195 lines
5.4 KiB
Lua
195 lines
5.4 KiB
Lua
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-- Register tanks for each fluid
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fluidity.bucket_cache = {}
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-- Get fluid source block name for bucket item
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function fluidity.get_fluid_for_bucket(itemname)
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for i,v in pairs(fluidity.bucket_cache) do
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if v == itemname then
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return i
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end
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end
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end
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-- Get bucket item name for fluid source block
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function fluidity.get_bucket_for_fluid(source)
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return fluidity.bucket_cache[source]
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end
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function fluidity.get_fluid_node(name)
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return minetest.registered_nodes[name]
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end
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local function get_nodedef_field(nodename, fieldname)
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if not minetest.registered_nodes[nodename] then
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return nil
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end
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return minetest.registered_nodes[nodename][fieldname]
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end
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local function bucket_fill(pos, node, clicker, itemstack, pointed_thing)
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local stackname = itemstack:get_name()
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local nodename = node.name
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local stack = "bucket:bucket_empty"
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local meta = minetest.get_meta(pos)
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if not stackname:find("bucket") then
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return itemstack
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end
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local tankfluid = get_nodedef_field(node.name, "fluidity_fluid")
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local tankname = get_nodedef_field(node.name, "_dataname")
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local tankcap = get_nodedef_field(node.name, "_capacity")
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local tankmod = get_nodedef_field(node.name, "_mod")
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local fluidcount = meta:get_int("fluid")
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if stackname == "bucket:bucket_empty" then
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if tankfluid == nil then
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return itemstack
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end
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fluidcount = fluidcount - 1
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stack = fluidity.get_bucket_for_fluid(tankfluid)
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if fluidcount == 0 then
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nodename = tankmod..":"..tankname
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tankfluid = nil
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end
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else
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local srcnode = fluidity.get_fluid_for_bucket(stackname)
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if (tankfluid ~= srcnode and tankfluid ~= nil) or (fluidcount >= tankcap) then
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return itemstack
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end
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if tankfluid == nil then
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local source_node = fluidity.get_fluid_node(srcnode)
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local fluid_name = fluidity.fluid_name(source_node.description)
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local shorthand_name = fluidity.fluid_short(fluid_name)
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nodename = tankmod..":"..tankname.."_"..shorthand_name
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if not minetest.registered_nodes[nodename] then
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return itemstack
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end
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tankfluid = srcnode
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end
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fluidcount = fluidcount + 1
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end
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meta:set_int("fluid", fluidcount)
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if tankfluid then
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local source_node = fluidity.get_fluid_node(tankfluid)
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local fluid_name = fluidity.fluid_name(source_node.description)
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meta:set_string("infotext", "Tank of "..fluid_name.."("..fluidcount.."/"..tankcap..")")
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else
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meta:set_string("infotext", "Empty Tank")
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end
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local param2 = (fluidcount/tankcap)*63
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minetest.swap_node(pos, {name=nodename,param1=node.param1,param2=param2})
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return ItemStack(stack)
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end
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-- Register a tank for a specific fluid
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local function register_tankfluid(data)
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local source_node = fluidity.get_fluid_node(data.source_name)
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local fluid = fluidity.fluid_name(source_node.description)
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local internal = fluidity.fluid_short(fluid)
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minetest.register_node(data.mod_name..":"..data.tank_name.."_"..internal, {
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description = data.tank_description.." ("..fluid..")",
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drawtype = "glasslike_framed",
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paramtype = "light",
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paramtype2 = "glasslikeliquidlevel",
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drop = data.mod_name..":"..data.tank_name,
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fluidity_fluid = data.source_name,
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place_param2 = 0,
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special_tiles = source_node.tiles,
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is_ground_content = false,
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sunlight_propagates = true,
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on_rightclick = bucket_fill,
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_mod = data.mod_name,
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_dataname = data.tank_name,
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_capacity = data.capacity,
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groups = {cracky = 1, not_in_creative_inventory = 1, oddly_breakable_by_hand = 3, fluidity_tank = 1},
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tiles = data.tiles
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})
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end
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-- Register a new tank
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function fluidity.register_fluid_tank(data)
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local modname = data.mod_name or 'fluidity'
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local tankname = data.tank_name or 'fluid_tank'
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local tankdesc = data.tank_description or 'Fluid Tank'
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local tiles = data.tiles or {"default_glass.png", "default_glass_detail.png"}
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local capacity = data.capacity or 64
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minetest.register_node(modname..":"..tankname, {
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description = tankdesc,
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drawtype = "glasslike_framed",
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paramtype = "light",
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paramtype2 = "glasslikeliquidlevel",
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is_ground_content = false,
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sunlight_propagates = true,
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fluidity_fluid = nil,
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on_construct = function ( pos )
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local meta = minetest.get_meta(pos)
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meta:set_int("fluid", 0)
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meta:set_string("infotext", "Empty "..tankdesc)
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end,
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on_rightclick = bucket_fill,
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_mod = modname,
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_dataname = tankname,
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_capacity = capacity,
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groups = {cracky = 1, oddly_breakable_by_hand = 3, fluidity_tank = 1},
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tiles = tiles
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})
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if data.fluids then
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-- This tank only uses certain fluids
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for _, v in pairs(data.fluids) do
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register_tankfluid({
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mod_name = modname,
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tank_name = tankname,
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tank_description = tankdesc,
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tiles = tiles,
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capacity = capacity,
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source_name = v
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})
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end
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else
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-- Get all fluids and buckets and cache them
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for i, v in pairs(bucket.liquids) do
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if (i:find("source") ~= nil) then
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-- Cache bucket
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fluidity.bucket_cache[v["source"]] = v.itemname
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-- Add tank
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register_tankfluid({
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mod_name = modname,
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tank_name = tankname,
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tank_description = tankdesc,
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tiles = tiles,
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capacity = capacity,
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source_name = v["source"]
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})
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end
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end
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end
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end
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fluidity.register_fluid_tank({
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mod_name = "fluidity",
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tank_name = "fluid_tank",
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tank_description = "Fluid Tank",
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capacity = 64,
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tiles = {"default_glass.png", "default_glass_detail.png"}
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})
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