Make casts meltable, make wooden and stone components be able to be turned into casts
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@ -9,7 +9,6 @@ metal_caster.max_metal = 16000
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-- Use melter values
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metal_caster.spec = metal_melter.spec
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metal_caster.spec.cast = 288
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metal_caster.casts = {
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ingot_cast = {name = "Ingot Cast", result = "ingot", cost = metal_caster.spec.ingot, typenames = {"ingot"}},
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@ -98,35 +97,6 @@ function metal_caster.get_metal_caster_formspec(data)
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default.get_hotbar_bg(0, 4.25)
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end
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local function find_castable(metal_name, cast_name)
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local cast = metal_caster.casts[cast_name]
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if not cast then return nil end
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local types = metal_melter.melts[metal_name]
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if not types then return nil end
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local typeres = types[cast.result]
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if not typeres then return nil end
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if #typeres > 0 then
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return typeres[1]
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end
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return nil
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end
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function metal_caster.get_cast_for_name(name)
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for index, value in pairs(metal_caster.casts) do
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local mod = value.mod or "metal_melter"
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if name == mod..":"..index then
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return index
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end
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end
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return nil
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end
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-- Check to see if this cast is able to cast this metal type
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local function can_dig(pos, player)
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@ -200,6 +170,18 @@ local function decrement_stack(stack)
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return stack
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end
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local function in_table(t, n)
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local found = nil
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for _, v in pairs(t) do
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if v == n then
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found = v
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end
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end
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return found
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end
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-- Get the corresponding cast for an item
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local function get_cast_for(item)
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local cast = nil
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@ -208,7 +190,7 @@ local function get_cast_for(item)
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for metal, types in pairs(metal_melter.melts) do
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if typename ~= nil then break end
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for t, items in pairs(types) do
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if items[item] then
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if in_table(items, item) then
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typename = t
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break
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end
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@ -225,6 +207,36 @@ local function get_cast_for(item)
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return typename, cast
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end
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local function find_castable(metal_name, cast_name)
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local cast = metal_caster.casts[cast_name]
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if not cast then return nil end
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local types = metal_melter.melts[metal_name]
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if not types then return nil end
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local typeres = types[cast.result]
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if not typeres then return nil end
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if #typeres > 0 then
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return typeres[1]
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end
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return nil
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end
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local function get_cast_for_name(name)
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for index, value in pairs(metal_caster.casts) do
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local mod = value.mod or "metal_melter"
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if name == mod..":"..index then
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return index
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end
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end
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return nil
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end
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local function caster_node_timer(pos, elapsed)
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local refresh = false
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local meta = minetest.get_meta(pos)
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@ -295,7 +307,7 @@ local function caster_node_timer(pos, elapsed)
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metal_type = fluidity.get_metal_for_fluid(metal)
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local caststack = inv:get_stack("cast", 1):get_name()
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local castname = metal_caster.get_cast_for_name(caststack)
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local castname = get_cast_for_name(caststack)
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if castname ~= nil then
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-- Cast metal using a cast
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local cast = metal_caster.casts[castname]
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@ -393,8 +405,9 @@ end
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-- Register a new cast
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function metal_caster.register_cast(name, data)
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local modname = data.mod or "metal_melter"
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local castname = modname..":"..name
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minetest.register_craftitem(modname..":"..name, {
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minetest.register_craftitem(castname, {
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description = data.name,
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inventory_image = "caster_"..name..".png",
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stack_max = 1,
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@ -404,6 +417,8 @@ function metal_caster.register_cast(name, data)
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if not metal_caster.casts[name] then
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metal_caster.casts[name] = data
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end
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metal_melter.register_melt(castname, "gold", "cast")
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end
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-- Register the caster
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@ -3,10 +3,6 @@ metal_melter.melts = {}
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-- fluidity.molten_metals - metals
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function metal_melter.register_melt(item, metal, type)
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if not fluidity.molten_metals[metal] then
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return nil
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end
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if not metal_melter.melts[metal] then
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metal_melter.melts[metal] = {}
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end
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@ -1,12 +1,18 @@
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-- Melts metals using lava as a heat source
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-- Max lava that can be held by the melter
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metal_melter.max_fuel = 8000
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-- Max metal that can be held by the melter
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metal_melter.max_metal = 16000
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-- How much metal is given for melting a typename (in millibuckets)
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metal_melter.spec = {
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ingot = 144,
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crystal = 144,
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block = 1296,
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lump = 288,
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cast = 288,
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ore = 288
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}
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@ -40,10 +46,6 @@ function metal_melter.get_metal_from_stack(stack)
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return metal, metal_type
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end
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function metal_melter.set_spec(specname, value)
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metal_melter.spec[specname] = value
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end
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function metal_melter.get_metal_melter_formspec_default()
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return "size[8,8.5]"..
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default.gui_bg..
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@ -242,10 +244,11 @@ local function melter_node_timer(pos, elapsed)
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if input ~= "" then
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local mt, t = metal_melter.get_metal_from_stack(input)
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if mt then
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local metal_name = fluidity.molten_metals[mt]
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if metal_name then
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local cnt = metal_melter.spec[t]
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local heat_consume = math.floor(cnt / 2)
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if metal_count + cnt <= metal_melter.max_metal and heat_count >= heat_consume then
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local metal_name = fluidity.molten_metals[mt]
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metal = metal_name
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metal_count = metal_count + cnt
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heat_count = heat_count - heat_consume
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@ -254,6 +257,7 @@ local function melter_node_timer(pos, elapsed)
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end
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end
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end
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end
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-- Refresh metadata and formspec
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if refresh then
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@ -387,3 +391,8 @@ minetest.register_node("metal_melter:metal_melter_filled", {
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allow_metadata_inventory_move = allow_metadata_inventory_move,
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allow_metadata_inventory_take = allow_metadata_inventory_take,
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})
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-- Set a spec
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function metal_melter.set_spec(specname, value)
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metal_melter.spec[specname] = value
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end
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