174 lines
4.6 KiB
Lua
174 lines
4.6 KiB
Lua
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local function create_item_entity(istack, cast, tpos)
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local vpos = vector.add(tpos, {x=0,y=0.5,z=0})
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local e = minetest.add_entity(vpos, "multifurnace:table_item")
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e:set_rotation({x = 1.570796, y = 0, z = 0})
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e:get_luaentity():set_item(istack:get_name())
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e:get_luaentity():set_is_cast(cast)
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end
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local function set_item_entities(inv, pos)
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local vpos = vector.add(pos, {x=0,y=1,z=0})
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local ents = minetest.get_objects_inside_radius(vpos, 1)
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local virtual = {}
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for _,object in pairs(ents) do
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if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "multifurnace:table_item" then
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table.insert(virtual, object)
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end
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end
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local cast = inv:get_stack("cast", 1)
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local item = inv:get_stack("item", 1)
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if #virtual >= 2 then
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for _,v in pairs(virtual) do
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local lent = v:get_luaentity()
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if lent:is_cast() then
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if cast:is_empty() then
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v:remove()
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else
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lent:set_item(cast:get_name())
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end
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else
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if item:is_empty() then
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v:remove()
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else
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lent:set_item(item:get_name())
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end
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end
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end
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elseif #virtual == 1 then
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local lent = virtual[1]:get_luaentity()
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if lent:is_cast() then
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if cast:is_empty() then
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virtual[1]:remove()
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else
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lent:set_item(cast:get_name())
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end
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if not item:is_empty() then
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create_item_entity(item, false, pos)
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end
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else
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if item:is_empty() then
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virtual[1]:remove()
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else
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lent:set_item(item:get_name())
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end
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if not cast:is_empty() then
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create_item_entity(cast, true, pos)
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end
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end
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else
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if not item:is_empty() then
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create_item_entity(item, false, pos)
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end
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if not cast:is_empty() then
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create_item_entity(cast, true, pos)
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end
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end
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end
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minetest.register_node("multifurnace:casting_table", {
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description = "Casting Table",
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drawtype = "nodebox",
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paramtype1 = "light",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5000, -0.5000, -0.5000, -0.2500, 0.1875, -0.2500},
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{0.2500, -0.5000, -0.5000, 0.5000, 0.1875, -0.2500},
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{0.2500, -0.5000, 0.2500, 0.5000, 0.1875, 0.5000},
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{-0.5000, -0.5000, 0.2500, -0.2500, 0.1875, 0.5000},
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{-0.5000, 0.1875, -0.5000, 0.5000, 0.4375, 0.5000},
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{-0.5000, 0.4375, -0.5000, 0.4375, 0.5000, -0.4375},
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{-0.4375, 0.4375, 0.4375, 0.5000, 0.5000, 0.5000},
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{-0.5000, 0.4375, -0.4375, -0.4375, 0.5000, 0.5000},
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{0.4375, 0.4375, -0.5000, 0.5000, 0.5000, 0.4375}
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}
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},
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tiles = {"multifurnace_table_top.png", "multifurnace_table_side.png"},
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groups = { cracky = 1, multifurnace_accessory = 1 },
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on_construct = function (pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("cast", 1)
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inv:set_size("item", 1)
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end,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local i = itemstack:get_name()
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local cast = metal_caster.get_cast_for_name(i)
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if inv:get_stack("cast", 1):is_empty() and cast then
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inv:set_stack("cast", 1, itemstack:take_item(1))
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set_item_entities(inv, pos)
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--elseif inv:get_stack("item", 1):is_empty() and not cast then
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-- inv:set_stack("item", 1, itemstack:take_item(1))
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-- set_item_entities(inv, pos)
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end
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return itemstack
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end,
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on_punch = function(pos, node, puncher, pointed_thing)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local to_give = nil
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if not inv:get_stack("item", 1):is_empty() then
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to_give = inv:get_stack("item", 1)
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inv:set_list("item", {})
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elseif not inv:get_stack("cast", 1):is_empty() then
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-- TODO: check for liquid
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to_give = inv:get_stack("cast", 1)
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inv:set_list("cast", {})
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end
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if to_give and puncher then
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local inp = puncher:get_inventory()
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if inp:room_for_item("main", to_give) then
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inp:add_item("main", to_give)
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else
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minetest.item_drop(to_give, puncher, vector.add(pos, {x=0,y=1,z=0}))
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end
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set_item_entities(inv, pos)
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return false
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end
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return true
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end,
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can_dig = function(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:get_stack("item", 1):is_empty() and inv:get_stack("cast", 1):is_empty()
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end,
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})
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minetest.register_entity("multifurnace:table_item", {
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initial_properties = {
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physical = false,
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collide_with_objects = false,
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visual = "item",
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visual_size = {x = 0.45, y = 0.45, z = 0.5},
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textures = {},
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pointable = false,
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static_save = true,
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},
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item = "air",
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cast = false,
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set_item = function (self, itm)
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self.item = itm
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self.object:set_properties({textures = {self.item}})
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end,
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is_cast = function (self)
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return self.cast
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end,
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set_is_cast = function (self, is)
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self.cast = is == true
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end
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})
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