2018-04-05 09:12:23 +00:00
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-- TODO: Repair
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tool_station = {}
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function tool_station.get_tool_type_list(ix, iy, mx)
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local formspec = ""
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local x = 0
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local y = 0
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formspec = formspec..("button[%d,%d;1,1;anvil;Anvil]"):format(x + ix, y + iy)
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x = x + 1
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for t, tool in pairs(tinkering.tools) do
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local toolmod = tool.mod_name or "tinkering"
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formspec = formspec.. ("item_image_button[%d,%d;1,1;%s;%s;]"):format(x + ix, y + iy, toolmod..":steel_"..t, t)
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formspec = formspec.. ("tooltip[%s;%s]"):format(t, tool.description)
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x = x + 1
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if x >= mx then
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y = y + 1
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x = 0
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end
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end
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return formspec
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end
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function tool_station.get_formspec()
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local tool_list = tool_station.get_tool_type_list(8, 0, 5)
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return "size[13,8.5]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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2018-04-05 13:01:06 +00:00
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"label[0,0;Tool Station]"..
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"list[context;input;1,0.8;3,3;]"..
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"list[context;output;5,1.8;1,1;]"..
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"image[4,1.8;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
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2018-04-05 09:12:23 +00:00
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"list[current_player;main;0,4.25;8,1;]"..
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"list[current_player;main;0,5.5;8,3;8]"..
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tool_list..
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"listring[context;input]"..
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"listring[context;output]"..
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"listring[current_player;main]"..
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default.get_hotbar_bg(0, 4.25)
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end
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local function get_metalgroup(groups)
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if not groups then return nil end
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for g,i in pairs(groups) do
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2018-04-05 12:40:35 +00:00
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if g:find("material_") == 1 then
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return g:gsub("^material_", "")
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2018-04-05 09:12:23 +00:00
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end
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end
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return nil
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end
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-- Get tool components from specified stacks
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function tool_station.get_types(list, tool_type)
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local tool = tinkering.tools[tool_type]
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if not tool then return nil end
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local result = {}
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local items_required = {}
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for _,stack in pairs(list) do
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local stack_name = stack:get_name()
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for tt, ty in pairs(tool.components) do
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local in_grp = minetest.get_item_group(stack_name, "tc_"..ty) > 0
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if in_grp then
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local mtg = get_metalgroup(minetest.registered_items[stack_name].groups)
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if mtg ~= nil then
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result[tt] = mtg
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if not items_required[stack_name] then
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items_required[stack_name] = 0
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end
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items_required[stack_name] = items_required[stack_name] + 1
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end
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end
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end
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end
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return result, items_required
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end
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local function handle_take_output(pos, listname)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local tooltype = meta:get_string("tool_type")
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if tooltype ~= "" then
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local list = inv:get_list(listname)
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local types, items = tool_station.get_types(list, tooltype)
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if not types then return end
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local res = {}
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for _,stack in pairs(list) do
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local stack_name = stack:get_name()
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if items[stack_name] then
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if not res[stack_name] then
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res[stack_name] = items[stack_name]
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end
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if res[stack_name] > 0 then
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if stack:get_count() > res[stack_name] then
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stack:set_count(stack:get_count() - res[stack_name])
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res[stack_name] = 0
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else
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res[stack_name] = res[stack_name] - stack:get_count()
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stack:clear()
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end
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end
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end
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end
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inv:set_list(listname, list)
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end
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end
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local function on_timer(pos, elapsed)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local refresh = false
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local output = nil
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-- Get selected tool type
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local tool_type = meta:get_string("tool_type")
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if tool_type ~= "" then
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local list = inv:get_list("input")
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local results = tool_station.get_types(list, tool_type)
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if results then
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-- Attempt to create the tool with the provided materials
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local tool_res = tinkering.create_tool(tool_type, results, true)
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if tool_res then
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output = tool_res
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end
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end
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end
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if output then
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inv:set_list("output", {output})
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else
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inv:set_list("output", {})
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end
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return refresh
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end
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local function allow_metadata_inventory_put (pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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if listname == "output" then
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return 0
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end
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return stack:get_count()
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end
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local function allow_metadata_inventory_move (pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local stack = inv:get_stack(from_list, from_index)
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return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
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end
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local function allow_metadata_inventory_take (pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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return stack:get_count()
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end
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local function on_construct(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", tool_station.get_formspec())
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-- Create inventory
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local inv = meta:get_inventory()
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inv:set_size('input', 9)
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inv:set_size('output', 1)
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-- Set tool type meta
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meta:set_string("tool_type", "")
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end
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local function on_take(pos, listname, index, stack, player)
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local inv = minetest.get_meta(pos):get_inventory()
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if listname == "output" then
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handle_take_output(pos, "input")
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end
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minetest.get_node_timer(pos):start(0.02)
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end
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local function can_dig(pos, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:is_empty("input") and inv:is_empty("output")
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end
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local function on_receive_fields(pos, formname, fields, sender)
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if sender and minetest.is_protected(pos, sender:get_player_name()) then
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return 0
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end
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local meta = minetest.get_meta(pos)
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if fields["anvil"] then
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meta:set_string("tool_type", "")
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else
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for name,_ in pairs(fields) do
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if tinkering.tools[name] then
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meta:set_string("tool_type", name)
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break
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end
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end
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end
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minetest.get_node_timer(pos):start(0.02)
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end
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minetest.register_node("tinkering:tool_station", {
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description = "Tool Station",
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tiles = {
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"tinkering_workbench_top.png", "tinkering_bench_bottom.png",
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"tinkering_bench_side.png", "tinkering_bench_side.png",
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"tinkering_bench_side.png", "tinkering_bench_side.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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node_box = tinkering.bench,
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on_construct = on_construct,
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legacy_facedir_simple = true,
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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can_dig = can_dig,
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on_timer = on_timer,
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on_construct = on_construct,
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on_receive_fields = on_receive_fields,
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on_metadata_inventory_move = function(pos)
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minetest.get_node_timer(pos):start(0.05)
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end,
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on_metadata_inventory_put = function(pos)
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minetest.get_node_timer(pos):start(0.05)
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end,
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on_metadata_inventory_take = on_take,
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allow_metadata_inventory_put = allow_metadata_inventory_put,
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allow_metadata_inventory_take = allow_metadata_inventory_take,
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allow_metadata_inventory_move = allow_metadata_inventory_move,
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groups = {choppy = 2, oddly_breakable_by_hand = 2}
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})
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