63 lines
1.5 KiB
Lua
63 lines
1.5 KiB
Lua
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--[[
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JSON storage information:
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"<player name>": {
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"recipes": [<list of item names that this player knows how to craft>],
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"abilities": [<list of learned abilities that are not crafting recipes>],
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"protect": [<list of player protected nodes (positions)>],
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"research": <integer of research points>,
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}
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]]
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-- Memory cache
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magicalities.data = {}
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function magicalities.load_player_data(player_name)
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local world = minetest.get_worldpath()
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local directory = world.."/magicalities"
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minetest.mkdir(directory)
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local filetag = player_name..".info.json"
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local file = io.open(directory.."/"..filetag)
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if not file then
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magicalities.data[player_name] = {
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recipes = {},
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abilities = {},
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protect = {},
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research = 0,
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}
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return
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end
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local str = ""
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for line in file:lines() do
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str = str..line
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end
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file:close()
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magicalities.data[player_name] = minetest.deserialize(str)
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end
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function magicalities.save_player_data(player_name)
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if not magicalities.data[player_name] then return nil end
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local world = minetest.get_worldpath()
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local directory = world.."/magicalities"
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minetest.mkdir(directory)
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local filetag = player_name..".info.json"
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local data = minetest.serialize(magicalities.data[player_name])
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minetest.safe_file_write(directory.."/"..filetag, data)
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end
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function magicalities.save_all_data()
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for pname in pairs(magicalities.data) do
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minetest.after(0.1, magicalities.save_player_data, pname)
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end
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end
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minetest.register_on_shutdown(magicalities.save_all_data)
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