magicalities/wands.lua

510 lines
14 KiB
Lua

-- Magicalities Wands
magicalities.wands = {}
-- This is a method of picking up crystals without breaking them into shards and preserving all of their elements.
-- Surround a crystal in a 3x3 thing of glass, except for the top layer, which has to be wood slabs.
-- When the structure is complete, hit any node of glass with the wand.
-- Views from the side:
-- (middle)
-- sss sss sss
-- ggg gxg ggg
-- ggg ggg ggg
-- s: stairs:slab_wood, g: default:glass, x: group:crystal_cluster
local function pickup_jarred(itemstack, user, glassp)
local node = minetest.get_node_or_nil(glassp)
if not node or node.name ~= "default:glass" then return nil end
local closest = minetest.find_node_near(glassp, 1, "group:crystal_cluster")
if not closest then return nil end
if minetest.is_protected(closest, user:get_player_name()) then return nil end
local cap = minetest.find_nodes_in_area(
vector.add(closest, {x = -1, y = 1, z = -1}),
vector.add(closest, {x = 1, y = 1, z = 1}), {"stairs:slab_wood"})
if #cap ~= 9 then return nil end
local glass = minetest.find_nodes_in_area(
vector.add(closest, {x = -1, y = 0, z = -1}),
vector.add(closest, {x = 1, y = -1, z = 1}), {"default:glass", "group:crystal_cluster"})
if #glass ~= 18 then return nil end
local node = minetest.get_node(closest)
local item = ItemStack(node.name)
local nmeta = minetest.get_meta(closest)
local imeta = item:get_meta()
local contents = nmeta:get_string("contents")
if contents ~= "" then
local def = minetest.registered_items[node.name]
imeta:set_string("description", def.description .. "\n" ..
minetest.colorize("#a070e0", "Contains elements!"))
imeta:set_string("contents", contents)
end
for _,p in pairs(cap) do
minetest.set_node(p, { name = "air" })
end
for _,p in pairs(glass) do
minetest.set_node(p, { name = "air" })
end
minetest.add_item(closest, item)
return itemstack
end
magicalities.wands.transform_recipes = {
["group:enchanted_table"] = {result = "magicalities:arcane_table", requirements = nil},
["default:bookshelf"] = {result = "magicalities:book", requirements = nil, drop = true},
["default:glass"] = {result = pickup_jarred, requirements = nil, learn = "magicalities:pickup_jarred"},
["group:tree"] = {result = "magicalities:tree_enchanted", requirements = nil},
}
local wandcaps = {
full_punch_interval = 1.0,
max_drop_level = 0,
groupcaps = {},
damage_groups = {fleshy = 2},
}
local function align(len)
local str = ""
for i = 1, len do
str = str.."\t"
end
return str
end
function magicalities.wands.get_wand_focus(stack)
local meta = stack:get_meta()
if meta:get_string("focus") == "" then
return nil
end
local focus = meta:get_string("focus")
local itemdef = minetest.registered_items[focus]
if not itemdef then return nil end
return focus, itemdef
end
function magicalities.wands.get_wand_owner(stack)
local meta = stack:get_meta()
return meta:get_string("player")
end
local function focus_requirements(stack, fdef)
if fdef["_wand_requirements"] then
return magicalities.wands.wand_has_contents(stack, fdef["_wand_requirements"])
end
return true
end
local function focuses_formspec(available, focusname)
local x = 0
local fsp = ""
for focus in pairs(available) do
if x < 5 then
fsp = fsp .. "item_image_button["..x..",2.8;1,1;"..focus..";"..focus..";]"
x = x + 1
end
end
local current = ""
if not focusname then
current = "label[2,1;No Focus]"
else
current = "item_image_button[2,0.5;1,1;"..focusname..";remove;Remove]"..
"label[0,1.5;Current: "..minetest.registered_items[focusname].description.."]"
end
return "size[5,3.5]"..
default.gui_bg..
default.gui_bg_img..
"label[0,0;Wand Focuses]"..
current..
"label[0,2.4;Available]"..
fsp
end
-- Update wand's description
function magicalities.wands.update_wand_desc(stack)
local meta = stack:get_meta()
local data_table = minetest.deserialize(meta:get_string("contents"))
if not data_table then data_table = {} end
local focus, fdef = magicalities.wands.get_wand_focus(stack)
local wanddata = minetest.registered_items[stack:get_name()]
local description = wanddata.description
local capcontents = wanddata["_cap_max"] or 15
local strbld = description.."\n\n"
local elems = {}
for elem, amount in pairs(data_table) do
local dataelem = magicalities.elements[elem]
local visual = amount
if amount < 10 then visual = "0" .. amount end
if amount == 0 then visual = minetest.colorize("#ff0505", visual) end
local str = "["..visual.."/"..capcontents.."] "
str = str .. minetest.colorize(dataelem.color, dataelem.description)
if focus and fdef and fdef['_wand_requirements'] and fdef['_wand_requirements'][elem] ~= nil then
elems[#elems + 1] = str .. minetest.colorize("#a070e0", " ("..fdef['_wand_requirements'][elem]..") ")
elseif amount ~= 0 then
elems[#elems + 1] = str
end
end
local focusstr = "No Wand Focus"
if focus then
focusstr = fdef.description
end
strbld = strbld .. minetest.colorize("#a070e0", focusstr) .. "\n"
if #elems > 0 then
table.sort(elems)
strbld = strbld .. "\n" .. table.concat(elems, "\n")
end
local owner = meta:get_string("player")
if owner ~= "" then
strbld = strbld .. "\n" .. minetest.colorize("#d33b57", string.format("Soulbound to %s", owner))
end
meta:set_string("description", strbld)
end
-- Ensure wand has contents
function magicalities.wands.wand_has_contents(stack, requirements)
local meta = stack:get_meta()
local data_table = minetest.deserialize(meta:get_string("contents"))
if not data_table then return false end
for name, count in pairs(requirements) do
if not data_table[name] or data_table[name] < count then
return false
end
end
return true
end
-- Take wand contents
function magicalities.wands.wand_take_contents(stack, to_take)
local meta = stack:get_meta()
local data_table = minetest.deserialize(meta:get_string("contents"))
for name, count in pairs(to_take) do
if not data_table[name] or data_table[name] - count < 0 then
return stack
end
data_table[name] = data_table[name] - count
end
local data_res = minetest.serialize(data_table)
meta:set_string("contents", data_res)
return stack
end
-- Add wand contents
function magicalities.wands.wand_insert_contents(stack, to_put)
local meta = stack:get_meta()
local data_table = minetest.deserialize(meta:get_string("contents"))
local cap = minetest.registered_items[stack:get_name()]["_cap_max"]
local leftover = {}
for name, count in pairs(to_put) do
if data_table[name] then
if data_table[name] + count > cap then
data_table[name] = cap
leftover[name] = (data_table[name] + count) - cap
else
data_table[name] = data_table[name] + count
end
end
end
local data_res = minetest.serialize(data_table)
meta:set_string("contents", data_res)
return stack, leftover
end
-- Can add wand contents
function magicalities.wands.wand_insertable_contents(stack, to_put)
local meta = stack:get_meta()
local data_table = minetest.deserialize(meta:get_string("contents"))
local cap = minetest.registered_items[stack:get_name()]["_cap_max"]
local insertable = {}
for name, count in pairs(to_put) do
if data_table[name] then
if data_table[name] + count <= cap then
insertable[name] = count
elseif cap - data_table[name] > 0 then
insertable[name] = cap - data_table[name]
end
end
end
return insertable
end
-- Initialize wand metadata
local function initialize_wand(stack, player)
local data_table = {}
for name, data in pairs(magicalities.elements) do
if not data.inheritance then
data_table[name] = 0
end
end
local meta = stack:get_meta()
meta:set_string("player", player)
meta:set_string("contents", minetest.serialize(data_table))
end
local function wand_action(itemstack, placer, pointed_thing)
if not pointed_thing.type == "node" then return itemstack end
local pos = pointed_thing.under
local node = minetest.get_node(pointed_thing.under)
local imeta = itemstack:get_meta()
-- Initialize wand metadata
if imeta:get_string("contents") == nil or imeta:get_string("contents") == "" then
initialize_wand(itemstack, placer:get_player_name())
magicalities.wands.update_wand_desc(itemstack)
end
-- Call rightclick on the wand focus
local focus, fdef = magicalities.wands.get_wand_focus(itemstack)
if focus then
if fdef["_wand_node"] and focus_requirements(itemstack, fdef) then
itemstack = fdef["_wand_node"](pos, node, placer, itemstack, pointed_thing)
return itemstack
end
end
-- Call on_rightclick on the node
local nodedef = minetest.registered_nodes[node.name]
if nodedef.on_rightclick then
itemstack = nodedef.on_rightclick(pos, node, placer, itemstack, pointed_thing)
end
return itemstack
end
local function use_wand(itemstack, user, pointed_thing)
local imeta = itemstack:get_meta()
local pname = user:get_player_name()
-- Initialize wand metadata
if imeta:get_string("contents") == "" then
initialize_wand(itemstack, pname)
magicalities.wands.update_wand_desc(itemstack)
end
-- Call use on the wand focus
local focus, fdef = magicalities.wands.get_wand_focus(itemstack)
if focus then
if fdef["_wand_use"] and focus_requirements(itemstack, fdef) then
itemstack = fdef["_wand_use"](itemstack, user, pointed_thing)
return itemstack
end
end
if pointed_thing.type ~= "node" then
magicalities.wands.update_wand_desc(itemstack)
return itemstack
end
local pos = pointed_thing.under
local node = minetest.get_node_or_nil(pos)
if not node or node.name == "air" or minetest.is_protected(pos, pname) then
minetest.record_protection_violation(pos, pname)
magicalities.wands.update_wand_desc(itemstack)
return itemstack
end
-- Replacement
local to_replace = nil
for name, result in pairs(magicalities.wands.transform_recipes) do
if name:match("group:") ~= nil and
minetest.get_item_group(node.name, string.gsub(name, "group:", "")) > 0 then
to_replace = result
break
elseif name == node.name then
to_replace = result
break
end
end
-- Make sure player has this replacement ability
if to_replace and to_replace.learn and not magicalities.player_has_ability(magicalities.wands.get_wand_owner(itemstack), to_replace.learn) then
to_replace = nil
end
-- Make sure we can "dig" the node before we, potentially, remove it from the world
if to_replace then
local ndef = minetest.registered_items[node.name]
if ndef.can_dig and not ndef.can_dig(pos, user) then
to_replace = nil
end
end
-- Commit action
if to_replace then
local take_req = true
if type(to_replace.result) == "function" then
local t = to_replace.result(itemstack, user, pos)
if not t then
take_req = false
else
itemstack = t
end
elseif to_replace.drop then
local istack = ItemStack(to_replace.result)
local istackdef = minetest.registered_items[to_replace.result]
if istackdef._wand_created then
istack = istackdef._wand_created(istack, itemstack, user, pos)
end
minetest.add_item(pos, istack)
minetest.set_node(pos, {name = "air"})
else
minetest.set_node(pos, {name = to_replace.result, param1 = node.param1, param2 = node.param2})
local spec = minetest.registered_nodes[to_replace.result]
if spec.on_construct then
spec.on_construct(pos)
end
end
if take_req and to_replace.requirements then
if not magicalities.wands.wand_has_contents(itemstack, to_replace.requirements) then
return itemstack
end
itemstack = magicalities.wands.wand_take_contents(itemstack, to_replace.requirements)
end
magicalities.wands.update_wand_desc(itemstack)
return itemstack
end
-- Call _wand_use on the node, if it has the callback registered
local ndef = minetest.registered_nodes[node.name]
if ndef['_wand_use'] then
return ndef['_wand_use'](pos, node, itemstack, user, pointed_thing)
end
magicalities.wands.update_wand_desc(itemstack)
return itemstack
end
local function wand_focuses(itemstack, user, pointed_thing)
local focuses_found = {}
local inv = user:get_inventory()
local list = inv:get_list("main")
local focusname, focusdef = magicalities.wands.get_wand_focus(itemstack)
local meta = itemstack:get_meta()
for _, stack in pairs(list) do
if minetest.get_item_group(stack:get_name(), "wand_focus") > 0 then
focuses_found[stack:get_name()] = true
end
end
minetest.show_formspec(user:get_player_name(), "magicalities:wand_focuses", focuses_formspec(focuses_found, focusname))
minetest.register_on_player_receive_fields(function (player, formname, fields)
if formname ~= "magicalities:wand_focuses" then
return false
end
-- Make sure field is a valid item
local f = ""
if not fields["quit"] then
if fields["remove"] then
f = nil
else
for v in pairs(fields) do
if minetest.registered_items[v] then
f = v
break
end
end
end
else
return true
end
local was
was = meta:get_string("focus")
if was == "" and not f then
return true
elseif was ~= "" then
was = ItemStack(was)
if not inv:room_for_item("main", was) then
return true
end
end
minetest.close_formspec(player:get_player_name(), "magicalities:wand_focuses")
local removed_focus = false
local set = false
-- Update itemstack
for i, stack in pairs(list) do
if set and (removed_focus or not f) then break end
if not removed_focus and stack:get_name() == f then
inv:set_stack("main", i, ItemStack(nil))
removed_focus = true -- Make sure to only remove one
end
if stack:get_name() == itemstack:get_name() and stack:get_meta() == itemstack:get_meta() and not set then
if not f then
meta:set_string("focus", "")
magicalities.wands.update_wand_desc(itemstack)
elseif f ~= "" then
meta:set_string("focus", f)
magicalities.wands.update_wand_desc(itemstack)
end
inv:set_stack("main", i, itemstack)
set = true
end
end
-- Give the removed focus back
if was then
inv:add_item("main", was)
end
return true
end)
return itemstack
end
function magicalities.wands.register_wand(name, data)
local mod = minetest.get_current_modname()
minetest.register_tool(mod..":wand_"..name, {
description = data.description,
inventory_image = data.image,
tool_capabilities = wandcaps,
stack_max = 1,
_cap_max = data.wand_cap,
on_use = use_wand,
on_place = wand_action,
on_secondary_use = wand_focuses,
groups = {wand = 1}
})
end