207 lines
5.7 KiB
Lua
207 lines
5.7 KiB
Lua
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local _fldlib = minetest.get_modpath("fluid_lib") ~= nil
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magicalities.cauldron = {
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recipes = {
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{
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items = {"default:steel_ingot", "default:obsidian"},
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requirements = {
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earth = 1,
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dark = 1,
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},
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output = "magicalities:tellium"
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},
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{
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items = {"default:stone", "default:dirt", "magicalities:crystal_fire"},
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requirements = {
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fire = 5,
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earth = 5,
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},
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output = "magicalities:transterra"
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}
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}
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}
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local function flatten_stacks(stacks)
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local temp = {}
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for _, stack in pairs(stacks) do
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if not stack:is_empty() then
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local name = stack:get_name()
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if not temp[name] then
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temp[name] = stack:get_count()
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else
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temp[name] = temp[name] + stack:get_count()
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end
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end
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end
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local stacks_new = {}
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for name,count in pairs(temp) do
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table.insert(stacks_new, ItemStack(name .. " " .. count))
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end
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return stacks_new
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end
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local function get_recipe(items_found, wand)
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local flatstacks = flatten_stacks(items_found)
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local match = {}
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for _,r in pairs(magicalities.cauldron.recipes) do
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local pass = true
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for _,item in pairs(r.items) do
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local found = false
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for _,item2 in pairs(flatstacks) do
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local i1 = ItemStack(item)
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local i2 = ItemStack(item2)
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if i1:get_name() == i2:get_name() and i2:get_count() >= i1:get_count() then
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found = true
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break
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end
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end
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if not found then
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pass = false
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break
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end
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end
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if pass then
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table.insert(match,r)
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end
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end
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if #match == 0 then return nil end
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local fulfilled = {}
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for _,a in pairs(match) do
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if magicalities.wands.wand_has_contents(wand, a.requirements) then
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table.insert(fulfilled, a)
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end
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end
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if #fulfilled == 0 then return nil end
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return fulfilled[1]
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end
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-- Return a list of items dropped into the cauldron
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local function sample_items(pos, pickup)
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local items = {}
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for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
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if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
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if object:get_luaentity().itemstring ~= "" then
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table.insert(items, object:get_luaentity().itemstring)
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end
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if pickup then
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object:get_luaentity().itemstring = ""
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object:remove()
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end
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end
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end
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if #items == 0 then return nil end
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return items
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end
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local _clddef = {
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description = "Cauldron",
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tiles = {"magicalities_cauldron.png"},
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groups = {cracky = 2, cauldron = 1},
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drawtype = "nodebox",
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paramtype = "light",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.4375, -0.4375, -0.4375, 0.4375, -0.3125, 0.4375},
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{-0.375, -0.5, -0.375, -0.25, -0.4375, -0.25},
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{0.25, -0.5, 0.25, 0.375, -0.4375, 0.375},
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{0.25, -0.5, -0.375, 0.375, -0.4375, -0.25},
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{-0.375, -0.5, 0.25, -0.25, -0.4375, 0.375},
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{-0.4375, -0.3125, -0.4375, 0.4375, 0.5, -0.3125},
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{-0.4375, -0.3125, 0.3125, 0.4375, 0.5, 0.4375},
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{-0.4375, -0.3125, -0.3125, -0.3125, 0.5, 0.3125},
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{0.3125, -0.3125, -0.3125, 0.4375, 0.5, 0.3125},
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}
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},
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on_construct = function (pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("items", 8)
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end,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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if node.name ~= "magicalities:cauldron" then return itemstack end
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if itemstack:get_name() == "bucket:bucket_water" and not _fldlib then
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node.name = "magicalities:cauldron_with_water"
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minetest.swap_node(pos, node)
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return ItemStack("bucket:bucket_empty")
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end
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return itemstack
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end,
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_wand_use = function (pos, node, itemstack, user, pointed_thing)
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if not user or user:get_player_name() == "" then return itemstack end
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local stacks = inv:get_list("items")
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local recipe = get_recipe(stacks, itemstack)
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if user:get_player_control().sneak then
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inv:set_list("items", {})
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node.name = "magicalities:cauldron"
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minetest.swap_node(pos, node)
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return itemstack
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end
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if not recipe then return itemstack end
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for j = 1, 16 do
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if not recipe then break end
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for _,st in pairs(recipe.items) do
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for _,sta in pairs(stacks) do
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if sta:get_name() == st then
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sta:take_item(ItemStack(st):get_count())
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end
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end
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end
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minetest.item_drop(ItemStack(recipe.output), user, user:get_pos())
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itemstack = magicalities.wands.wand_take_contents(itemstack, recipe.requirements)
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inv:set_list("items", stacks)
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recipe = get_recipe(stacks, itemstack)
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end
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inv:set_list("items", {})
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node.name = "magicalities:cauldron"
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minetest.swap_node(pos, node)
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magicalities.wands.update_wand_desc(itemstack)
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return itemstack
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end
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}
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local _clddefw = table.copy(_clddef)
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_clddefw.groups.not_in_creative_inventory = 1
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_clddefw.drop = "magicalities:cauldron"
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_clddefw.tiles = {"magicalities_cauldron_with_water.png", "magicalities_cauldron.png", "magicalities_cauldron.png",
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"magicalities_cauldron.png", "magicalities_cauldron.png", "magicalities_cauldron.png"}
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table.insert(_clddefw.node_box.fixed, {-0.3125, -0.3125, -0.3125, 0.3125, 0.375, 0.3125})
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minetest.register_node("magicalities:cauldron", _clddef)
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minetest.register_node("magicalities:cauldron_with_water", _clddefw)
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minetest.register_abm({
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label = "Cauldron",
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interval = 1,
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chance = 1,
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--name = "magicalities:cauldron_insert",
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nodenames = {"magicalities:cauldron_with_water"},
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neighbors = {"group:igniter"},
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action = function(pos, node, active_object_count, active_object_count_wider)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local pickup = sample_items(pos, true)
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if not pickup then return end
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for _,i in pairs(pickup) do
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local stack = ItemStack(i)
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if inv:room_for_item("items", stack) then
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inv:add_item("items", stack)
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else
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minetest.item_drop(stack, "", vector.add(pos, {x=0,y=1,z=0}))
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end
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end
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end
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}) |