicker, itemstack, pointed_thing)
if not clicker or clicker:get_player_name() == "" then return itemstack end
local name = clicker:get_player_name()
local count = math.random(0, 3)
-- Swap the node with an ordinary bookshelf after inspecting
node.name = "default:bookshelf"
minetest.swap_node(pos, node)
minetest.registered_nodes[node.name].on_construct(pos)
-- A chance of not getting anything from this bookshelf
if count == 0 then
minetest.chat_send_player(name, "This bookshelf did not contain anything interesting.")
return itemstack
end
-- Add some books into the new bookshelf
local bookinv = minetest.get_meta(pos):get_inventory()
bookinv:add_item("books", ItemStack("default:book " .. count))
-- Give player Research Notes
local item = ItemStack("magicalities:note")
item:set_count(count)
local inv = clicker:get_inventory()
if inv:room_for_item("main", item) then
minetest.after(0.1, add_fix, inv, item)
else
minetest.item_drop(item, clicker, clicker:get_pos())
end
minetest.chat_send_player(name, "You have read some of the books in this bookshelf and wrote up some notes.")
return itemstack
end
})
local nboxcollsel = {
type = "fixed",
fixed = {
{-0.375, -0.5, 0.1875, -0.1875, -0.375, 0.375}, -- pot-base
{-0.3125, -0.375, 0.25, -0.25, -0.3125, 0.3125}, -- pot-head
}
}
local nbox = {
type = "fixed",
fixed = {
{-0.375, -0.5, 0.1875, -0.1875, -0.375, 0.375}, -- pot-base
{-0.3125, -0.375, 0.25, -0.25, -0.3125, 0.3125}, -- pot-head
{-0.28125, -0.3125, 0.125, -0.28125, 0.1875, 0.4375}, -- feather
{-0.5, -0.5, -0.5, 0.5, -0.5, 0.5}, -- paper-base
}
}
minetest.register_node("magicalities:quill", {
description = "Quill",
tiles = {
"magicalities_quill_top.png",
"magicalities_quill_top.png^[transformFY",
"magicalities_quill_right.png",
"magicalities_quill_right.png^[transformFX",
"magicalities_quill_front.png^[transformFX",
"magicalities_quill_front.png"
},
drawtype = "nodebox",
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
is_ground_content = false,
node_box = nbox,
selection_box = nboxcollsel,
collision_box = nboxcollsel,
groups = { not_in_creative_inventory = 1 },
})
minetest.register_node("magicalities:quill_research", {
tiles = {
"magicalities_quill_top_research.png",
"magicalities_quill_top.png^[transformFY",
"magicalities_quill_right.png",
"magicalities_quill_right.png^[transformFX",
"magicalities_quill_front.png^[transformFX",
"magicalities_quill_front.png"
},
drawtype = "nodebox",
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
is_ground_content = false,
drop = "magicalities:quill",
node_box = nbox,
selection_box = nboxcollsel,
collision_box = nboxcollsel,
groups = { not_in_creative_inventory = 1 },
})