Fluidity tanks now keep their liquid when broken

This commit is contained in:
Evert Prants 2018-04-07 12:03:26 +03:00
parent 8a691a379f
commit 1e0782ad7a
Signed by: evert
GPG Key ID: 1688DA83D222D0B5

View File

@ -195,6 +195,37 @@ local function bucket_fill(pos, node, clicker, itemstack, pointed_thing)
return ItemStack(stack)
end
-- Preserve fluid count in the item stack dropped
local function preserve_metadata(pos, oldnode, oldmeta, drops)
local fluid_name, count, capacity = fluidity.tanks.get_tank_at(pos)
local meta = minetest.get_meta(pos)
local fluid_cnt = meta:get_int("fluid")
local nodedesc = get_nodedef_field(oldnode.name, "description")
for i,stack in pairs(drops) do
local stack_meta = stack:get_meta()
stack_meta:set_int("fluid", fluid_cnt)
stack_meta:set_string("description", nodedesc.."\nContains "..count.."/"..capacity.." mB")
drops[i] = stack
end
return drops
end
-- Retrieve fluid count from itemstack when placed
local function after_place_node(pos, placer, itemstack, pointed_thing)
local item_meta = itemstack:get_meta()
local fluid_cnt = item_meta:get_int("fluid")
local fluid = get_nodedef_field(itemstack:get_name(), "fluidity_fluid")
if fluid_cnt then
-- Fill the tank to the count specified in item meta, don't care about overfill or what it returns.
fluidity.tanks.fill_tank_at(pos, fluid, fluid_cnt, true)
end
return false
end
-- Register a tank for a specific fluid
local function register_tankfluid(data)
local source_node = fluidity.get_fluid_node(data.source_name)
@ -206,13 +237,14 @@ local function register_tankfluid(data)
drawtype = "glasslike_framed_optional",
paramtype = "light",
paramtype2 = "glasslikeliquidlevel",
drop = data.mod_name..":"..data.tank_name,
fluidity_fluid = data.source_name,
place_param2 = 0,
special_tiles = source_node.tiles,
is_ground_content = false,
sunlight_propagates = true,
on_rightclick = bucket_fill,
preserve_metadata = preserve_metadata,
after_place_node = after_place_node,
_mod = data.mod_name,
_dataname = data.tank_name,
_capacity = data.capacity,