Beginnings of tinkering
@ -7,7 +7,7 @@ metal_melter.max_metal = 16000
|
||||
metal_melter.spec = {
|
||||
ingot = 144,
|
||||
crystal = 144,
|
||||
block = 1000,
|
||||
block = 1296,
|
||||
lump = 288,
|
||||
ore = 288
|
||||
}
|
||||
|
25
tinkering/init.lua
Normal file
@ -0,0 +1,25 @@
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||||
-- Tinkering for Minetest 0.5.0+
|
||||
-- Copyright (c) 2018 Evert "Diamond" Prants <evert@lunasqu.ee>
|
||||
|
||||
-- This mod is currently stuck behind https://github.com/minetest/minetest/issues/5686
|
||||
-- Once this gets implemented, the full abilities of this mod will be available.
|
||||
|
||||
tinkering = rawget(_G, "tinkering") or {}
|
||||
|
||||
local modpath = minetest.get_modpath(minetest.get_current_modname())
|
||||
tinkering.modpath = modpath
|
||||
|
||||
-- Utilities
|
||||
dofile(modpath.."/util.lua")
|
||||
|
||||
-- Pattern Library
|
||||
dofile(modpath.."/pattern.lua")
|
||||
|
||||
-- Material Database
|
||||
dofile(modpath.."/materials.lua")
|
||||
|
||||
-- Registration
|
||||
dofile(modpath.."/register.lua")
|
||||
|
||||
-- Nodes and items
|
||||
dofile(modpath.."/nodesitems.lua")
|
261
tinkering/materials.lua
Normal file
@ -0,0 +1,261 @@
|
||||
|
||||
local modifiers = {
|
||||
wood = {
|
||||
cracky = {times={[3]=1.60}, uses=10, maxlevel=1},
|
||||
crumbly = {times={[1]=3.00, [2]=1.60, [3]=0.60}, uses=10, maxlevel=1},
|
||||
snappy = {times={[2]=1.6, [3]=0.40}, uses=10, maxlevel=1},
|
||||
choppy = {times={[2]=3.00, [3]=1.60}, uses=10, maxlevel=1},
|
||||
damagegroups = {fleshy = 2},
|
||||
explody = nil,
|
||||
|
||||
binding = {increase = 0.00, uses = 0},
|
||||
rod = {increase = 0.00, uses = 0},
|
||||
tags = {
|
||||
{name = "cheap", description = "Cheap"},
|
||||
{name = "wooden", description = "Wooden"}
|
||||
}
|
||||
},
|
||||
stone = {
|
||||
cracky = {times={[2]=2.0, [3]=1.00}, uses=20, maxlevel=1},
|
||||
crumbly = {times={[1]=1.80, [2]=1.20, [3]=0.50}, uses=20, maxlevel=1},
|
||||
snappy = {times={[2]=1.4, [3]=0.40}, uses=20, maxlevel=1},
|
||||
choppy = {times={[1]=3.00, [2]=2.00, [3]=1.30}, uses=20, maxlevel=1},
|
||||
damagegroups = {fleshy = 4},
|
||||
explody = nil,
|
||||
|
||||
binding = {increase = 0.05, uses = -1},
|
||||
rod = {increase = 0.05, uses = -1},
|
||||
tags = {
|
||||
{name = "economic", description = "Economic"},
|
||||
{name = "stonebound", description = "Stonebound"}
|
||||
}
|
||||
},
|
||||
iron = {
|
||||
cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=20, maxlevel=2},
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||||
crumbly = {times={[1]=1.50, [2]=0.90, [3]=0.40}, uses=30, maxlevel=2},
|
||||
snappy = {times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=30, maxlevel=2},
|
||||
choppy = {times={[1]=2.50, [2]=1.40, [3]=1.00}, uses=20, maxlevel=2},
|
||||
damagegroups = {fleshy = 6},
|
||||
explody = nil,
|
||||
|
||||
binding = {increase = 0.05, uses = 3},
|
||||
rod = {increase = 0.10, uses = 5},
|
||||
tags = {
|
||||
{name = "economic", description = "Economic"},
|
||||
{name = "metal", description = "Metallic"}
|
||||
}
|
||||
},
|
||||
copper = {
|
||||
cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=30, maxlevel=2},
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||||
crumbly = {times={[1]=1.50, [2]=0.90, [3]=0.40}, uses=40, maxlevel=2},
|
||||
snappy = {times={[1]=2.50, [2]=1.20, [3]=0.35}, uses=40, maxlevel=2},
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||||
choppy = {times={[1]=2.50, [2]=1.40, [3]=1.00}, uses=30, maxlevel=2},
|
||||
damagegroups = {fleshy = 6},
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||||
explody = nil,
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||||
|
||||
binding = {increase = 0.08, uses = 3},
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||||
rod = {increase = 0.08, uses = 5},
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||||
tags = {
|
||||
{name = "cold", description = "Cold"}
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||||
}
|
||||
},
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||||
tin = {
|
||||
cracky = {times={[1]=3.80, [2]=1.50, [3]=0.70}, uses=20, maxlevel=2},
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||||
crumbly = {times={[1]=1.30, [2]=0.80, [3]=0.30}, uses=30, maxlevel=2},
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||||
snappy = {times={[1]=2.30, [2]=1.10, [3]=0.20}, uses=30, maxlevel=2},
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||||
choppy = {times={[1]=2.30, [2]=1.30, [3]=0.90}, uses=20, maxlevel=2},
|
||||
damagegroups = {fleshy = 6},
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||||
explody = nil,
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||||
|
||||
binding = {increase = 0.07, uses = -2},
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||||
rod = {increase = 0.07, uses = -3},
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||||
tags = {
|
||||
{name = "cheap", description = "Cheap"}
|
||||
}
|
||||
},
|
||||
mese = {
|
||||
cracky = {times={[1]=2.4, [2]=1.2, [3]=0.60}, uses=20, maxlevel=3},
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||||
crumbly = {times={[1]=1.20, [2]=0.60, [3]=0.30}, uses=20, maxlevel=3},
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||||
snappy = {times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3},
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||||
choppy = {times={[1]=2.20, [2]=1.00, [3]=0.60}, uses=20, maxlevel=3},
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||||
damagegroups = {fleshy = 7},
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||||
explody = nil,
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||||
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||||
binding = {increase = 0.10, uses = 10},
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||||
rod = {increase = 0.15, uses = 10},
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||||
tags = {
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||||
{name = "gem", description = "Precious"},
|
||||
{name = "expensive", description = "Expensive"}
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||||
}
|
||||
},
|
||||
gold = {
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||||
cracky = {times={[1]=3.80, [2]=1.50, [3]=0.70}, uses=10, maxlevel=2},
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||||
crumbly = {times={[1]=1.30, [2]=0.80, [3]=0.30}, uses=20, maxlevel=2},
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||||
snappy = {times={[1]=2.30, [2]=1.10, [3]=0.20}, uses=20, maxlevel=2},
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||||
choppy = {times={[1]=2.30, [2]=1.30, [3]=0.90}, uses=10, maxlevel=2},
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||||
damagegroups = {fleshy = 6},
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||||
explody = nil,
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||||
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||||
binding = {increase = -0.07, uses = -10},
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||||
rod = {increase = -0.01, uses = -5},
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||||
tags = {
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{name = "shiny", description = "Shiny"},
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||||
{name = "soft", description = "Soft"}
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||||
}
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||||
},
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||||
obsidian = {
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||||
cracky = {times={[1]=2.3, [2]=1.0, [3]=0.40}, uses=30, maxlevel=3},
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||||
crumbly = {times={[1]=1.10, [2]=0.50, [3]=0.20}, uses=30, maxlevel=3},
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||||
snappy = {times={[1]=1.85, [2]=0.85, [3]=0.25}, uses=40, maxlevel=3},
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||||
choppy = {times={[1]=2.00, [2]=0.85, [3]=0.40}, uses=30, maxlevel=3},
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||||
damagegroups = {fleshy = 6},
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||||
explody = nil,
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||||
|
||||
binding = {increase = 0.10, uses = 15},
|
||||
rod = {increase = 0.05, uses = 5},
|
||||
tags = {
|
||||
{name = "reinforced", description = "Reinforced"}
|
||||
}
|
||||
},
|
||||
lead = {
|
||||
-- TODO: tweak
|
||||
cracky = {times={[1]=3.70, [2]=1.30, [3]=0.60}, uses=20, maxlevel=2},
|
||||
crumbly = {times={[1]=1.20, [2]=0.60, [3]=0.20}, uses=30, maxlevel=2},
|
||||
snappy = {times={[1]=2.20, [2]=1.00, [3]=0.10}, uses=30, maxlevel=2},
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||||
choppy = {times={[1]=2.20, [2]=1.20, [3]=0.60}, uses=20, maxlevel=2},
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||||
damagegroups = {fleshy = 7},
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||||
explody = nil,
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||||
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||||
binding = {increase = 0.15, uses = 1},
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||||
rod = {increase = 0.05, uses = -5},
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||||
tags = {
|
||||
{name = "toxic", description = "Toxic"}
|
||||
}
|
||||
},
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||||
chromium = {
|
||||
-- TODO: tweak
|
||||
cracky = {times={[1]=3.70, [2]=1.30, [3]=0.60}, uses=20, maxlevel=2},
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||||
crumbly = {times={[1]=1.20, [2]=0.60, [3]=0.20}, uses=30, maxlevel=2},
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||||
snappy = {times={[1]=2.20, [2]=1.00, [3]=0.10}, uses=30, maxlevel=2},
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||||
choppy = {times={[1]=2.20, [2]=1.20, [3]=0.60}, uses=20, maxlevel=2},
|
||||
damagegroups = {fleshy = 5},
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||||
explody = nil,
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||||
|
||||
binding = {increase = 0.15, uses = 1},
|
||||
rod = {increase = -0.05, uses = 2},
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||||
tags = {
|
||||
{name = "shiny", description = "Shiny"}
|
||||
}
|
||||
},
|
||||
zinc = {
|
||||
-- TODO: tweak
|
||||
cracky = {times={[1]=3.70, [2]=1.30, [3]=0.60}, uses=20, maxlevel=2},
|
||||
crumbly = {times={[1]=1.20, [2]=0.60, [3]=0.20}, uses=30, maxlevel=2},
|
||||
snappy = {times={[1]=2.20, [2]=1.00, [3]=0.10}, uses=30, maxlevel=2},
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||||
choppy = {times={[1]=2.20, [2]=1.20, [3]=0.60}, uses=20, maxlevel=2},
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||||
damagegroups = {fleshy = 5},
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||||
explody = nil,
|
||||
|
||||
binding = {increase = -0.05, uses = 1},
|
||||
rod = {increase = -0.05, uses = 2},
|
||||
tags = {
|
||||
{name = "metal", description = "Metallic"}
|
||||
}
|
||||
},
|
||||
silver = {
|
||||
cracky = {times = {[1] = 2.60, [2] = 1.00, [3] = 0.60}, uses = 100, maxlevel= 1},
|
||||
crumbly = {times = {[1] = 1.10, [2] = 0.40, [3] = 0.25}, uses = 100, maxlevel= 1},
|
||||
snappy = {times = {[2] = 0.70, [3] = 0.30}, uses = 100, maxlevel= 1},
|
||||
choppy = {times = {[1] = 2.50, [2] = 0.80, [3] = 0.50}, uses = 100, maxlevel= 1},
|
||||
damagegroups = {fleshy = 6},
|
||||
explody = nil,
|
||||
|
||||
binding = {increase = -0.05, uses = 10},
|
||||
rod = {increase = -0.05, uses = 10},
|
||||
tags = {
|
||||
{name = "durable", description = "Durable"},
|
||||
{name = "shiny", description = "Shiny"}
|
||||
}
|
||||
},
|
||||
mithril = {
|
||||
cracky = {times = {[1] = 2.25, [2] = 0.55, [3] = 0.35}, uses = 200, maxlevel= 2},
|
||||
crumbly = {times = {[1] = 0.70, [2] = 0.35, [3] = 0.20}, uses = 200, maxlevel= 2},
|
||||
snappy = {times = {[2] = 0.70, [3] = 0.25}, uses = 200, maxlevel= 2},
|
||||
choppy = {times = {[1] = 1.75, [2] = 0.45, [3] = 0.45}, uses = 200, maxlevel= 2},
|
||||
damagegroups = {fleshy = 9},
|
||||
explody = nil,
|
||||
|
||||
binding = {increase = 0.05, uses = 15},
|
||||
rod = {increase = -0.10, uses = 15, damage = {fleshy = 8}},
|
||||
tags = {
|
||||
{name = "durable", description = "Durable"},
|
||||
{name = "lethal", description = "Lethal"}
|
||||
}
|
||||
},
|
||||
-- Modifier items
|
||||
diamond = {
|
||||
uses = 20,
|
||||
increase = 0.25,
|
||||
count = 1,
|
||||
tags = {
|
||||
{name = "diamond", description = "Diamond"}
|
||||
}
|
||||
},
|
||||
-- Templates
|
||||
default_item = {
|
||||
cracky = {}, -- Pickaxe
|
||||
crumbly = {}, -- Shovel
|
||||
snappy = {}, -- Sword
|
||||
choppy = {}, -- Axe
|
||||
damagegroups = {fleshy = 0}, -- Sword damage
|
||||
explody = nil, -- Explody group
|
||||
|
||||
-- Binding specifications
|
||||
binding = {
|
||||
increase = 0.00, -- Increase in `times`. Divided by group number.
|
||||
uses = 0, -- Base uses increase
|
||||
damage = {fleshy = 8} -- Sets the damagegroups to this value.
|
||||
},
|
||||
|
||||
-- Rod specifications, same format as binding
|
||||
rod = {},
|
||||
|
||||
-- Tags added to this tool
|
||||
tags = {}
|
||||
},
|
||||
default_modifier = {
|
||||
uses = 0, -- Base uses increase
|
||||
increase = 0.00, -- Times increase. Divided by group number.
|
||||
count = 1, -- How many times this modifier can be applied
|
||||
|
||||
-- Tags added to this tool
|
||||
tags = {}
|
||||
}
|
||||
}
|
||||
|
||||
tinkering.materials = {
|
||||
-- Materials
|
||||
wood = {name = "Wood", default = "group:wood", color = "#634623", base = "group", modifier = modifiers.wood},
|
||||
stone = {name = "Stone", default = "group:stone", color = "#8D8988", base = "group", modifier = modifiers.stone},
|
||||
obsidian = {name = "Obsidian", default = "default:obsidian", color = "#2C384E", base = "node", cast = true, modifier = modifiers.obsidian},
|
||||
|
||||
-- Metals
|
||||
iron = {name = "Iron", default = "default:steel_ingot", color = "#FFF", base = "ingot", cast = true, modifier = modifiers.iron},
|
||||
copper = {name = "Copper", default = "default:copper_ingot", color = "#FF9F72", base = "ingot", cast = true, modifier = modifiers.copper},
|
||||
tin = {name = "Tin", default = "default:tin_ingot", color = "#C1C1C1", base = "ingot", cast = true, modifier = modifiers.tin},
|
||||
gold = {name = "Gold", default = "default:gold_ingot", color = "#FFFF54", base = "ingot", cast = true, modifier = modifiers.gold},
|
||||
mese = {name = "Mese", default = "default:mese_crystal", color = "#FFFF02", base = "gem", modifier = modifiers.mese},
|
||||
|
||||
-- From technic
|
||||
lead = {name = "Lead", default = "technic:lead_ingot", color = "#C6C6C6", base = "ingot", cast = true, modifier = modifiers.lead},
|
||||
chromium = {name = "Chromium", default = "technic:chromium_ingot", color = "#DFE8E8", base = "ingot", cast = true, modifier = modifiers.chromium},
|
||||
zinc = {name = "Zinc", default = "technic:zinc_ingot", color = "#CEE8EF", base = "ingot", cast = true, modifier = modifiers.zinc},
|
||||
|
||||
-- From moreores
|
||||
silver = {name = "Silver", default = "moreores:silver_ingot", color = "#D7E2E8", base = "ingot", cast = true, modifier = modifiers.silver},
|
||||
mithril = {name = "Mithril", default = "moreores:mithril_ingot", color = "#6868D7", base = "ingot", cast = true, modifier = modifiers.mithril}
|
||||
}
|
||||
|
||||
tinkering.modifiers = {
|
||||
diamond = {name = "Diamond", default = "default:diamond", modifier = modifiers.diamond}
|
||||
}
|
4
tinkering/mod.conf
Normal file
@ -0,0 +1,4 @@
|
||||
name = tinkering
|
||||
description = Combine materials to create tools
|
||||
depends = metal_melter
|
||||
optional_depends = unified_inventory,technic,moreores
|
0
tinkering/nodesitems.lua
Normal file
0
tinkering/pattern.lua
Normal file
42
tinkering/register.lua
Normal file
@ -0,0 +1,42 @@
|
||||
local textures = {
|
||||
pick = {"tinkering_pickaxe_head.png", "tinkering_overlay_handle_pickaxe.png"},
|
||||
axe = {"tinkering_axe_head.png", "tinkering_overlay_handle_axe.png"},
|
||||
sword = {"tinkering_sword_blade.png", "tinkering_overlay_handle_sword.png"},
|
||||
shover = {"tinkering_shovel_head.png", "tinkering_overlay_handle_shovel.png"},
|
||||
|
||||
rod = "tinkering_tool_rod.png",
|
||||
binding = "tinkering_binding.png"
|
||||
}
|
||||
|
||||
local components = {
|
||||
pickaxe_head = {description = "%s Pickaxe Head", materials = 1, image = textures.pick[1]},
|
||||
axe_head = {description = "%s Axe Head", materials = 1, image = textures.axe[1]},
|
||||
sword_blade = {description = "%s Sword Blade", materials = 1, image = textures.sword[1]},
|
||||
shover_head = {description = "%s Shovel Head", materials = 1, image = textures.shover[1]},
|
||||
tool_rod = {description = "%s Tool Rod", materials = 1, image = textures.rod},
|
||||
tool_binding = {description = "%s Binding", materials = 1, image = textures.binding}
|
||||
}
|
||||
|
||||
function tinkering.register_component(data)
|
||||
local desc = data.description
|
||||
local name = data.name
|
||||
local mod = data.mod_name or "tinkering"
|
||||
|
||||
minetest.register_craftitem(mod..":"..name, {
|
||||
description = desc,
|
||||
groups = {tinker_component = 1},
|
||||
inventory_image = data.image
|
||||
})
|
||||
end
|
||||
|
||||
for i, v in pairs(components) do
|
||||
if v.materials == 1 then
|
||||
for m, s in pairs(tinkering.materials) do
|
||||
tinkering.register_component({
|
||||
name = m.."_"..i,
|
||||
description = v.description:format(s.name),
|
||||
image = tinkering.color_filter(v.image, s.color)
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
BIN
tinkering/textures/tinkering_axe_head.png
Normal file
After Width: | Height: | Size: 289 B |
BIN
tinkering/textures/tinkering_binding.png
Normal file
After Width: | Height: | Size: 402 B |
BIN
tinkering/textures/tinkering_overlay_handle_axe.png
Normal file
After Width: | Height: | Size: 245 B |
BIN
tinkering/textures/tinkering_overlay_handle_pickaxe.png
Normal file
After Width: | Height: | Size: 271 B |
BIN
tinkering/textures/tinkering_overlay_handle_shovel.png
Normal file
After Width: | Height: | Size: 238 B |
BIN
tinkering/textures/tinkering_overlay_handle_sword.png
Normal file
After Width: | Height: | Size: 214 B |
BIN
tinkering/textures/tinkering_pickaxe_head.png
Normal file
After Width: | Height: | Size: 293 B |
BIN
tinkering/textures/tinkering_shovel_head.png
Normal file
After Width: | Height: | Size: 340 B |
BIN
tinkering/textures/tinkering_sword_blade.png
Normal file
After Width: | Height: | Size: 287 B |
BIN
tinkering/textures/tinkering_tool_rod.png
Normal file
After Width: | Height: | Size: 230 B |
4
tinkering/util.lua
Normal file
@ -0,0 +1,4 @@
|
||||
|
||||
function tinkering.color_filter(texture, color)
|
||||
return texture.."^[multiply:"..color
|
||||
end
|