Add tool station for combining tool components, no repair yet
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ac4c2e95d5
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1ed78f83b7
@ -37,6 +37,7 @@ function metal_caster.get_metal_caster_formspec_default()
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"list[context;bucket_out;4.75,1.4;2,2;]"..
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"image[5.75,0.2;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
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"image[5.75,1.4;1,1;gui_furnace_arrow_bg.png^[transformR90]"..
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"button[6.68,2.48;1.33,1;dump;Dump]"..
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"list[current_player;main;0,4.25;8,1;]"..
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"list[current_player;main;0,5.5;8,3;8]"..
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"listring[context;coolant]"..
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@ -64,6 +64,7 @@ function metal_melter.get_metal_melter_formspec_default()
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"list[context;bucket_out;4.75,1.4;2,2;]"..
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"image[5.75,0.2;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
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"image[5.75,1.4;1,1;gui_furnace_arrow_bg.png^[transformR90]"..
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"button[6.68,2.48;1.33,1;dump;Dump]"..
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"list[current_player;main;0,4.25;8,1;]"..
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"list[current_player;main;0,5.5;8,3;8]"..
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"listring[context;heat]"..
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261
tinkering/nodes/tool_station.lua
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261
tinkering/nodes/tool_station.lua
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@ -0,0 +1,261 @@
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-- TODO: Repair
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tool_station = {}
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function tool_station.get_tool_type_list(ix, iy, mx)
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local formspec = ""
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local x = 0
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local y = 0
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formspec = formspec..("button[%d,%d;1,1;anvil;Anvil]"):format(x + ix, y + iy)
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x = x + 1
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for t, tool in pairs(tinkering.tools) do
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local toolmod = tool.mod_name or "tinkering"
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formspec = formspec.. ("item_image_button[%d,%d;1,1;%s;%s;]"):format(x + ix, y + iy, toolmod..":steel_"..t, t)
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formspec = formspec.. ("tooltip[%s;%s]"):format(t, tool.description)
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x = x + 1
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if x >= mx then
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y = y + 1
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x = 0
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end
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end
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return formspec
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end
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function tool_station.get_formspec()
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local tool_list = tool_station.get_tool_type_list(8, 0, 5)
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return "size[13,8.5]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"list[context;input;1,0.25;3,3;]"..
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"list[context;output;5,1.25;1,1;]"..
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"image[4,1.25;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
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"list[current_player;main;0,4.25;8,1;]"..
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"list[current_player;main;0,5.5;8,3;8]"..
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tool_list..
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"listring[context;input]"..
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"listring[current_player;main]"..
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"listring[context;output]"..
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"listring[current_player;main]"..
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default.get_hotbar_bg(0, 4.25)
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end
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local function get_metalgroup(groups)
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if not groups then return nil end
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for g,i in pairs(groups) do
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if g:find("metal_") == 1 then
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return g:gsub("^metal_", "")
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end
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end
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return nil
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end
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-- Get tool components from specified stacks
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function tool_station.get_types(list, tool_type)
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local tool = tinkering.tools[tool_type]
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if not tool then return nil end
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local result = {}
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local items_required = {}
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for _,stack in pairs(list) do
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local stack_name = stack:get_name()
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for tt, ty in pairs(tool.components) do
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local in_grp = minetest.get_item_group(stack_name, "tc_"..ty) > 0
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if in_grp then
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local mtg = get_metalgroup(minetest.registered_items[stack_name].groups)
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if mtg ~= nil then
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result[tt] = mtg
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if not items_required[stack_name] then
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items_required[stack_name] = 0
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end
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items_required[stack_name] = items_required[stack_name] + 1
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end
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end
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end
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end
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return result, items_required
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end
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local function handle_take_output(pos, listname)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local tooltype = meta:get_string("tool_type")
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if tooltype ~= "" then
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local list = inv:get_list(listname)
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local types, items = tool_station.get_types(list, tooltype)
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if not types then return end
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local res = {}
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for _,stack in pairs(list) do
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local stack_name = stack:get_name()
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if items[stack_name] then
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if not res[stack_name] then
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res[stack_name] = items[stack_name]
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end
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if res[stack_name] > 0 then
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if stack:get_count() > res[stack_name] then
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stack:set_count(stack:get_count() - res[stack_name])
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res[stack_name] = 0
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else
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res[stack_name] = res[stack_name] - stack:get_count()
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stack:clear()
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end
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end
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end
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end
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inv:set_list(listname, list)
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end
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end
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local function on_timer(pos, elapsed)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local refresh = false
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local output = nil
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-- Get selected tool type
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local tool_type = meta:get_string("tool_type")
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if tool_type ~= "" then
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local list = inv:get_list("input")
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local results = tool_station.get_types(list, tool_type)
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if results then
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-- Attempt to create the tool with the provided materials
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local tool_res = tinkering.create_tool(tool_type, results, true)
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if tool_res then
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output = tool_res
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end
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end
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end
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if output then
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inv:set_list("output", {output})
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else
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inv:set_list("output", {})
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end
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return refresh
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end
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local function allow_metadata_inventory_put (pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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if listname == "output" then
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return 0
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end
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return stack:get_count()
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end
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local function allow_metadata_inventory_move (pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local stack = inv:get_stack(from_list, from_index)
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return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
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end
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local function allow_metadata_inventory_take (pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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return stack:get_count()
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end
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local function on_construct(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", tool_station.get_formspec())
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-- Create inventory
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local inv = meta:get_inventory()
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inv:set_size('input', 9)
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inv:set_size('output', 1)
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-- Set tool type meta
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meta:set_string("tool_type", "")
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end
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local function on_take(pos, listname, index, stack, player)
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local inv = minetest.get_meta(pos):get_inventory()
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if listname == "output" then
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handle_take_output(pos, "input")
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end
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minetest.get_node_timer(pos):start(0.02)
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end
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local function can_dig(pos, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:is_empty("input") and inv:is_empty("output")
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end
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local function on_receive_fields(pos, formname, fields, sender)
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if sender and minetest.is_protected(pos, sender:get_player_name()) then
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return 0
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end
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local meta = minetest.get_meta(pos)
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if fields["anvil"] then
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meta:set_string("tool_type", "")
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else
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for name,_ in pairs(fields) do
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if tinkering.tools[name] then
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meta:set_string("tool_type", name)
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break
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end
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end
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end
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minetest.get_node_timer(pos):start(0.02)
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end
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minetest.register_node("tinkering:tool_station", {
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description = "Tool Station",
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tiles = {
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"tinkering_workbench_top.png", "tinkering_bench_bottom.png",
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"tinkering_bench_side.png", "tinkering_bench_side.png",
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"tinkering_bench_side.png", "tinkering_bench_side.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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node_box = tinkering.bench,
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on_construct = on_construct,
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legacy_facedir_simple = true,
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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can_dig = can_dig,
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on_timer = on_timer,
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on_construct = on_construct,
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on_receive_fields = on_receive_fields,
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on_metadata_inventory_move = function(pos)
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minetest.get_node_timer(pos):start(0.05)
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end,
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on_metadata_inventory_put = function(pos)
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minetest.get_node_timer(pos):start(0.05)
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end,
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on_metadata_inventory_take = on_take,
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allow_metadata_inventory_put = allow_metadata_inventory_put,
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allow_metadata_inventory_take = allow_metadata_inventory_take,
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allow_metadata_inventory_move = allow_metadata_inventory_move,
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groups = {choppy = 2, oddly_breakable_by_hand = 2}
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})
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@ -0,0 +1,15 @@
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-- Common nodebox
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tinkering.bench = {
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type = "fixed",
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fixed = {
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{-0.5000, 0.3125, -0.5000, 0.5000, 0.5000, 0.5000},
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{-0.5000, -0.5000, -0.5000, -0.3125, 0.3125, -0.3125},
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{0.3125, -0.5000, -0.5000, 0.5000, 0.3125, -0.3125},
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{-0.5000, -0.5000, 0.3125, -0.3125, 0.3125, 0.5000},
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{0.3125, -0.5000, 0.3125, 0.5000, 0.3125, 0.5000}
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}
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}
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-- Tool Station
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dofile(tinkering.modpath.."/nodes/tool_station.lua")
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@ -76,9 +76,13 @@ local function create_material_component(data)
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local name = data.name
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local mod = data.mod_name
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local groups = {tinker_component = 1}
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groups["tc_"..data.component] = 1
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groups["metal_"..data.metal] = 1
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minetest.register_craftitem(mod..":"..name, {
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description = desc,
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groups = {tinker_component = 1},
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groups = groups,
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inventory_image = data.image
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})
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end
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@ -115,6 +119,8 @@ function tinkering.register_component(name, data)
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create_material_component({
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name = component,
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component = name,
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metal = m,
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mod_name = mod,
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description = data.description:format(s.name),
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image = tinkering.color_filter(data.image, s.color)
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@ -218,14 +224,9 @@ end
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function tinkering.compose_tool_texture(tooltype, main, rod)
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local mat_main = tinkering.materials[main]
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local mat_rod = tinkering.materials[rod]
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local tool_data = tinkering.tools[tooltype].textures
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local tool_data = tinkering.tools[tooltype]
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local main_tex = tool_data.textures.main .."\\^[multiply\\:".. mat_main.color
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local rod_tex = tool_data.textures.second .."\\^[multiply\\:".. mat_rod.color
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local align = tool_data.textures.offset
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return "[combine:16x16:"..align.."="..main_tex..":0,0="..rod_tex
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return tinkering.combine_textures(tool_data.main, tool_data.second, mat_main.color, mat_rod.color, tool_data.offset)
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end
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local function quickcopy(t)
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@ -302,15 +303,19 @@ function tinkering.tool_definition(tool_type, materials)
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local tool_tree = {
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description = name,
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tool_capabilities = capabilities,
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groups = {tinker_tool = 1},
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groups = {tinker_tool = 1, ["metal_"..materials.main] = 1},
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inventory_image = tinkering.compose_tool_texture(tool_type, materials.main, materials.rod)
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}
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-- Store materials to use in metadata
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local tink_mats = ""
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for _,m in pairs(materials) do
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for i, m in pairs(materials) do
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if i == 1 then
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tink_mats = m
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else
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tink_mats = tink_mats..","..m
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end
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end
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return tool_tree, tink_mats, tags
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end
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@ -382,6 +387,10 @@ function tinkering.create_tool(tool_type, materials, want_tool, custom_name, ove
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meta:set_tool_capabilities(tool_def.tool_capabilities)
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meta:set_string("materials", mat_names)
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if tool_def["wear"] then
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tool:set_wear(tool_def.wear)
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end
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return tool
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end
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BIN
tinkering/textures/tinkering_bench_bottom.png
Normal file
BIN
tinkering/textures/tinkering_bench_bottom.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 662 B |
BIN
tinkering/textures/tinkering_bench_side.png
Normal file
BIN
tinkering/textures/tinkering_bench_side.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 646 B |
BIN
tinkering/textures/tinkering_workbench_top.png
Normal file
BIN
tinkering/textures/tinkering_workbench_top.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 677 B |
@ -2,3 +2,10 @@
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function tinkering.color_filter(texture, color)
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return texture.."^[multiply:"..color
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end
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function tinkering.combine_textures(tex1, tex2, color1, color2, offset, dp)
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local main_tex = tex1 .."\\^[multiply\\:".. color1
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local rod_tex = tex2 .."\\^[multiply\\:".. color2
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return "[combine:16x16:"..offset.."="..main_tex..":0,0="..rod_tex
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end
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